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Remote Level Artist Jobs (NOW HIRING)

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Employees and their dependents get medical, dental, and vision coverage, regardless of their level ...

Level Designer

Glendale, CA · Remote

$91K - $140K/yr

This is a remote opportunity and will report to the Lead Level Designer. What You Will Do: * Be a ... Collaborate with environment artists to design and build compelling gameplay spaces for players.

... high level of polish. Key Responsibilities: * Create high-quality real-time assets including ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...

Technical Artist III

$130K - $155K/yr

Remote Job Title: GenAI Artist Skills Experience prompt engineering visual and multimodal content ... level of finish and polish, to meet user needs 2. Generate content pitches and mocks for ...

Active and passionate Sky player This position is available for remote work for candidates within ... level, tenure, or position within the company. Moreover, these benefits start on the first day of ...

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Remote Level Artist information

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How much do remote level artist jobs pay per hour?

As of Aug 4, 2026, the average hourly pay for remote level artist in the United States is $30.24, according to ZipRecruiter salary data. Most workers in this role earn between $21.63 and $37.02 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a remote level artist, and why are they important?

To thrive as a Remote Level Artist, you need strong 3D modeling, texturing, and environmental design skills, typically backed by a degree in game art or a related field. Experience with industry-standard software such as Unreal Engine, Unity, Maya, or Blender is essential, along with a solid portfolio demonstrating your work. Creativity, attention to detail, and excellent communication are key soft skills for effectively collaborating with distributed teams. These abilities ensure visually compelling, technically sound game environments that enhance player experience and meet project goals.

What is a remote level artist?

A Remote Level Artist is a professional in the video game industry who designs and builds game environments, such as maps and levels, while working from a location outside of the main game studio. They collaborate with other team members, like designers and programmers, using digital tools and online communication platforms. Remote Level Artists are responsible for creating visually appealing and engaging spaces that support gameplay and storytelling. This role requires strong artistic skills, proficiency with 3D modeling software, and the ability to work independently in a remote setting.

What is the difference between Remote Level Artist vs Remote Environment Artist?

AspectRemote Level ArtistRemote Environment Artist
Primary FocusCreating and designing game levels, layout, and gameplay flowDesigning and building 3D environments, landscapes, and scene assets
Required SkillsLevel design, scripting, spatial awareness3D modeling, texturing, environment composition
Work EnvironmentGame studios, remote teams, collaborative design sessions3D software, environment creation tools, remote collaboration
Common UsageGame development, level design projectsEnvironment art, scene creation for games or VR

Both roles often require similar credentials such as a degree in game design, art, or related fields, and experience with industry-standard software. The main difference lies in their focus: Remote Level Artists concentrate on designing game levels and gameplay flow, while Remote Environment Artists focus on creating immersive 3D environments. Understanding these distinctions helps employers and candidates align their skills and expectations effectively.

How does a remote level artist typically collaborate with other members of the game development team?

As a Remote Level Artist, collaboration is often facilitated through digital communication tools such as Slack, Zoom, and project management platforms like Jira or Trello. You’ll work closely with environment artists, designers, and programmers to ensure your level designs are visually appealing and functionally cohesive with gameplay requirements. Regular meetings, feedback sessions, and sharing progress through version control systems are common, helping maintain alignment despite being remote. Being proactive in communication and open to feedback is essential for successful teamwork in this role.
More about Remote Level Artist jobs
What cities are hiring for Remote Level Artist jobs? Cities with the most Remote Level Artist job openings:
What are the most commonly searched types of Level Artist jobs? The most popular types of Level Artist jobs are:
What states have the most Remote Level Artist jobs? States with the most job openings for Remote Level Artist jobs include:
What job categories do people searching Remote Level Artist jobs look for? The top searched job categories for Remote Level Artist jobs are:
Infographic showing various Remote Level Artist job openings in the United States as of July 2026, with employment types broken down into 78% Full Time, 17% Part Time, 1% Temporary, 3% Contract, and 1% Summer. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $62,907 per year, or $30.2 per hour.

Technical Artist

NxT Level

Chicago, IL • On-site, Remote

$130K - $156K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Re-posted 16 days ago


Job description

Remote – US and Canada only

thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them.

We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.

Our mission - create timeless entertainment that makes positive change to the human psyche worldwide. If you’ve been wanting to have a positive impact on people's lives and the creative challenges associated with doing something different and unique, then come help us shine brighter together.

Major Responsibilities

  • Work with engineering and art teams to develop custom shaders from scratch
  • Work across several art disciplines including shading, environment art, character art, animation and general art to support as the need arises.
  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX, and material tests.
  • Coordinate with art, technical, and studio leads to help build and maintain a high-performance art pipeline from creation to final package delivery.
  • Contribute to the unique product artistic vision holding high standards for aesthetics and technical art implementation.
  • Optimizing art content for performance.

Additional Responsibilities

  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Working in our proprietary engine, help to establish our material and vfx pipelines.
  • Document workflows and best practices for materials and vfx

Must-Haves

  • A good understanding of shaders (HLSL and/or GLSL) and ideally able to handle supporting c++ code for those prototypes or tools if required
  • Solid experience working with shader, materials and vfx in an industry standard or proprietary game engine
  • Experience implementing visual effects in an industry standard or proprietary Game Engine from concept to completion
  • Solid experience profiling and optimizing shaders and vfx on multiple platforms
  • 3-5 or more years experience as a Technical Artist
  • Must have 3 or more years experience with Maya and modern 3D art pipelines
  • Proven experience building tools for modern art pipeline with a solid understanding of game engine scripting (ex. Unity, Unreal, Proprietary Engine)
  • Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx
  • Self-motivated and diligent, with established habits for tracking one’s own tasks and seeking out answers when needed

Nice to Haves

  • Writing c++ code would be a plus
  • Knowing Mel, Python, Lua, C++, is a plus
  • Understanding of animation pipelines, including character and environment systems
  • Strong communication skills and a positive and professional attitude
  • Bachelor’s degree or equivalent years of experience in Computer Science, 3D graphics, or related field
  • Experience working with offsite art and programming teams

Perks:

  • Paid Time Off, Holidays and Two Weeks Winter Break
  • Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job—there’s no waiting period before they kick in.
  • Pet Insurance for those who need it too.
  • Compassionate leave for employees who needs to take care of their family members
  • Pre-tax wellness stipend
  • Pre-tax work from home stipend
  • Access our savings plan (401K program) with company match
  • Mental health resources including Headspace membership and Employee Assistance Program (CCA)
  • Discount portal for everyday goods and services
  • Employee inclusive and diversity initiatives such as Grow Together
  • Support for personal professional development