This is an excellent opportunity for a mid-level artist to contribute to high-profile aircraft ... Remote working arrangement. How Jobgether works: We use an AI-powered matching process to ensure ...
This is an excellent opportunity for a mid-level artist to contribute to high-profile aircraft ... Remote working arrangement. How Jobgether works: We use an AI-powered matching process to ensure ...
Technical Artist
Chicago, IL · On-site +1
$130K - $156K/yr
Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Employees and their dependents get medical, dental, and vision coverage, regardless of their level ...
Technical Artist
Chicago, IL · On-site +1
$130K - $156K/yr
Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Employees and their dependents get medical, dental, and vision coverage, regardless of their level ...
Senior Unity Technical Artist (Remote)
Issaquah, WA · Remote
$55 - $70/hr
Senior Unity Technical Artist (Remote) Seismic Squirrel LLC Job Title : Senior Unity Technical ... Senior Level, 8+ years of professional technical art experience working on videogames in Unity.
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Senior Unity Technical Artist (Remote)
Issaquah, WA · Remote
$55 - $70/hr
Senior Unity Technical Artist (Remote) Seismic Squirrel LLC Job Title : Senior Unity Technical ... Senior Level, 8+ years of professional technical art experience working on videogames in Unity.
Senior Unity Technical Artist (Remote)
Issaquah, WA · Remote
$55 - $70/hr
Senior Unity Technical Artist (Remote) Seismic Squirrel LLC Job Title: Senior Unity Technical ... Senior Level, 8+ years of professional technical art experience working on videogames in Unity.
Senior Unity Technical Artist (Remote)
Issaquah, WA · Remote
$55 - $70/hr
Senior Unity Technical Artist (Remote) Seismic Squirrel LLC Job Title: Senior Unity Technical ... Senior Level, 8+ years of professional technical art experience working on videogames in Unity.
Senior Unity Technical Artist (Remote)
Issaquah, WA · On-site +1
$55 - $70/hr
Senior Unity Technical Artist (Remote) Seismic Squirrel LLC Job Title: Senior Unity Technical ... Senior Level, 8+ years of professional technical art experience working on videogames in Unity.
Senior Unity Technical Artist (Remote)
Issaquah, WA · On-site +1
$55 - $70/hr
Senior Unity Technical Artist (Remote) Seismic Squirrel LLC Job Title: Senior Unity Technical ... Senior Level, 8+ years of professional technical art experience working on videogames in Unity.
Remote - USA Schedule: Full time To advance the purpose of InterVarsity Press (IVP), this position ... Production Artist I, Level 5, exempt The Production Artist I is responsible for all the duties ...
Remote - USA Schedule: Full time To advance the purpose of InterVarsity Press (IVP), this position ... Production Artist I, Level 5, exempt The Production Artist I is responsible for all the duties ...
Technical Artist III
$130K - $155K/yr
Remote Job Title: GenAI Artist Skills Experience prompt engineering visual and multimodal content ... level of finish and polish, to meet user needs 2. Generate content pitches and mocks for ...
Technical Artist III
$130K - $155K/yr
Remote Job Title: GenAI Artist Skills Experience prompt engineering visual and multimodal content ... level of finish and polish, to meet user needs 2. Generate content pitches and mocks for ...
... level responsibilities. This role offers flexible work options, including remote, hybrid or in ... Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy ...
... level responsibilities. This role offers flexible work options, including remote, hybrid or in ... Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy ...
... level responsibilities. This role offers flexible work options, including remote, hybrid or in ... Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy ...
... level responsibilities. This role offers flexible work options, including remote, hybrid or in ... Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy ...
Environment Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
... level responsibilities. This role offers flexible work options, including remote, hybrid or in ... Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy ...
Environment Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
... level responsibilities. This role offers flexible work options, including remote, hybrid or in ... Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy ...
... level responsibilities. This role offers flexible work options, including remote, hybrid or in ... Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy ...
... level responsibilities. This role offers flexible work options, including remote, hybrid or in ... Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy ...
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid ... level responsibilities. This role offers flexible work options, including remote, hybrid or in ...
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid ... level responsibilities. This role offers flexible work options, including remote, hybrid or in ...
Environment Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid ... level responsibilities. This role offers flexible work options, including remote, hybrid or in ...
Environment Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid ... level responsibilities. This role offers flexible work options, including remote, hybrid or in ...
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid ... level responsibilities. This role offers flexible work options, including remote, hybrid or in ...
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid ... level responsibilities. This role offers flexible work options, including remote, hybrid or in ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and ... level responsibilities. This role offers flexible work options, including remote, hybrid or in ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and ... level responsibilities. This role offers flexible work options, including remote, hybrid or in ...
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and ... level responsibilities. This role offers flexible work options, including remote, hybrid or in ...
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and ... level responsibilities. This role offers flexible work options, including remote, hybrid or in ...
VFX Artist - GameSim - Talent Pipeline
New Orleans, LA · On-site +1
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and ... level responsibilities. This role offers flexible work options, including remote, hybrid or in ...
VFX Artist - GameSim - Talent Pipeline
New Orleans, LA · On-site +1
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and ... level responsibilities. This role offers flexible work options, including remote, hybrid or in ...
Technical Artist III- UI/UX (REMOTE)
OR · Remote
$89K - $170K/yr
Technical Artist III- UI/UX (REMOTE) Salary Range: Salary Minimum: $89,500 Salary Maximum: $170,000 ... Mentors lower-level personnel. Education/Experience: Bachelor's degree preferred. 5 years of ...
Technical Artist III- UI/UX (REMOTE)
OR · Remote
$89K - $170K/yr
Technical Artist III- UI/UX (REMOTE) Salary Range: Salary Minimum: $89,500 Salary Maximum: $170,000 ... Mentors lower-level personnel. Education/Experience: Bachelor's degree preferred. 5 years of ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and ... level responsibilities. This role offers flexible work options, including remote, hybrid or in ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and ... level responsibilities. This role offers flexible work options, including remote, hybrid or in ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and ... level responsibilities. This role offers flexible work options, including remote, hybrid or in ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and ... level responsibilities. This role offers flexible work options, including remote, hybrid or in ...
Remote Level Artist information
See salary details
$10.58 - $14.20
9% of jobs
$14.20 - $17.83
5% of jobs
$17.83 - $21.46
4% of jobs
$22.82 is the 25th percentile. Wages below this are outliers.
$21.46 - $25.09
17% of jobs
The median wage is $28.47 / hr.
$25.09 - $28.72
16% of jobs
$28.72 - $32.34
14% of jobs
$35.64 is the 75th percentile. Wages above this are outliers.
$32.34 - $35.97
11% of jobs
$35.97 - $39.60
9% of jobs
$39.60 - $43.23
3% of jobs
$43.23 - $46.85
6% of jobs
$46.85 - $50.48
5% of jobs
$10
$30
$50
How much do remote level artist jobs pay per hour?
What is a remote level artist?
How does a remote level artist typically collaborate with other members of the game development team?
What are the key skills and qualifications needed to thrive as a remote level artist, and why are they important?
What is the difference between Remote Level Artist vs Remote Environment Artist?
| Aspect | Remote Level Artist | Remote Environment Artist |
|---|---|---|
| Primary Focus | Creating and designing game levels, layout, and gameplay flow | Designing and building 3D environments, landscapes, and scene assets |
| Required Skills | Level design, scripting, spatial awareness | 3D modeling, texturing, environment composition |
| Work Environment | Game studios, remote teams, collaborative design sessions | 3D software, environment creation tools, remote collaboration |
| Common Usage | Game development, level design projects | Environment art, scene creation for games or VR |
Both roles often require similar credentials such as a degree in game design, art, or related fields, and experience with industry-standard software. The main difference lies in their focus: Remote Level Artists concentrate on designing game levels and gameplay flow, while Remote Environment Artists focus on creating immersive 3D environments. Understanding these distinctions helps employers and candidates align their skills and expectations effectively.
What cities are hiring for Remote Level Artist jobs?
Cities with the most Remote Level Artist job openings:
What are the most commonly searched types of Level Artist jobs?
The most popular types of Level Artist jobs are:
What states have the most Remote Level Artist jobs?
States with the most job openings for Remote Level Artist jobs include:
What job categories do people searching Remote Level Artist jobs look for?
The top searched job categories for Remote Level Artist jobs are:

Contractor
Posted 7 days ago
Job description
This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Livery Artist - Vehicles Team based in Netherlands.
This role offers an exciting opportunity to create highly detailed aircraft liveries for Microsoft Flight Simulator.
You will transform real-world airline branding, custom concepts, and community ideas into authentic digital aircraft designs.
The position combines visual artistry, 3D texturing, technical precision, and a strong understanding of aviation aesthetics.
You will work closely with artists and developers to ensure liveries are visually accurate and technically optimized for the simulator.
Your work will need to remain convincing across different lighting conditions while maintaining strong performance.
Attention to detail, consistency, and the ability to interpret varied visual references will be essential to your success.
This is an excellent opportunity for a mid-level artist to contribute to high-profile aircraft projects while strengthening their professional portfolio.
- Design and produce authentic, high-fidelity aircraft liveries based on real-world airline references, branding materials, and photography.
- Create custom liveries based on internal concepts, community requests, and project requirements.
- Apply liveries accurately to 3D aircraft models and UV layouts, ensuring decals and base textures are positioned without distortion.
- Test liveries within Microsoft Flight Simulator to verify visual quality, accuracy, compatibility, and performance.
- Optimize textures and livery assets to meet simulator standards and maintain efficient in-game performance.
- Collaborate closely with artists and developers to maintain consistent quality, visual style, and production workflows.
- Troubleshoot and resolve texture, decal, material, and other livery-related issues within the simulator pipeline.
- Research and interpret reference materials to accurately reproduce aircraft markings, colors, branding, and visual details.
- Manage assigned work efficiently and deliver high-quality assets within agreed deadlines.
- Professional proficiency with Adobe Photoshop for aircraft texture and livery creation.
- Experience with Autodesk 3ds Max or Blender, particularly for 3D decal-based livery creation and application.
- Strong understanding of visual design, composition, texture work, and detail-oriented asset creation.
- Familiarity with applying and testing textures and decal models on Microsoft Flight Simulator 3D assets.
- Ability to work accurately from varied references, including airline branding, aircraft photography, logos, and other visual materials.
- Strong attention to detail and a commitment to producing accurate, polished, and visually consistent work.
- Ability to troubleshoot texture and asset issues and adapt designs to technical requirements.
- Organized, self-motivated, and capable of managing deadlines independently in a remote environment.
- Comfortable collaborating and communicating professionally in English.
- Preferred: Previous experience creating aircraft liveries for Microsoft Flight Simulator, Prepar3D, X-Plane, or similar flight simulation platforms.
- Preferred: Familiarity with the MSFS texture system, material setups, and export workflows.
- Preferred: Experience with Substance Painter or similar texturing software.
- Preferred: Personal interest or experience in aviation, digital design, aircraft simulation, or related creative fields.
- Competitive contractor rates.
- Opportunity to showcase your work through high-profile, highly detailed aircraft projects.
- Portfolio-building opportunities within a specialized digital art and simulation environment.
- Supportive and collaborative creative team culture.
- Opportunities for continuous learning and professional development.
- Exposure to professional aircraft livery creation, 3D asset workflows, and simulator-specific production processes.
- Remote working arrangement.