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Remote Level Artist Jobs (NOW HIRING)

This is an excellent opportunity for a mid-level artist to contribute to high-profile aircraft ... Remote working arrangement. How Jobgether works: We use an AI-powered matching process to ensure ...

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Employees and their dependents get medical, dental, and vision coverage, regardless of their level ...

Technical Artist III

$130K - $155K/yr

Remote Job Title: GenAI Artist Skills Experience prompt engineering visual and multimodal content ... level of finish and polish, to meet user needs 2. Generate content pitches and mocks for ...

Technical Artist III- UI/UX (REMOTE)

OR · Remote

$89K - $170K/yr

Technical Artist III- UI/UX (REMOTE) Salary Range: Salary Minimum: $89,500 Salary Maximum: $170,000 ... Mentors lower-level personnel. Education/Experience: Bachelor's degree preferred. 5 years of ...

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Remote Level Artist information

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How much do remote level artist jobs pay per hour?

As of Aug 24, 2026, the average hourly pay for remote level artist in the United States is $30.24, according to ZipRecruiter salary data. Most workers in this role earn between $21.63 and $37.02 per hour, depending on experience, location, and employer.

What is a remote level artist?

A Remote Level Artist is a professional in the video game industry who designs and builds game environments, such as maps and levels, while working from a location outside of the main game studio. They collaborate with other team members, like designers and programmers, using digital tools and online communication platforms. Remote Level Artists are responsible for creating visually appealing and engaging spaces that support gameplay and storytelling. This role requires strong artistic skills, proficiency with 3D modeling software, and the ability to work independently in a remote setting.

How does a remote level artist typically collaborate with other members of the game development team?

As a Remote Level Artist, collaboration is often facilitated through digital communication tools such as Slack, Zoom, and project management platforms like Jira or Trello. You’ll work closely with environment artists, designers, and programmers to ensure your level designs are visually appealing and functionally cohesive with gameplay requirements. Regular meetings, feedback sessions, and sharing progress through version control systems are common, helping maintain alignment despite being remote. Being proactive in communication and open to feedback is essential for successful teamwork in this role.

What are the key skills and qualifications needed to thrive as a remote level artist, and why are they important?

To thrive as a Remote Level Artist, you need strong 3D modeling, texturing, and environmental design skills, typically backed by a degree in game art or a related field. Experience with industry-standard software such as Unreal Engine, Unity, Maya, or Blender is essential, along with a solid portfolio demonstrating your work. Creativity, attention to detail, and excellent communication are key soft skills for effectively collaborating with distributed teams. These abilities ensure visually compelling, technically sound game environments that enhance player experience and meet project goals.

What is the difference between Remote Level Artist vs Remote Environment Artist?

AspectRemote Level ArtistRemote Environment Artist
Primary FocusCreating and designing game levels, layout, and gameplay flowDesigning and building 3D environments, landscapes, and scene assets
Required SkillsLevel design, scripting, spatial awareness3D modeling, texturing, environment composition
Work EnvironmentGame studios, remote teams, collaborative design sessions3D software, environment creation tools, remote collaboration
Common UsageGame development, level design projectsEnvironment art, scene creation for games or VR

Both roles often require similar credentials such as a degree in game design, art, or related fields, and experience with industry-standard software. The main difference lies in their focus: Remote Level Artists concentrate on designing game levels and gameplay flow, while Remote Environment Artists focus on creating immersive 3D environments. Understanding these distinctions helps employers and candidates align their skills and expectations effectively.

More about Remote Level Artist jobs

What cities are hiring for Remote Level Artist jobs?

Cities with the most Remote Level Artist job openings:

What are the most commonly searched types of Level Artist jobs?

The most popular types of Level Artist jobs are:

What states have the most Remote Level Artist jobs?

States with the most job openings for Remote Level Artist jobs include:

Infographic showing various Remote Level Artist job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, 29% Part Time, 1% Temporary, and 3% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $62,907 per year, or $30.2 per hour.

Livery Artist - Vehicles Team

Jobgether

On-site, Remote

Contractor

Posted 7 days ago


Job description

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Livery Artist - Vehicles Team based in Netherlands.

This role offers an exciting opportunity to create highly detailed aircraft liveries for Microsoft Flight Simulator.
You will transform real-world airline branding, custom concepts, and community ideas into authentic digital aircraft designs.
The position combines visual artistry, 3D texturing, technical precision, and a strong understanding of aviation aesthetics.
You will work closely with artists and developers to ensure liveries are visually accurate and technically optimized for the simulator.
Your work will need to remain convincing across different lighting conditions while maintaining strong performance.
Attention to detail, consistency, and the ability to interpret varied visual references will be essential to your success.
This is an excellent opportunity for a mid-level artist to contribute to high-profile aircraft projects while strengthening their professional portfolio.

Accountabilities
  • Design and produce authentic, high-fidelity aircraft liveries based on real-world airline references, branding materials, and photography.
  • Create custom liveries based on internal concepts, community requests, and project requirements.
  • Apply liveries accurately to 3D aircraft models and UV layouts, ensuring decals and base textures are positioned without distortion.
  • Test liveries within Microsoft Flight Simulator to verify visual quality, accuracy, compatibility, and performance.
  • Optimize textures and livery assets to meet simulator standards and maintain efficient in-game performance.
  • Collaborate closely with artists and developers to maintain consistent quality, visual style, and production workflows.
  • Troubleshoot and resolve texture, decal, material, and other livery-related issues within the simulator pipeline.
  • Research and interpret reference materials to accurately reproduce aircraft markings, colors, branding, and visual details.
  • Manage assigned work efficiently and deliver high-quality assets within agreed deadlines.
Requirements
  • Professional proficiency with Adobe Photoshop for aircraft texture and livery creation.
  • Experience with Autodesk 3ds Max or Blender, particularly for 3D decal-based livery creation and application.
  • Strong understanding of visual design, composition, texture work, and detail-oriented asset creation.
  • Familiarity with applying and testing textures and decal models on Microsoft Flight Simulator 3D assets.
  • Ability to work accurately from varied references, including airline branding, aircraft photography, logos, and other visual materials.
  • Strong attention to detail and a commitment to producing accurate, polished, and visually consistent work.
  • Ability to troubleshoot texture and asset issues and adapt designs to technical requirements.
  • Organized, self-motivated, and capable of managing deadlines independently in a remote environment.
  • Comfortable collaborating and communicating professionally in English.
  • Preferred: Previous experience creating aircraft liveries for Microsoft Flight Simulator, Prepar3D, X-Plane, or similar flight simulation platforms.
  • Preferred: Familiarity with the MSFS texture system, material setups, and export workflows.
  • Preferred: Experience with Substance Painter or similar texturing software.
  • Preferred: Personal interest or experience in aviation, digital design, aircraft simulation, or related creative fields.
Benefits
  • Competitive contractor rates.
  • Opportunity to showcase your work through high-profile, highly detailed aircraft projects.
  • Portfolio-building opportunities within a specialized digital art and simulation environment.
  • Supportive and collaborative creative team culture.
  • Opportunities for continuous learning and professional development.
  • Exposure to professional aircraft livery creation, 3D asset workflows, and simulator-specific production processes.
  • Remote working arrangement.
How Jobgether works:
We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team.
We appreciate your interest and wish you the best!
 Why Apply Through Jobgether? 
 
Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time.
 
 
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We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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