1

2D Concept Artist Jobs (NOW HIRING)

Concept Artist [Contract] (Retro Studios)

Austin, TX · On-site

$125K - $144K/yr

Has 3 or more years' gaming industry experience as a concept artist, including at least one ... Excellent 2D drawing skills with a strong grasp of composition, color theory, perspective, lighting ...

Concept Artist [Contract] (Retro Studios)

Austin, TX · On-site

$125K - $144K/yr

Has 3 or more years' gaming industry experience as a concept artist, including at least one ... Excellent 2D drawing skills with a strong grasp of composition, color theory, perspective, lighting ...

As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development ... Fluent in 2D editing/illustration packages such as Illustrator, Photoshop. * BONUS: Fluent with 3D ...

As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development ... Fluent in 2D editing/illustration packages such as Illustrator, Photoshop. * BONUS: Fluent with 3D ...

Roblox 2D Artist

Los Angeles, CA · Remote

$20 - $50/hr

... seeking a talented 2D Roblox Artist excited to support the visual development of our Roblox ... Concept Development: Collaborate with the creative team to brainstorm and develop visual concepts ...

... seeking a talented 2D Roblox Artist excited to support the visual development of our Roblox ... Concept Development: Collaborate with the creative team to brainstorm and develop visual concepts ...

Roblox 2D Artist

Los Angeles, CA · On-site +1

$20 - $50/hr

... seeking a talented 2D Roblox Artist excited to support the visual development of our Roblox ... Concept Development: Collaborate with the creative team to brainstorm and develop visual concepts ...

A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The 3D Artist ... Produce concept sketches and quick edits to communicate artistic concepts with the team.

Key Responsibilities Concept & Ideation * Collaborate with Creative Directors, Strategists ... A qualification in Graphic Design, Visual Communication, Visual Arts or a related creative ...

Create 3D and 2D deliverables based on program and project needs. * Help maintain asset libraries ... Contribute to concept development across GM brands and multiple areas of the user experience. Your ...

Create 3D and 2D deliverables based on program and project needs. * Help maintain asset libraries ... Contribute to concept development across GM brands and multiple areas of the user experience. Your ...

... concept artists who strive to innovate and inspire. What You'll Do Psyonix is searching for a ... and 2D/3D texturing software (A plus if experienced with Flow ("Shotgrid") and Miro) * Highly ...

next page

Showing results 1-20

2D Concept Artist information

See salary details

$120K

$132.8K

$146.5K

How much do 2d concept artist jobs pay per year?

As of Jul 13, 2026, the average yearly pay for 2d concept artist in the United States is $132,826.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $146,000.00 per year, depending on experience, location, and employer.

What does a typical workday look like for a 2D Concept Artist?

A typical day for a 2D Concept Artist involves brainstorming and sketching new ideas, creating detailed concept illustrations, and iterating on feedback from art directors or project leads. You'll often collaborate closely with game designers, 3D artists, and animators to ensure your concepts align with the project's visual direction and narrative. Adjustable workloads and task priorities are common, as the process is highly iterative and responsive to evolving production needs. The work environment can range from large creative studios to remote freelance arrangements, offering opportunities for both collaboration and independent work. This dynamic setting allows artists to contribute creatively while constantly developing new skills and refining their artistic style.

What are the key skills and qualifications needed to thrive in the 2D Concept Artist position, and why are they important?

To thrive as a 2D Concept Artist, you need strong drawing skills, a keen sense of design, color theory, and a solid understanding of anatomy and perspective, often supported by a degree in art or related fields. Proficiency in digital art software such as Adobe Photoshop, Corel Painter, or Procreate is standard, while a portfolio showcasing diverse concept work is highly valued. Creativity, adaptability, teamwork, and clear communication with others are critical soft skills for this role. These qualifications ensure that concept artists can effectively translate ideas into compelling visuals that guide production teams.

What is a 2D Concept Artist job?

A 2D Concept Artist is responsible for creating visual concepts that define the look and feel of characters, environments, props, and other elements in games, films, and other media. They produce sketches, illustrations, and mood boards that guide the design and development process. Their work helps ensure a cohesive artistic vision before 3D modeling or animation begins. Strong drawing skills, creativity, and understanding of composition, lighting, and color theory are essential for this role.

What cities are hiring for 2D Concept Artist jobs? Cities with the most 2D Concept Artist job openings:
What are the most commonly searched types of 2D Concept Artist jobs? The most popular types of 2D Concept Artist jobs are:
What states have the most 2D Concept Artist jobs? States with the most job openings for 2D Concept Artist jobs include:
Infographic showing various 2D Concept Artist job openings in the United States as of July 2026, with employment types broken down into 50% Full Time, 49% Part Time, and 1% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $132,826 per year, or $63.9 per hour.
Concept Artist [Contract] (Retro Studios)

Concept Artist [Contract] (Retro Studios)

Nintendo

Austin, TX • On-site

$125K - $144K/yr

Other

Medical, PTO

Re-posted 17 days ago


Nintendo rating

8.2

Company rating: 8.2 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

87th of 209 rated software companies


Job description

THIS IS AN ONSITE CONTRACT POSITION - Austin, TX 

Position includes: 

  • Paid weekly
  • Health care benefits available
  • Paid time-off provided
  • Paid holidays observed
  • Access to Nintendo discounts

RETRO STUDIOS: 

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence. 

Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game. 

DESCRIPTION OF DUTIES:    

  • Collaborate with the Art Director, Artists, and Designers to define the look of our games by working to establish consistent visuals for characters, environments, props, and effects, with an emphasis on boss characters.
  • Work closely with Design to rapidly iterate gameplay thumbnails to be used in conjunction with design specifications to communicate gameplay properties, interactions and sequencing of boss characters.
  • Adopt a broad range of styles from realistic to highly stylized based on goals and direction for a given project to produce concept art with an appropriate sense of color, drama, shape language, personality, and design.
  • Take ownership of concept work for various game features while actively collaborating with other disciplines such as Design, Art, and Engineering to achieve high-quality, innovative concept art.
  • Produce boss, character, environment, and prop concept art in the form of thumbnails, sketches, breakdowns, reference sheets, paintings, and other digital imagery.
  • Provide visual contextualization support for game design efforts at all stages.
  • Perform research as necessary to support visual development.
  • Work with Art Director and Leads to provide feedback and guidance to artists.
  • Create storyboards, background illustrations, and promotional artwork.
  • Provide and receive feedback professionally. 

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties.  The company may modify job duties from time to time, either in practice or in writing. 

SUMMARY OF REQUIREMENTS:   

  • Has 3 or more years' gaming industry experience as a concept artist, including at least one complete product cycle shipping AAA title.
  • Must present online portfolio with high-quality, varied examples of character and environment concept art.
  • Excellent 2D drawing skills with a strong grasp of composition, color theory, perspective, lighting, environment and architecture.
  • Examples of modern rendering process using 3D art and modeling tools (Maya, Blender).
  • Mastery of fundamental artistic principles.
  • Experience executing a wide range of artistic styles.
  • Good communicator, self-motivated, driven to grow professionally.
  • Undergraduate degree in art-related subject, completion of an intensive art training program, or equivalent professional experience. 

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other. 


What Nintendo employees say

Pay

Hours and flexibility

Workplace

Get the full story on Breakroom