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Remote Level Artist Jobs in New York (NOW HIRING)

Senior Concept Artist

Norwalk, CT · On-site +1

$112K - $154K/yr

Strong portfolio demonstrating high-level concept development, art direction, visual storytelling ... College degree in related fields #ESPNMedia The hiring range for this remote position is $112,700 ...

Sr. Platform Engineer (Remote - US)

Manhattan, NY · On-site +1

$115K - $157K/yr

At TixTrack, we support our clients by creating superior ticketing solutions for performing arts ... Define and guide service level objectives (SLOs), service level indicators (SLIs), and error ...

Remote Psychotherapist

New York, NY · Remote

$50K - $100K/yr

Master's Degree from an accredited school in Mental Health Counseling, Social Work, Creative Arts ... Must be passionate about working with underserved communities and possess a high level of ...

Remote Psychotherapist

New York, NY · Remote

$50K - $100K/yr

Master's Degree from an accredited school in Mental Health Counseling, Social Work, Creative Arts ... Must be passionate about working with underserved communities and possess a high level of ...

Remote Psychotherapist

Bronx, NY · On-site +1

$50K - $100K/yr

Master's Degree from an accredited school in Mental Health Counseling, Social Work, Creative Arts ... Must be passionate about working with underserved communities and possess a high level of ...

Contract Compensation: $60-$90/hour Location: Remote Commitment: 20 hours/week Role ... Evaluate high-resolution video and stills at the pixel level. Identify compression artifacts, noise ...

Associate Creative Director, Art

Montclair, NJ · On-site +1

$140K - $180K/yr

You have a unique artistic vision and you are able to communicate that vision to others. You have ... This role is open to remote candidates in the United States or Canada, with a preference for ...

Associate Creative Director, Art

Montclair, NJ · On-site +1

$140K - $180K/yr

You have a unique artistic vision and you are able to communicate that vision to others. You have ... This role is open to remote candidates in the United States or Canada, with a preference for ...

You have a unique artistic vision and you are able to communicate that vision to others. You have ... This role is open to remote candidates in the United States or Canada, with a preference for ...

Associate Creative Director, Art

New York, NY · On-site +1

$140K - $180K/yr

You have a unique artistic vision and you are able to communicate that vision to others. You have ... This role is open to remote candidates in the United States or Canada, with a preference for ...

Associate Creative Director, Art

New York, NY · On-site +1

$140K - $180K/yr

You have a unique artistic vision and you are able to communicate that vision to others. You have ... This role is open to remote candidates in the United States or Canada, with a preference for ...

You have a unique artistic vision and you are able to communicate that vision to others. You have ... This role is open to remote candidates in the United States or Canada, with a preference for ...

This position is part of the Sales team and will be fully remote in NJ. At Leica Biosystems, our ... Bachelor of Arts or Bachelor of Science OR equivalent work experience * Minimum 3+ years relevant ...

Program Manager

New York, NY · On-site +1

$70K - $90K/yr

This role is based in Brooklyn, New York with four days in-office and one day remote. What You'll ... artists and brands to realize a future in which all creators own their future. Backed by Alphabet ...

Program Manager

New York, NY · On-site +1

$70K - $90K/yr

This role is based in Brooklyn, New York with four days in-office and one day remote. What You'll ... artists and brands to realize a future in which all creators own their future. Backed by Alphabet ...

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Remote Level Artist information

What is a remote level artist?

A Remote Level Artist is a professional in the video game industry who designs and builds game environments, such as maps and levels, while working from a location outside of the main game studio. They collaborate with other team members, like designers and programmers, using digital tools and online communication platforms. Remote Level Artists are responsible for creating visually appealing and engaging spaces that support gameplay and storytelling. This role requires strong artistic skills, proficiency with 3D modeling software, and the ability to work independently in a remote setting.

How does a remote level artist typically collaborate with other members of the game development team?

As a Remote Level Artist, collaboration is often facilitated through digital communication tools such as Slack, Zoom, and project management platforms like Jira or Trello. You’ll work closely with environment artists, designers, and programmers to ensure your level designs are visually appealing and functionally cohesive with gameplay requirements. Regular meetings, feedback sessions, and sharing progress through version control systems are common, helping maintain alignment despite being remote. Being proactive in communication and open to feedback is essential for successful teamwork in this role.

What are the key skills and qualifications needed to thrive as a remote level artist, and why are they important?

To thrive as a Remote Level Artist, you need strong 3D modeling, texturing, and environmental design skills, typically backed by a degree in game art or a related field. Experience with industry-standard software such as Unreal Engine, Unity, Maya, or Blender is essential, along with a solid portfolio demonstrating your work. Creativity, attention to detail, and excellent communication are key soft skills for effectively collaborating with distributed teams. These abilities ensure visually compelling, technically sound game environments that enhance player experience and meet project goals.

What is the difference between Remote Level Artist vs Remote Environment Artist?

AspectRemote Level ArtistRemote Environment Artist
Primary FocusCreating and designing game levels, layout, and gameplay flowDesigning and building 3D environments, landscapes, and scene assets
Required SkillsLevel design, scripting, spatial awareness3D modeling, texturing, environment composition
Work EnvironmentGame studios, remote teams, collaborative design sessions3D software, environment creation tools, remote collaboration
Common UsageGame development, level design projectsEnvironment art, scene creation for games or VR

Both roles often require similar credentials such as a degree in game design, art, or related fields, and experience with industry-standard software. The main difference lies in their focus: Remote Level Artists concentrate on designing game levels and gameplay flow, while Remote Environment Artists focus on creating immersive 3D environments. Understanding these distinctions helps employers and candidates align their skills and expectations effectively.

What are the most commonly searched types of Level Artist jobs in New York?

The most popular types of Level Artist jobs in New York are:

What are popular job titles related to Remote Level Artist jobs in New York?

For Remote Level Artist jobs in New York, the most frequently searched job titles are:

What job categories do people searching Remote Level Artist jobs in New York look for?

The top searched job categories for Remote Level Artist jobs in New York are:

What cities in New York are hiring for Remote Level Artist jobs?

Cities in New York with the most Remote Level Artist job openings:

Senior Concept Artist

ESPN

Norwalk, CT • On-site, Remote

$112K - $154K/yr

Full-time

Posted 4 days ago


ESPN rating

8.2

Company rating: 8.2 out of 10

Based on 29 frontline employees who took The Breakroom Quiz

17th of 78 rated media


Job description

ESPN is seeking a highly imaginative and versatile Senior Concept Artist to help shape the future of sports storytelling across broadcast, digital, social, experiential, and emerging platforms. This role is ideal for a strategic visual thinker who can take big ideas from early exploration through polished creative execution, translating abstract concepts into compelling visual systems, storyboards, proof-of-concept frames, motion studies, and final design solutions.

The ideal candidate is both an exceptional maker and a confident creative leader; someone who can generate industry-leading work, guide multi-disciplinary teams, and partner across ESPN, Disney, and external stakeholder groups to deliver innovative creative at the highest level. This person should be comfortable moving between concept development, art direction, motion design, animation, live-action production, and emerging technologies, while helping build creative systems designed for long-term success. 

Responsibilities:

  • Create industry-leading concept work that brings ambitious ideas to life, from early storyboards and visual exploration to proof-of-concept frames and refined final creative. 
  • Develop and oversee multi-disciplinary creative across platforms and products, including broadcast graphics, video editing, motion design, animation, live action, digital, social, and experiential work. 
  • Lead, guide, and collaborate with large, multi-layered creative teams with confidence, fairness, transparency, and a strong sense of creative purpose. 
  • Direct strategic creative systems, visual toolkits, and design frameworks engineered for consistency, scalability, and long-term success. 
  • Lead advanced motion design and animation builds while staying current with evolving industry tools, technology, and production workflows. 
  • Concept, direct, and support live-action shoots, including creative development, production planning, and post-production execution. 
  • Prepare and present creative briefs, concepts, and strategic recommendations to internal teams, senior leadership, external partners, and stakeholders. 
  • Push creative excellence and innovation in AR, VR, XR, real-time graphics, and emerging storytelling spaces. 
  • Partner with stakeholder groups across ESPN and Disney to ensure alignment, collaboration, and successful creative outcomes. 
  • Mentor, coach, and elevate emerging designers, animators, and artists across the team. 
  • Stay curious and knowledgeable about design trends, emerging technologies, sports media, visual storytelling, and industry best practices to help maintain ESPN’s position as a leader in sports design. 

Required Qualifications:

  • Strong portfolio demonstrating high-level concept development, art direction, visual storytelling, and polished design execution. 
  • Proven ability to translate strategic goals, brand systems, and creative briefs into compelling visual concepts. 
  • Experience developing creative from early exploration through final execution, including storyboards, mood boards, proof-of-concept frames, style frames, and design systems. 
  • Strong understanding of composition, typography, color, layout, motion principles, and visual hierarchy. 
  • Experience working across multiple creative disciplines, including design, animation, motion graphics, video, or 3D concept development. 
  • Ability to collaborate effectively with creative directors, designers, animators, editors, producers, stakeholders, and external partners. 
  • Strong communication and presentation skills, with the ability to clearly explain creative ideas and respond thoughtfully to feedback. 
  • Ability to manage multiple priorities in a fast-paced, high-visibility creative environment. 
  • Curiosity about emerging creative tools, technologies, design trends, and evolving production workflows. 

Preferred Qualifications 

  • Experience creating high-end 3D concepts, style frames, visual systems, or proof-of-concept work for broadcast, sports, entertainment, or live-event storytelling. 
  • Experience contributing to large-scale tentpole events, premium broadcast packages, or high-profile brand initiatives. 
  • Advanced knowledge of tools such as Cinema 4D, Houdini, Unreal Engine, Redshift, After Effects, Premiere, Photoshop, Illustrator, Figma, or related creative platforms. 
  • Strong motion design, animation, editing, or live-action production experience. 
  • Experience building creative systems, toolkits, or scalable design frameworks across platforms. 
  • Experience mentoring, coaching, or providing creative direction to designers, animators, or multidisciplinary creative teams. 
  • Passion for sports, culture, technology, innovation, and the future of visual storytelling. 

Required Education:

  • High School Diploma

Preferred Education:

  • College degree in related fields

#ESPNMedia


The hiring range for this remote position is $112,700 to $154,800 per year, which factors in various geographic regions. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

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