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Level Artist Jobs (NOW HIRING)

Senior Level Artist

Novato, CA · On-site

$149K - $178K/yr

As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the next installment of the BioShock franchise. In this role, you'll collaborate with a passionate ...

Senior Level Artist

Novato, CA · On-site

$149K - $178K/yr

As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the next installment of the BioShock franchise. In this role, you'll collaborate with a passionate ...

As a Lead Level Artist at Cloud Chamber you will join our talented group of developers and lead a team of artists responsible for creating compelling, stylized, high-quality level art and immersive ...

As a Lead Level Artist at Cloud Chamber you will join our talented group of developers and lead a team of artists responsible for creating compelling, stylized, high-quality level art and immersive ...

Senior Level Artist

Novato, CA

$149K - $178K/yr

As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the next installment of the BioShock franchise. In this role, you'll collaborate with a passionate ...

As a Lead Level Artist at Cloud Chamber you will join our talented group of developers and lead a team of artists responsible for creating compelling, stylized, high-quality level art and immersive ...

As a Lead Level Artist at Cloud Chamber you will join our talented group of developers and lead a team of artists responsible for creating compelling, stylized, high-quality level art and immersive ...

Senior Level Artist

Novato, CA · On-site

$149K - $178K/yr

As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the next installment of the BioShock franchise. In this role, you'll collaborate with a passionate ...

This is an excellent opportunity for a mid-level artist to contribute to high-profile aircraft projects while strengthening their professional portfolio. Accountabilities * Design and produce ...

All skill levels are welcome as we have tiers based off of what your mastery may be and in house education from our master level artists. As an employee, you will make a competitive hourly rate ...

All skill levels are welcome as we have tiers based off of what your mastery may be and in house education from our master level artists. As an employee, you will make a competitive hourly rate ...

All skill levels are welcome as we have tiers based off of what your mastery may be and in house education from our master level artists. As an employee, you will make a competitive hourly rate ...

All skill levels are welcome as we have tiers based off of what your mastery may be and in house education from our master level artists. As an employee, you will make a competitive hourly rate ...

All skill levels are welcome as we have tiers based off of what your mastery may be and in house education from our master level artists. As an employee, you will make a competitive hourly rate ...

We are looking for a Level Design Artist to create Hidden Object scenes on a brand new game at the Jam City Narrative Game division. Your role is to contribute to the game team by assembling together ...

We are looking for a Level Design Artist to create Hidden Object scenes on a brand new game at the Jam City Narrative Game division. Your role is to contribute to the game team by assembling together ...

Level Design Artist

San Francisco, CA · On-site

$90K - $110K/yr

We are looking for a Level Design Artist to create Hidden Object scenes on a brand new game at the Jam City Narrative Game division. Your role is to contribute to the game team by assembling together ...

Review work and provide specific, actionable technical feedback to junior and mid-level artists. * Document workflows so your expertise is accessible and usable by the team without requiring your ...

Level Designer

San Francisco, CA · On-site

$128K/yr

The role involves designing various game elements, playtesting missions, and collaborating with a team of designers, artists, and engineers. Responsibilities : • Use our in-house level design tools ...

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Level Artist information

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How much do level artist jobs pay per hour?

As of Aug 24, 2026, the average hourly pay for level artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

What does a level artist do?

A Level Artist is responsible for designing and creating environments in video games, ensuring they are visually appealing and immersive. They place assets, adjust lighting, and optimize levels for performance while maintaining artistic consistency. Working closely with designers and other artists, they help bring the game's world to life by balancing aesthetics, gameplay, and technical constraints.

What are the key skills and qualifications needed to thrive as a level artist?

A Level Artist should possess strong artistic abilities in 3D modeling, texturing, and composition, typically backed by a degree in game art, digital media, or a related field. Proficiency in industry-standard software such as Unreal Engine or Unity, along with tools like Maya, Blender, or Substance Painter, is usually required. Attention to detail, collaboration, and strong communication skills help Level Artists thrive within multidisciplinary teams. These competencies are essential for creating visually compelling and technically sound game environments that enhance player experiences.

What are some of the typical challenges level artists face in their daily work?

Level Artists often need to balance creative vision with technical constraints, such as optimizing assets for performance without sacrificing visual quality. Working closely with designers, programmers, and other artists requires excellent teamwork and adaptability to shifting project priorities. Meeting tight deadlines and adhering to strict style guidelines can also present challenges, particularly in fast-paced development cycles. However, successfully navigating these challenges leads to rewarding contributions in creating immersive, engaging game worlds.

What are the most commonly searched types of Level Artist jobs?

The most popular types of Level Artist jobs are:

What states have the most Level Artist jobs?

States with the most job openings for Level Artist jobs include:

Infographic showing various Level Artist job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, 29% Part Time, 1% Temporary, and 3% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $51,263 per year, or $24.6 per hour.

Senior Level Artist

2K

Novato, CA • On-site

$149K - $178K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 4 days ago


Job description

As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the next installment of the BioShock franchise. In this role, you'll collaborate with a passionate group of game developers to construct visually stunning and gameplay-enhancing game worlds, create and maintain modular kits to optimally build believable and detailed spaces, and propel the narrative through environmental storytelling, bringing the richly imagined world of BioShock to life. 

What You'll Do:

  • Collaborate closely with the Level Design, Modeling, Narrative, Concept, Combat, and Cinematic teams. 
  • Create believable, functional, and visually strong environments from scratch.
  • Gather references, concept art, and translate Art Direction into clear and repeatable. architectural and world construction rules, communicating and championing those rules to peers both in and out of the Art Department. 
  • Iterate on layouts using blocking to support and enhance combat and level design requirements, scene composition, and general world logic. 
  • Create and compose modular kits and collection sets to form optimized yet dramatic and detailed spaces.
  • Assume full long term creative, technical, and production ownership over your levels. Contribute to the artistic vision of your space, ensure that dependencies are properly communicated, and your work is technically compliant according to best practices established by the Tech Art and Core Tech teams.
  • Participate in look development, creating visual benchmark environments and level layouts to present to your team and develop processes in which to replicate those successes.
  • Communicate effectively with team members, production, and management to ensure that project goals and deadlines are met.
  • Work with Leads to develop world building and modeling processes, alignment decks, documentation and tutorials, and ensure that quality is maintained for environment art.
  • Receive, give, and apply feedback effectively while maintaining a constructive, team centric attitude.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.

Skills & Experiences:

  • Experience shipping at least one 3D AAA title in FPS or Third Person (using Unreal 4 or Unreal 5).
  • Professional experience working with Unreal 5.
  • Experience working within cross-discipline strike teams on collaborative assignments effectively and constructively.
  • Bachelor's Degree in Art, or equivalent work experience.
  • Superior eye for composition, contrast, color, and detail.
  • Proficient in the creation of modular kits and proxy models for high-quality, stylized environments.
  • Solid understanding of form, shape, structure, and silhouette as it relates to world building.
  • Solid understanding of architectural structure, spatial design, industrial design, and the details necessary for crafting the building blocks of believable environments. 
  • Experience creating and maintaining asset libraries, organized by theme and function.
  • Experience with materials and shaders, knowing what is needed and where to use them for difficult visual targets is a plus.
  • An interest in relevant adjacent disciplines such as architecture, urban design, interior design, photography, film, lighting, and drawing is beneficial.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A persistent and self-motivated person with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

The pay range for this position in California at the start of employment is expected to be between $100,200 and $148,320 USD per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.