1

Level Artist Jobs in Florida (NOW HIRING)

Review work and provide specific, actionable technical feedback to junior and mid-level artists. * Document workflows so your expertise is accessible and usable by the team without requiring your ...

Review work and provide specific, actionable technical feedback to junior and mid-level artists * Document workflows so your expertise is accessible and usable by the team without requiring your ...

Review work and provide specific, actionable technical feedback to junior and mid-level artists * Document workflows so your expertise is accessible and usable by the team without requiring your ...

None Clearance Level Must Be Able to Obtain: Public Trust Potential for Remote Work: ORA_ON_SITE Description The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for ...

Be Seen First

Position Overview The Teaching Artist in Training will join our program to expand our music ... Ability to pass a Level 2 background check and fingerprinting. * CPR, First Aid, and 40-hour ...

Be Seen First

Position Overview The Teaching Artist in Training will join our program to expand our music ... Ability to pass a Level 2 background check and fingerprinting. * CPR, First Aid, and 40-hour ...

The artists will work closely with the Education Manager to implement and facilitate educational ... level of professionalism, customer service, and positivity. * Availability to work during school ...

next page

Showing results 1-20

Level Artist information

See Florida salary details

$6

$18

$30

How much do level artist jobs pay per hour?

As of Aug 4, 2026, the average hourly pay for level artist in Florida is $18.42, according to ZipRecruiter salary data. Most workers in this role earn between $13.12 and $20.82 per hour, depending on experience, location, and employer.

What does a level artist do?

A Level Artist is responsible for designing and creating environments in video games, ensuring they are visually appealing and immersive. They place assets, adjust lighting, and optimize levels for performance while maintaining artistic consistency. Working closely with designers and other artists, they help bring the game's world to life by balancing aesthetics, gameplay, and technical constraints.

What are some of the typical challenges level artists face in their daily work?

Level Artists often need to balance creative vision with technical constraints, such as optimizing assets for performance without sacrificing visual quality. Working closely with designers, programmers, and other artists requires excellent teamwork and adaptability to shifting project priorities. Meeting tight deadlines and adhering to strict style guidelines can also present challenges, particularly in fast-paced development cycles. However, successfully navigating these challenges leads to rewarding contributions in creating immersive, engaging game worlds.

What are the key skills and qualifications needed to thrive as a level artist?

A Level Artist should possess strong artistic abilities in 3D modeling, texturing, and composition, typically backed by a degree in game art, digital media, or a related field. Proficiency in industry-standard software such as Unreal Engine or Unity, along with tools like Maya, Blender, or Substance Painter, is usually required. Attention to detail, collaboration, and strong communication skills help Level Artists thrive within multidisciplinary teams. These competencies are essential for creating visually compelling and technically sound game environments that enhance player experiences.

What are the most commonly searched types of Level Artist jobs in Florida? The most popular types of Level Artist jobs in Florida are:
Infographic showing various Level Artist job openings in Florida as of July 2026, with employment types broken down into 78% Full Time, 17% Part Time, 1% Temporary, 3% Contract, and 1% Summer. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $38,308 per year, or $18.4 per hour.

Senior Real-Time Viz Artist

Imerza

Sarasota, FL • On-site

$80K - $90K/yr

Full-time

Re-posted 6 days ago


Job description

Compensation: $80,000 to $90,000 annually, commensurate with experience.

Senior 3D Artist:
Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic Games' official US partner studio for Digital Twins, we work with developers, architects, and destination brands on some of the largest and most complex real-time environments in production today. We take craft seriously, and we take knowledge-sharing just as seriously. What you know is only as valuable as how well you share it.

We are looking for a Senior 3D Artist with deep UE5 production experience who can own complex tasks from brief to delivery, elevate the artists around them, and contribute to how the team operates. This is a hands-on production role with real mentorship responsibility built in, not as a secondary duty.
What You'll Do:
  • Execute complex real-time production tasks across environments, assets, and architectural content.
  • Deliver client-ready work with minimal revision.
  • Build and iterate PCG graphs for procedural environment population: vegetation, urban context, and asset distribution, without supervision
  • Apply real-time lighting expertise across project contexts: Lumen global illumination, sun studies, interior artificial lighting, and the distinction between cinematic and real-time approaches.
  • Interpret architectural drawings, BIM exports, and FF&E documentation and translate them into accurate, high-quality real-time assets.
  • Actively mentor mid and junior artists in UE5 tools, pipeline, and production standards; this is a core expectation of the role.
  • Review work and provide specific, actionable technical feedback to junior and mid-level artists.
  • Document workflows so your expertise is accessible and usable by the team without requiring your direct involvement.
  • Maintain rigorous version control discipline using Perforce.
  • Participate in project kickoffs and contribute to process improvements.
What We're Looking For:
  • 5+ years of professional 3D production experience.
  • Expert knowledge of Unreal Engine 5: Lumen, Nanite, PCG, and real-time rendering pipelines.
  • Deep real-time lighting expertise, technically proficient and artistically confident.
  • Solid understanding of BIM/CAD-to-UE5 pipelines: Revit, Rhino, or SketchUp via Datasmith.
  • Proficiency in 3ds Max and/or Blender; Houdini and Substance beneficial.
  • Perforce required; Jira or equivalent project tracking.
  • Architectural visualization or architecture background strongly preferred; familiarity with architectural scale, construction documentation, and FF&E is a meaningful advantage. You will be interpreting architect drawings and BIM exports, not game briefs.
Portfolio Requirements:
  • Submit a real-time walkthrough reel demonstrating interactive environments; pre-rendered video will not be accepted as a substitute.
  • Include project-level context for each piece: your specific contribution (modeling, lighting, composition, full-scene ownership, etc.) and the production constraints you were working within.
  • Before submitting, review our work at imerza.com. If the quality and approach do not resonate, this is probably not the right fit.
Additional Requirements:
Applicants must be legally authorized to work in the United States. This position is based in Sarasota, FL. Candidates who can work onsite or are willing to relocate are strongly preferred. Relocation assistance is available for the right candidate.