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Glsl Jobs (NOW HIRING)

Work with HLSL/GLSL shaders and modern rendering techniques. Performance Optimization * Optimize rendering performance across CPU, GPU, memory, and multithreaded workloads. * Identify and resolve ...

Cook GLSL

Milton, WI · On-site

$18 - $20/hr

Description: Job Title: Cook Reports To: Dietary Manager FLSA Status: Non-Exempt _____ Position Summary This position is responsible for preparing and cooking meals according to posted menus and ...

Dietary Aide GLSL

Milton, WI · On-site

$13 - $16.25/hr

Description: Locations: * Beloit Senior Living / The Gardens * Milton Senior Living * Waterford Senior Living / Memory Care _____ Welcome to Dining Services at Great Lakes Senior Living At Great ...

New

Senior Software Engineer 2, Game Systems

$125K - $165K/yr

... GLSL ES / ESSL, and MSL. • Experience with multi-threading, memory management and budgeting, and software design patterns. • Proven experience delivering production-quality features with ...

Dietary Aide GLSL

Waterford, WI · On-site

$17 - $19/hr

Description: Great Lakes Senior Living - Waterford Senior Living & Memory Care Waterford, WI Starting Pay: $17-$19/hr Part-Time Available 1st shift 630a-230p Love working with people? Join our Dining ...

New

Senior Graphics Engineer

Plymouth, MI · On-site

$100K - $200K/yr

Strong proficiency in 3D math, linear algebra, shaders, HLSL/GLSL, physically based rendering, image based lighting, materials and global illumination. * A passion for optimization and familiarity ...

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Glsl information

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$95.5K

$138.7K

$153.5K

How much do glsl jobs pay per year?

As of Jul 31, 2026, the average yearly pay for glsl in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.
More about Glsl jobs
What cities are hiring for Glsl jobs? Cities with the most Glsl job openings:
What states have the most Glsl jobs? States with the most job openings for Glsl jobs include:
Infographic showing various Glsl job openings in the United States as of July 2026, with employment types broken down into 100% Full Time. Highlights an 75% In-person, and 25% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Game Tools & Modding Engineer

Weekday AI

Remote

Contractor

Posted 28 days ago


Job description

This role is for one of our clients
$20 - $60/hourpay
Role Title: Game Tools & Modding Engineer
Role Type: Contractor
Location: Remote
We are looking for a Game Tools & Modding Engineer with strong expertise in graphics programming, rendering systems, and engine-level development to build high-performance, real-time applications. This role focuses on developing graphics systems, rendering pipelines, engine tools, and low-level optimizations using modern graphics APIs such as DirectX (DX11/DX12), Vulkan, OpenGL, or Metal.
If you have a strong background in game development, graphics programming, and engine architecture, and enjoy working close to the engine rather than gameplay logic, this opportunity is for you.
Requirements
Key Responsibilities
Engine & Tools Development
  • Design, develop, and maintain engine-level systems and game development tools using C++.
  • Build and enhance game modding tools, editor extensions, and development pipelines.
  • Extend engine capabilities to improve workflows for developers, artists, and designers.
Graphics & Rendering
  • Develop and optimize rendering pipelines, shaders, and real-time graphics systems.
  • Implement graphics features using DirectX (DX11/DX12), Vulkan, OpenGL, Metal, or equivalent graphics APIs.
  • Work with HLSL/GLSL shaders and modern rendering techniques.
Performance Optimization
  • Optimize rendering performance across CPU, GPU, memory, and multithreaded workloads.
  • Identify and resolve bottlenecks affecting graphics performance and engine efficiency.
  • Debug complex rendering, graphics, and cross-platform compatibility issues.
Collaboration & Code Quality
  • Collaborate closely with engineers, technical artists, designers, and other stakeholders to deliver high-quality solutions.
  • Write clean, maintainable, and well-documented C++ code following engineering best practices.
  • Participate in code reviews, architecture discussions, and technical decision-making.
Required Skills & Qualifications
  • 3-6 years of experience in game development, graphics programming, or real-time rendering.
  • Strong proficiency in C++.
  • Hands-on experience with one or more graphics APIs:
    • DirectX 11/12
    • Vulkan
    • OpenGL
    • Metal
  • Solid understanding of:
    • Rendering pipelines
    • Shader programming (HLSL/GLSL)
    • 3D mathematics
    • Real-time graphics concepts
  • Experience with Unreal Engine or a similar game engine.
  • Knowledge of performance optimization techniques across CPU, GPU, memory, and multithreading.
  • Strong debugging, analytical, and problem-solving skills.
  • Ability to work independently in a distributed or remote team environment.
Preferred Qualifications
  • Experience with engine customization and low-level systems programming.
  • Familiarity with graphics profiling and debugging tools such as RenderDoc, PIX, Nsight, or similar.
  • Experience developing cross-platform applications or working within performance-constrained environments.
  • Exposure to game development tooling, editor extensions, asset pipelines, or automation.
  • Background in multiplayer systems or large-scale game architectures.
Must-Have Skills
  • C++
  • Game Development
  • Graphics Programming
  • DirectX / Vulkan / OpenGL
  • Rendering Pipeline
Good-to-Have Skills
  • Unreal Engine
  • Shader Programming (HLSL/GLSL)
  • Engine Development
  • Performance Optimization
  • RenderDoc
  • PIX
  • Nsight
  • Game Tools Development
  • Modding Tools