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Glsl Jobs (NOW HIRING)

Senior Software Engineer 2, Game Systems

$125K - $165K/yr

... GLSL ES / ESSL, and MSL. • Experience with multi-threading, memory management and budgeting, and software design patterns. • Proven experience delivering production-quality features with ...

Unity/HLSL (Unreal/GLSL also fine), understanding of mobile GPU Fully remote, flexible schedule Small team, no bureaucracy, no rigid deadlines Open to Ukrainian and Belarusian candidates #J-18808 ...

New

GPU Systems Driver Engineer

San Diego, CA · On-site

$195.20 - $292.80/hr

GPU programming experience such as OpenGL, Vulkan, D3D11, D3D12, GLSL or HLSL Minimum Skills for Staff Engineer and above * Bachelor's degree in Computer Engineering, Computer Science, or related ...

Strong proficiency in 3D math, linear algebra, shaders, HLSL/GLSL, physically based rendering, image based lighting, materials and global illumination. * A passion for optimization and familiarity ...

Senior Graphics Engineer

Plymouth, MI · On-site

$100K - $200K/yr

Strong proficiency in 3D math, linear algebra, shaders, HLSL/GLSL, physically based rendering, image based lighting, materials and global illumination. * A passion for optimization and familiarity ...

Senior Graphics Engineer

Plymouth, MI · On-site

$100K - $200K/yr

Strong proficiency in 3D math, linear algebra, shaders, HLSL/GLSL, physically based rendering, image based lighting, materials and global illumination. * A passion for optimization and familiarity ...

Neural Graphics Engineer

Santa Clara, CA · On-site

$164K - $203K/yr

... GLSL), or compiler development Company : NVIDIA is a computing platform company operating at the intersection of graphics, HPC, and AI. Founded in 1993, the company is headquartered in Santa Clara ...

Experience with shading languages such as GLSL, GLSL ES / ESSL, and MSL. * Experience with multi-threading, memory management and budgeting, and software design patterns. * Proven experience ...

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How much do glsl jobs pay per year?

As of Aug 20, 2026, the average yearly pay for glsl in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.
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Infographic showing various Glsl job openings in the United States as of August 2026, with employment types broken down into 83% Full Time, 1% Part Time, 3% Temporary, and 13% Contract. Highlights an 73% Physical, 7% Hybrid, and 20% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Senior Software Engineer 2, Game Systems

Zwift

Remote

$125K - $165K/yr

Full-time

Re-posted 16 days ago


Job description

Job Summary:
Zwift is a company focused on providing a smooth gaming experience for its customers across various platforms. The Senior Software Engineer, Game Systems role involves owning core game systems and collaborating with cross-functional teams to improve application performance and ensure compatibility across devices.
Responsibilities:
• Design and implement game engine features and systems in C++ for all Zwift platforms (iOS, Windows, Android, Mac, Apple TV), ensuring optimal performance and maintainability.
• Collaborate with cross-functional teams, including game engineers, backend engineers, product managers, game artists, and UX designers to design, plan, test, and deliver high-quality features.
• Drive in-depth performance analysis, profiling, and optimization across all platforms to deliver improvements in CPU utilization, memory usage and budgeting, and startup times.
• Build tools and frameworks to improve development workflows and empower other other engineers.
• Debug and resolve complex issues across a diverse set of devices and platforms, improving reliability and stability.
• Contribute to code reviews, design discussions, and team planning processes.
• Ensure code quality through automated testing (e.g., unit testing, integration testing, and similar).
• Advocate for and implement engineering best practices like automated testing, CI/CD pipelines, and code modularity.
Qualifications:
Required:
• Bachelor's degree in Computer Science, Software Engineering, or similar discipline.
• 7+ years of relevant engineering experience, with 2+ years of experience in game graphics and/or game engine development.
• Strong expertise in C++ development, including best practices for high-performance applications, debugging, and performance analysis.
• Experience designing, implementing, optimizing, and troubleshooting changes related to game graphics and rendering.
• Experience with shading languages such as GLSL, GLSL ES / ESSL, and MSL.
• Experience with multi-threading, memory management and budgeting, and software design patterns.
• Proven experience delivering production-quality features with appropriate levels of testing and instrumentation.
• Familiar with Git and version control workflows.
• Experience with Continuous Integration / Continuous Deployment (CI/CD) and automated testing frameworks.
• Strong problem-solving skills and able to work and collaborate effectively in remote, distributed teams.
Preferred:
• Experience with game engines (custom/proprietary preferred, Unity, Unreal) and their integration with native platforms.
• Strong 3D math and algebra skills.
• Familiarity with real-time networking and multiplayer game systems.
• Experience in experimentation and feature flag systems (e.g. Amplitude, Optimizely, Firebase, or similar).
• Solid understanding of Android app architecture, the JNI, and native-to-Java bridging.
• Interest in building solutions that support our engaged Zwift Community of cyclists, runners, and fitness enthusiasts.
Company:
Zwift operates an online fitness platform used to transform monotonous solo indoor cycling into dynamic and social adventures. Founded in 2014, the company is headquartered in Long Beach, USA, with a team of 501-1000 employees. The company is currently Late Stage.