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Remote Junior Unity Game Developer Jobs in Minnesota

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Video Game Design Tutor

Edina, MN · Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

This position can be remote, however preference will be given to those who are local to and can ... Experience using DevOps and CI/CD tools including Git/Bitbucket, Bamboo/Jenkins, SonarQube, and ...

New

Civil Engineer

Eden Prairie, MN · On-site +1

$75K - $110K/yr

Eden Prairie, MN | Hybrid | Remote Schedule: Full-Time Salary: $75,000 - $110,000 (based on ... Perform quality control reviews and peer reviews of junior staff work to ensure accuracy and ...

Eden Prairie, MN | Hybrid or Remote Schedule: Full-Time Salary: $85,000 - $120,000 (based on ... Review junior designers' work, provide redline markups, verify corrections, and coach team members ...

Power Studies Engineer

Eden Prairie, MN · On-site +1

$90K - $120K/yr

Eden Prairie, MN | Hybrid | Remote Schedule: Full-Time Salary: $90,000 - $120,000 (based on ... Provide guidance to junior engineers by sharing knowledge, reviewing work, and supporting technical ...

Senior Civil Engineer

Eden Prairie, MN · On-site +1

$115K - $160K/yr

Eden Prairie, MN | Hybrid | Remote Schedule: Full-Time Salary: $115,000 - $160,000 (based on ... Mentor and develop junior engineers, providing guidance on design techniques, tools, and problem ...

Eden Prairie, MN | Hybrid | Remote Schedule: Full-Time Salary: $85,000 - $120,000 (based on ... junior engineers on design tools, calculations, and engineering concepts. * Provide feedback to ...

Remote -must live near one of the locations listed below Locations: Bloomington, MN Geotechnical ... Review engineering analyses and reports prepared by junior level engineering staff. * Perform ...

Eden Prairie, MN | Hybrid | Remote Salary: $105,000 - $160,000 (based on experience) EVS is seeking ... Mentor junior engineers by providing technical guidance, design reviews, and coaching to support ...

Sr. Wind Engineer

Minneapolis, MN · On-site +1

$109K - $149K/yr

Remote -must live near one of the locations listed below * Bloomington, MN * Geotechnical/Civil ... Review engineering analyses and reports prepared by junior level engineering staff. * Perform ...

Underwriter Senior - Actuary | Remote

Minneapolis, MN · On-site +1

$102K - $121K/yr

May provide general direction and guidance to more junior underwriters. What you do: Analysis ... Actuarial Sciences, Mathematics, Finance, Economics, engineering or equivalent relevant work ...

Unity : Collaboration is key to success. That's why we foster a work environment where every ... Remote considered for exceptional candidates. As part of a software-defined hardware company, you ...

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Remote Junior Unity Game Developer information

What are the key skills and qualifications needed to thrive as a remote junior Unity game developer?

To thrive as a Remote Junior Unity Game Developer, you need a solid understanding of C# programming, Unity engine fundamentals, and basic game development principles, often demonstrated by a relevant degree or portfolio. Familiarity with source control systems (like Git), Unity's editor, and versioning tools is typically required. Strong problem-solving, communication, and time management skills help you collaborate effectively in remote and distributed teams. These abilities ensure you can contribute to game projects efficiently, adapt to technical challenges, and support the team's goals in a remote work environment.

What are some common challenges faced by remote junior Unity game developers, and how can they overcome them?

Remote junior Unity game developers often encounter challenges such as limited access to immediate mentorship, difficulties in communicating complex technical issues, and staying aligned with the team's vision. To overcome these, it's helpful to be proactive in reaching out to senior developers, participate actively in team meetings, and utilize collaboration tools like Slack or Discord for quick questions. Regularly sharing progress and seeking feedback can also help ensure that you're on the right track and foster a sense of connection with your teammates.

What are popular job titles related to Remote Junior Unity Game Developer jobs in Minnesota?

For Remote Junior Unity Game Developer jobs in Minnesota, the most frequently searched job titles are:

What job categories do people searching Remote Junior Unity Game Developer jobs in Minnesota look for?

The top searched job categories for Remote Junior Unity Game Developer jobs in Minnesota are:

What cities in Minnesota are hiring for Remote Junior Unity Game Developer jobs?

Cities in Minnesota with the most Remote Junior Unity Game Developer job openings:

Infographic showing various Remote Junior Unity Game Developer job openings in Minnesota as of June 2026, with employment types broken down into 75% Full Time, 24% Part Time, and 1% Nights. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution.

Senior Gameplay Programmer (CONTRACT)

Sony Interactive Entertainment (SIE)

Afton, MN • On-site, Remote

$82.74 - $100/hr

Contractor

Medical, Dental, Vision

Posted 7 days ago


Job description

This is a 12 month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.

Insomniac is looking for a Senior Gameplay Programmer (Contract). In this role you'll collaborate closely with our content teams as we design, implement and maintain industry leading experiences, with a heavy focus on enemy, boss and ally behaviors. A Senior Gameplay Programmer anticipates design needs and player expectations and leverages their experience to provide feedback on code quality, user experience, and performance throughout the course of development. We value ownership, technical expertise, initiative, and effective communication.

At Insomniac, we've embraced a digital-first culture, and support in-office, remote and hybrid working arrangements. We're passionate about creating robust, scalable systems for AAA games and delivering outstanding new player experiences while fostering employee well-being!

Essential duties and responsibilities include the following:

  • Collaborate across teams to drive player experience and feature quality with a focus on Enemy<>Player interactions
  • Act as a subject matter expert on our enemy and boss teams, providing mentorship/assistance to more junior staff through code reviews and participation in relevant special interest groups
  • Create features and systems that can work flexibly and dynamically across diverse environments and situations
  • Architect and implement systems that are as simple as possible without compromising scalability and extensibility
  • Accurately estimate assigned work, contribute to efforts to ensure work is in scope, and proactively update team on task status
  • Understand complex existing systems and how they interact. Expand or create new systems as needed to deliver on the promise of our features
  • Work across teams to understand how our internal customers use the tools and systems that we develop to deliver great gameplay experiences
  • Drive new feature and architecture development within enemy behavior systems

Skills you should bring to this role:

  • Prior experience owning and delivering features in the areas of enemy, boss, or ally behaviors
  • Extensive C++ skills
  • Knowledge of memory management, performance optimization, systems interfaces, and other programming principles and best practices.
  • Knowledge of mathematical concepts, particularly 3D math and visualization using linear algebra
  • An eye for player-centered design
  • Ability and willingness to articulate strengths and weaknesses of proposed features, and to advocate for alternatives

At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click hereto learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$82.74-$100 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.