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Remote Graduate 3D Artist Jobs (NOW HIRING)

3D Character Art Lead

$153K - $230K/yr

As a leader for the character art team, you'll demonstrate a balance of artistic expertise with a ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Senior Technical Artist

Culver City, CA · On-site +1

$139K - $166K/yr

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... Import and integrate 2D and 3D assets from external tools into Unity * Manage, implement, and ...

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Must have 3 or more years experience with Maya and modern 3D art pipelines * Proven experience ...

This is a REMOTE/VIRTUAL role and is open to candidates from the following states where we already ... At the successful completion of the training program, techs graduate from training and enter ...

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How much do remote graduate 3d artist jobs pay per hour?

As of Jun 10, 2026, the average hourly pay for remote graduate 3d artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are some common challenges faced by Remote Graduate 3D Artists when collaborating with distributed teams?

Remote Graduate 3D Artists often encounter challenges such as communicating design intent and receiving timely feedback due to different time zones and digital communication barriers. Effective collaboration requires clear documentation of work, regular check-ins with team members, and a proactive approach to asking questions or clarifying project guidelines. Utilizing collaborative tools like shared asset libraries, version control systems, and video conferencing can help streamline teamwork and maintain project consistency. Building strong professional relationships remotely also plays a key role in ensuring smooth workflow and support.

What are the key skills and qualifications needed to thrive as a Remote Graduate 3D Artist, and why are they important?

To thrive as a Remote Graduate 3D Artist, you need a solid understanding of 3D modeling, texturing, and rendering principles, often supported by a relevant degree or portfolio. Proficiency with industry-standard software like Blender, Maya, 3ds Max, or ZBrush is essential, along with familiarity with collaboration tools such as Slack or Trello. Strong communication, time management, and self-motivation are vital soft skills for remote teamwork and meeting deadlines. These abilities ensure the consistent delivery of high-quality assets and effective collaboration in a distributed work environment.

What are Remote Graduate 3D Artists?

Remote Graduate 3D Artists are recent graduates who create three-dimensional visual content, such as models, animations, and textures, while working from a location outside of a traditional office setting. They typically use specialized software to design assets for industries like video games, film, advertising, or architecture. Working remotely allows them to collaborate with teams and clients online, offering flexibility and access to a global job market. This role is ideal for those with creative skills, technical proficiency in 3D software, and a strong portfolio.
More about Remote Graduate 3D Artist jobs
What cities are hiring for Remote Graduate 3D Artist jobs? Cities with the most Remote Graduate 3D Artist job openings:
What are the most commonly searched types of Graduate 3D Artist jobs? The most popular types of Graduate 3D Artist jobs are:
What states have the most Remote Graduate 3D Artist jobs? States with the most job openings for Remote Graduate 3D Artist jobs include:
Infographic showing various Remote Graduate 3D Artist job openings in the United States as of June 2026, with employment types broken down into 87% Full Time, and 13% Contract. Highlights an 100% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

$153K - $230K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 5 days ago


Job description

Are you driven to create games that engage players in a vibrant community? Would you like to contribute to a visually stunning world where art not only captivates but reinforces the mission of the game? Do you have a passion for how 3D character art enhances gameplay clarity, supporting players in making split-second decisions, and how character design can ignite both fandom and strategic depth? Join us at teamLFG!
As the 3D Character Art Lead at teamLFG, you will guide and help create art with the team from pre-production to production and beyond on our innovative new IP!
Your leadership will shape memorable characters that uphold gameplay fairness and clarity. You'll mentor your team with your extensive experience and keen eye for detail, ensuring every art decision enhances the gameplay space. Your efforts will exhilarate players and elevate the setting and tone for a new standard in PlayStation games.
As a leader for the character art team, you'll demonstrate a balance of artistic expertise with a player-first mindset, stretching beyond your role as you collaborate with a passionate, cross-discipline team dedicated to having a positive impact on players as we bring this new world to life.
We seek candidates who appreciate being part of a cohesive and supportive team with a wide array of backgrounds, experiences, interests, and perspectives.
Responsibilities:
• Lead 3D character art and coordinate work with a multidisciplinary team accountable for character-building, including but not limited to narrative and design
• Mentor and inspire a talented team of artists through all phases of production
• Foster a safe culture for growth, feedback and coaching to encourage strong creative debate
• Create strong processes and scalable art workflows that force multiply the team's efforts and define a high art quality bar, internally and externally with partner studios
• Inspire and motivate the team with craft and process advisement
• Embrace "we" culture in addition to being an outstanding collaborator and communicator
• Develop internal and external style guides and workflows, and manage teams through creation of game assets
• Be accountable to the art director visual goals and directions
Required Skills:
• Deep understanding of the character art decisions that matter to competitive players in action or fighting games
• Proven experience in early AAA game development leadership role(s)
• Experience in leading art teams that include but not limited to 3D character art, character customization, NPC
• Demonstrated skills and deep understanding of stylized art and style adaptability
• Expert knowledge in Maya, Blender or Max, Substance
• Expert knowledge in Unreal Engine
• Strong organizational, analytical and problem-solving capability with high attention to detail
• Strategic and critical thinking skills with a proactive, investigative mindset
• Help created or established character customization in Unreal and scaled content with outsourcing companies
Nice-to-have Skills:
• Platformer genre development experience
• Experience working on a game with a high angle isometric camera perspective
• Experience leading multiple teams on a live game ("game as a service")
At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$153,000-$230,000 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.