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Remote Game Ux Designer Jobs (NOW HIRING)

The Senior User Experience (UX) Designer is responsible for defining the design vision, standards ... The primary focus area will be on Fleet Operations, which covers remote assistance, dispatch, and ...

UI/UX Game Design Lead (Remote)

Miami, FL · Remote

$170K/yr

As our lead UI/UX Video Game Designer, you will craft the end-to-end experience that makes game ... Comfortable working in a remote, global team environment, both independently and collaboratively

UX Designer - AI Solutions

Washington, DC · Remote

$120K - $145K/yr

... remote-first environment. Responsibilities * Serve as the UX lead and strategic advisor for the AI ... Expertise designing complex workflows, multi-step processes, or data-heavy interfaces * Excellent ...

User Experience Designer

Santa Barbara, CA · On-site +1

$104K - $130K/yr

The UX Designer for our Agentic AI Leasing product will design intuitive, business-focused, cross-channel (voice, text, web) experiences that optimize our customers' sales funnel, creating space for ...

UX Designer

Owensboro, KY · Remote

$33 - $34/hr

BA/BFA degree in Design, HCI, CS, or related field, or equivalent qualification in computer sciences/IT. 5+ years of UX design experience, preferably in designing complex solutions for digital ...

$94K - $123K/yr

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... We are a global team of game lovers who are developing, publishing and innovating the mobile games ...

Experience: - 3-5 years experience as an end-to-end multidisciplinary product designer, possessing ... from a user-first design approach - Capability to build interactive prototypes - Excellent ...

UX Designer, Contractor

$48.92 - $54.37/hr

Job Title: UX Designer Location: USA Remote Hybrid/Remote: Remote Term: 6 Month Contract **Travel to Office expectations** For Remote Roles : If this role is remote, there will be in-office events ...

Fully Remote (HQ based in Houston, TX) Employment Type: Contractor (10-40 hrs/week) About the Role Whale Song is seeking a forward-thinking UI/UX Designer to shape the user experience and visual ...

Fully Remote (HQ based in Houston, TX) Employment Type: Contractor (1040 hrs/week) About the Role Whale Song is seeking a forward-thinking UI/UX Designer to shape the user experience and visual ...

UX Designer, Contractor

OR · On-site +1

$39.98 - $44.42/hr

Remote Term: 6 Month Contract **Travel to Office expectations** For Remote Roles : If this role is remote, there will be in-office events that will require travel to and from the Mississauga and/or ...

Overview We are seeking a Senior UX Designer to join a small, fast‑moving team building ... Remote (Must be located in the United States) Role type: Contract 6 Month Position Expected hours ...

Lead UX Designer

$112K - $147K/yr

Remote Duration: 6 Months Job Type: Temporary Assignment Work Type: Remote * The Senior UX Designer leads the end-to-end user experience for our web-based SaaS platform, transforming complex ...

Mexico (100% remote) Skill Level: Junior to mid-level (1-5 years experience) Title: UI/UX Designer Description This designer will be designing screens for software used in labs that use lab equipment.

Experience in Saas product design - a bonus! Any of these Signature Nutsheller Traits! * You're passionate about UX and web design - you even find yourself spending your free time designing and ...

UI/UX Game Design Lead

Miami, FL · On-site +1

$159K/yr

Design How AI Video Games are Created and Played! We're an ambitious new game studio on a mission ... remote, global team environment, both independently and collaboratively * Experience designing ...

Experience in Saas product design - a bonus! Any of these Signature Nutsheller Traits! * You're passionate about UX and web design - you even find yourself spending your free time designing and ...

UX Designer

Austin, TX · On-site +1

$75K - $95K/yr

How you will contribute We're looking for a UX Designer who operates at the highest level of craft and strategic impact. You'll own major product areas end-to-end, push the boundaries of enterprise ...

UI/UX Designer

$150K - $268K/yr

General information Requisition # R67607 Locations USA-Remote Work Posting Date 05/07/2026 Security ... The UI/UX Designer will leverage their strong technical background and knowledge to support the ...

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Remote Game Ux Designer information

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$47K

$156K

How much do remote game ux designer jobs pay per year?

As of Jun 15, 2026, the average yearly pay for remote game ux designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What does a Remote Game UX Designer do?

A Remote Game UX Designer is responsible for creating engaging, intuitive, and accessible user experiences for video games while working from a location outside of the traditional office. They collaborate with game developers, artists, and other designers to ensure that game interfaces, menus, and controls are user-friendly and support the overall game experience. Their work includes user research, wireframing, prototyping, and usability testing to optimize how players interact with the game. By working remotely, they leverage digital communication and collaboration tools to stay connected with their team and contribute effectively.

What are the key skills and qualifications needed to thrive as a Remote Game UX Designer, and why are they important?

To thrive as a Remote Game UX Designer, you need expertise in user experience principles, interactive design, and prototyping, often supported by a degree in design or related fields. Familiarity with design tools like Figma, Adobe XD, and Unity, as well as an understanding of usability testing software, is typically required. Excellent collaboration, communication, and creative problem-solving skills help you effectively convey design ideas and work with cross-functional teams remotely. These abilities ensure players have intuitive, engaging experiences, directly impacting game success and user satisfaction.

How does a Remote Game UX Designer typically collaborate with development and art teams?

As a Remote Game UX Designer, collaboration with development and art teams usually happens through digital channels such as video meetings, project management tools, and design platforms like Figma or Miro. You'll participate in regular stand-ups, feedback sessions, and design reviews to ensure your UX solutions align with gameplay goals and art direction. Clear communication and documentation are essential, as you'll often need to share prototypes, user flows, and usability findings asynchronously. This collaborative structure allows you to contribute creative solutions while maintaining alignment across the game's core disciplines.

What is the difference between Remote Game Ux Designer vs Remote Game Artist?

AspectRemote Game Ux DesignerRemote Game Artist
Primary FocusUser experience, interface design, player interactionVisual art, character design, environment creation
Required SkillsUX/UI design, user research, prototypingDigital illustration, 3D modeling, visual storytelling
Work EnvironmentCollaborates with developers, game designers, and testersWorks closely with art directors and animators
Common CertificationsUX/UI design certifications, design tools proficiencyArt and design degrees, portfolio of artwork

While both roles contribute to game development, the Remote Game Ux Designer focuses on creating intuitive interfaces and enhancing player experience, whereas the Remote Game Artist specializes in visual elements and artistic assets. Understanding these differences helps employers and candidates align skills with job expectations in the gaming industry.

More about Remote Game Ux Designer jobs
What cities are hiring for Remote Game Ux Designer jobs? Cities with the most Remote Game Ux Designer job openings:
What are the most commonly searched types of Game Ux Designer jobs? The most popular types of Game Ux Designer jobs are:
What states have the most Remote Game Ux Designer jobs? States with the most job openings for Remote Game Ux Designer jobs include:
Infographic showing various Remote Game Ux Designer job openings in the United States as of June 2026, with employment types broken down into 1% Locum Tenens, 9% As Needed, 46% Full Time, 25% Part Time, 1% Temporary, and 18% Contract. Highlights an 80% Physical, 6% Hybrid, and 14% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.
Senior UX Designer

Senior UX Designer

AeroVect

On-site, Remote

Full-time

Posted 13 hours ago


Job description

Who We Are
AeroVect is transforming ground handling with autonomy, redefining how airlines and ground service providers around the globe run day-to-day operations. We are a Series A company backed by top-tier venture capital investors in aviation and autonomous driving. Our customers include some of the world's largest airlines and ground handling providers. For more information, visit www.aerovect.com.
The Senior User Experience (UX) Designer is responsible for defining the design vision, standards, and execution for AeroVect's Autonomous Ground Support Equipment (AGSE) Service. As AeroVect's first dedicated designer, this role will establish the design function from the ground up - setting the bar for how operators, customers, and internal teams experience our products. The primary focus area will be on Fleet Operations, which covers remote assistance, dispatch, and fleet monitoring interfaces that serve as the operational backbone of the AGSE Service.
Working with the Product team, the Senior UX Designer will own hands-on design for fleet ops surfaces while also setting the design direction for customer-facing tools used by airline and airport stakeholders. This role requires a unique blend of craft, systems thinking, and pragmatism - the ability to design high-information-density operator tools where seconds matter, while also shaping how airline customers interact with the AGSE Service through dashboards, reporting, and SLA visibility. The UX Designer is expected to translate complex autonomy concepts into interfaces that build trust, surface the right information at the right time, and support decision-making across a range of user confidence levels.
You Will
  • Own the design vision and standards for the AGSE Service
    • Establish the design principles, patterns, and component library that will scale across fleet operations products and customer-facing tools
    • Define the standards for how AeroVect represents autonomy state, system confidence, and exceptions across all user-facing surfaces
    • Partner with Engineering on front-end implementation standards to ensure design intent survives the build process
    • Set the bar for design quality and review work across the product organization as it grows
  • Lead hands-on design for Fleet Operations products
    • Own end-to-end design for remote assistance, dispatch, and fleet monitoring tools - from discovery to high-fidelity execution
    • Design for high-stakes, real-time operator workflows where information density, escalation handling, and decision latency directly impact safety and reliability
    • Partner with the Fleet Operations Product Manager to translate operator and customer needs into intuitive, scalable interfaces
  • Shape customer-facing experiences
    • Design the airline and airport-facing surfaces of the AGSE Service, including operational dashboards, performance reporting, and SLA visibility tools
    • Establish a coherent visual and interaction language across operator-facing and customer-facing products, while respecting their different contexts and constraints
    • Partner with the Product, Commercial, and Operations teams to ensure customer-facing surfaces reflect the maturity and capability of the underlying service
  • Drive user research and discovery
    • Conduct direct research with airline/airport customers and internal operators at active deployments to understand workflows, pain points, and unmet needs
    • Establish lightweight research practices that fit the pace of an early-stage company - usability testing, contextual inquiry, and operator shadowing
    • Translate research findings into design decisions and product requirements that the broader team can act on
You Have
  • BFA, BS, or equivalent experience in Design, HCI, or a related field
  • 5+ years of product design experience owning complex, multi-surface products end-to-end
  • Demonstrated experience designing operator-facing or operations tooling - products where users spend hours in the interface and reliability is non-negotiable
  • A strong portfolio showing range across information-dense interfaces, real-time data, and complex workflows
  • Proven ability to ship 0 → 1 products in a fast-paced environment without an established design system to lean on
  • Experience establishing design standards, component libraries, or design systems from scratch
  • Exceptional craft across interaction design, visual design, and information architecture
  • Strong communication and stakeholder management skills, with the ability to articulate design rationale to technical and non-technical audiences

We Prefer
  • Experience designing for teleoperations, remote assistance, fleet management, or other real-time monitoring products
  • Background in autonomous vehicles, robotics, aviation, industrial operations, or other safety-critical domains
  • Experience as the first designer or early design hire at a startup
  • Familiarity with designing for users operating under time pressure, cognitive load, or safety-critical decision-making
  • Comfort working closely with front-end engineers and contributing to implementation discussions
  • Understanding of how to design interfaces that communicate system confidence, uncertainty, and degraded states
  • Familiarity with airline, airport, or large-scale fleet operations environments