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Remote Game Ux Designer Jobs (NOW HIRING)

Astrid is a gaming studio that brings together accomplished world builders and game developers to ... We are taking a fully remote approach, but have regular in-person meetups to synchronize, huddle ...

Higharc is seeking an accomplished UX Designer to join our growing Product org. In this role, you ... Experience contributing to or evolving a design system Working at Higharc Higharc has been remote ...

We're seeking a UX Designer with 3-5 years of experience and formal training in modern design tools and methods. This isn't your average UX gig-our Figma-based design system is directly tied to our ...

User Experience Designer

Raleigh, NC · On-site +1

$115K - $185K/yr

... year of experience designing user experience for applications. * Must have one (1) year of ... For positions with Remote-US locations, the actual salary range for the position may differ based ...

As our UX Designer , you'll design the software that warehouse associates interact with every day: operator apps for our drone and MHE Vision systems, tablet interfaces built for people who are on ...

We are looking for a "full-stack designer" who is passionate about UX, design and web technologies ... Fully remote - work with a team across North America * Competitive salary, equity and benefits ...

UX Designer

Falls Church, VA · On-site +1

$95K - $100K/yr

Collaborate with other UX designers, developers, project managers, and stakeholders in an Agile scrum environment. * Translate clients' product vision into tangible digital experiences by researching ...

We are looking for a "full-stack designer" who is passionate about UX, design and web technologies ... Fully remote - work with a team across North America * Competitive salary, equity and benefits ...

The UX Designer will work closely with UX research, analytics, A/B testing teams, marketing, and ... The position functions in a remote environment while maintaining close alignment with distributed ...

The UX Designer will work closely with UX research, analytics, A/B testing teams, marketing, and ... The position functions in a remote environment while maintaining close alignment with distributed ...

UI/UX Designer

Ames, IA · On-site +1

Remote/Hybrid/Onsite (Based on Business Requirements) Employment Type: Full-Time Job Summary We are seeking a creative and detail-oriented UI/UX Designer to join our product team. The ideal candidate ...

UI & UX Designer

UT · Remote

... remote work options. Additionally, we are a family-inclusive business and we love to take every ... You love playing games (video, board, and trivia varieties). * You have a creative spirit with an ...

Remote Job Type: Contract / Requirement: * 3-5+ years of UX/Product Design experience. * Advanced expertise in Figma. * Experience creating high-fidelity, production-ready designs, prototypes, and ...

UX Designer

Arlington, VA · On-site +1

\n \n \n \n \n \n \n \n Mediabarn is looking for a sharp, forward thinking Mid\-level UX Designer ... Flexible work\/life balance and ability to work remote as needed \n * Plenty of coffee, drinks ...

Senior UX Designer - Remote

Los Angeles, CA · On-site +1

$107K - $155K/yr

The Senior UX Designer is responsible for creating satisfying and compelling experiences for the ... Approved Remote States: Arizona, California, Colorado, Florida, Georgia, Minnesota, Nevada, Oregon ...

The Senior User Experience (UX) Designer is responsible for defining the design vision, standards ... The primary focus area will be on Fleet Operations, which covers remote assistance, dispatch, and ...

Who we're looking for: You're a curious, technically fluent Experience Designer who leads with research and moves with urgency. This is a technical, user-facing role: you're as comfortable in a ...

Remote, Nebraska Categories: Project Management/Business Analyst, Strategy & Innovation As a key member of our Digital Experience & Design team, the Senior User Experience (UX) Designer is ...

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Remote Game Ux Designer information

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$47K

$156K

How much do remote game ux designer jobs pay per year?

As of Jul 23, 2026, the average yearly pay for remote game ux designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What does a Remote Game UX Designer do?

A Remote Game UX Designer is responsible for creating engaging, intuitive, and accessible user experiences for video games while working from a location outside of the traditional office. They collaborate with game developers, artists, and other designers to ensure that game interfaces, menus, and controls are user-friendly and support the overall game experience. Their work includes user research, wireframing, prototyping, and usability testing to optimize how players interact with the game. By working remotely, they leverage digital communication and collaboration tools to stay connected with their team and contribute effectively.

What are the key skills and qualifications needed to thrive as a Remote Game UX Designer, and why are they important?

To thrive as a Remote Game UX Designer, you need expertise in user experience principles, interactive design, and prototyping, often supported by a degree in design or related fields. Familiarity with design tools like Figma, Adobe XD, and Unity, as well as an understanding of usability testing software, is typically required. Excellent collaboration, communication, and creative problem-solving skills help you effectively convey design ideas and work with cross-functional teams remotely. These abilities ensure players have intuitive, engaging experiences, directly impacting game success and user satisfaction.

How does a Remote Game UX Designer typically collaborate with development and art teams?

As a Remote Game UX Designer, collaboration with development and art teams usually happens through digital channels such as video meetings, project management tools, and design platforms like Figma or Miro. You'll participate in regular stand-ups, feedback sessions, and design reviews to ensure your UX solutions align with gameplay goals and art direction. Clear communication and documentation are essential, as you'll often need to share prototypes, user flows, and usability findings asynchronously. This collaborative structure allows you to contribute creative solutions while maintaining alignment across the game's core disciplines.

What is the difference between Remote Game Ux Designer vs Remote Game Artist?

AspectRemote Game Ux DesignerRemote Game Artist
Primary FocusUser experience, interface design, player interactionVisual art, character design, environment creation
Required SkillsUX/UI design, user research, prototypingDigital illustration, 3D modeling, visual storytelling
Work EnvironmentCollaborates with developers, game designers, and testersWorks closely with art directors and animators
Common CertificationsUX/UI design certifications, design tools proficiencyArt and design degrees, portfolio of artwork

While both roles contribute to game development, the Remote Game Ux Designer focuses on creating intuitive interfaces and enhancing player experience, whereas the Remote Game Artist specializes in visual elements and artistic assets. Understanding these differences helps employers and candidates align skills with job expectations in the gaming industry.

More about Remote Game Ux Designer jobs
What cities are hiring for Remote Game Ux Designer jobs? Cities with the most Remote Game Ux Designer job openings:
What are the most commonly searched types of Game Ux Designer jobs? The most popular types of Game Ux Designer jobs are:
What states have the most Remote Game Ux Designer jobs? States with the most job openings for Remote Game Ux Designer jobs include:
Infographic showing various Remote Game Ux Designer job openings in the United States as of July 2026, with employment types broken down into 88% Full Time, 7% Part Time, 1% Temporary, and 4% Contract. Highlights an 88% Physical, 6% Hybrid, and 6% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.

Full-time

Medical, Retirement, PTO

Posted 2 days ago


Job description

Astrid is a gaming studio that brings together accomplished world builders and game developers to create multiplayer creative experiences. Our first project is a cooperative open-world sim, designed to foster connection, problem-solving and shared discovery. Players embark on a profound social experience in a richly imagined world shaped by dynamic systems, immersive storytelling and community-driven play.
Our team spans the US, the UK and beyond. We are taking a fully remote approach, but have regular in-person meetups to synchronize, huddle and build our culture.
We are currently seeking a Senior UI/UX Designer to become a vital part of our team. A huge amount of this game lives in its UI - inventory, crafting, building, decorating and dialogue - alongside the tools and items players use to explore the world, solve problems and meet the creatures in it. You will own that player-facing experience end to end, working closely with a UI engineer and guiding outsourced graphic designers.
WHO YOU ARE
Above all, we're looking for someone with solid gaming experience who cares about UX - not just how things look, but how they work and how they feel. The brief is broad appeal, but with layers of optional depth: a low floor and a high ceiling, where the floor stays low as the ceiling rises. It's easy to allow the depth for advanced players to complicate things for everyone; we want the opposite, complexity players discover and opt into rather than have forced upon them. Simple shouldn't mean sterile, though: we love the small animations and satisfying feedback that give a UI charm, the Nintendo-like sense of play that makes it a pleasure to use.
If you can make something rich for experts, welcoming to newcomers and a joy to use, you're who we're looking for.
In order of priority, the skills we're looking for are:
  1. UX - Making the game simple to pick up but deep to master. This matters most, by a clear margin
  2. Unreal (UMG) - Able to implement your own designs in-engine, working alongside a UI engineer
  3. Graphic Design - A strong visual sense is a bonus rather than a requirement

WHAT YOU WILL DO
  • Own the UX across the game's core systems: flows, information architecture, interaction and layout
  • Design the HUD, menus, screens and moment-to-moment input so they read clearly and feel great to use
  • Produce wireframes, prototypes and mock-ups and take them through to final implementation
  • Build and wire up your UI in Unreal (UMG), working alongside a UI engineer
  • Define and maintain a UI design system that the team and external vendors can build to
  • Direct outsourced graphic designers on iconography, colour and visual polish
  • Run playtests and iterate quickly as the game evolves

Requirements
  • 5+ years designing UI/UX for games, with at least one shipped title or substantial in-development work
  • A strong portfolio of UI/UX work on systems-rich games that shows your process and thinking
  • Proven ability to make complex systems simple and intuitive without flattening their depth
  • Demonstrable understanding of cosy / life-sim / management games and adventure games, since you'll be designing a hybrid of the two
  • Hands-on experience building UI in Unreal (UMG). We'll consider an exceptional UX candidate with lighter Unreal, but some practical experience here is strongly expected
  • Fluency with Figma and / or Adobe Suite

Benefits
  • Great compensation package and equity
  • Private health insurance
  • Pension
  • Unlimited vacation days. We trust our team!
  • Flexible remote work hours as long as team members deliver results
  • We are committed to continuing to expand our benefits and perks to support our team