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Intern Game Ux Designer information
See salary details
$9.13 - $11.65
9% of jobs
$11.65 - $14.16
8% of jobs
$14.81 is the 25th percentile. Wages below this are outliers.
$14.16 - $16.67
28% of jobs
The median wage is $17.34 / hr.
$16.67 - $19.19
16% of jobs
$20.91 is the 75th percentile. Wages above this are outliers.
$19.19 - $21.70
20% of jobs
$21.70 - $24.21
9% of jobs
$24.21 - $26.73
4% of jobs
$26.73 - $29.24
1% of jobs
$29.24 - $31.75
1% of jobs
$31.75 - $34.27
1% of jobs
$34.27 - $36.78
2% of jobs
$9
$19
$36
How much do intern game ux designer jobs pay per hour?
What is the difference between Intern Game Ux Designer vs Intern Game Artist?
| Aspect | Intern Game Ux Designer | Intern Game Artist |
|---|---|---|
| Required Skills | User experience design, wireframing, prototyping, basic graphic skills | 2D/3D art, illustration, animation, visual design |
| Work Environment | Collaborates with designers, developers, and testers on user interfaces and gameplay flow | Works closely with art directors and developers on visual assets and character design |
| Industry Usage | Commonly found in game development teams focusing on user engagement and interface usability | Primarily involved in creating visual content for games, including characters and environments |
While both roles are entry-level and involve collaboration within game development, Intern Game Ux Designers focus on enhancing user experience and interface usability, whereas Intern Game Artists concentrate on creating visual assets and artwork. Understanding these differences helps candidates target their skills and career goals effectively.
What are the key skills and qualifications needed to thrive as an Intern Game UX Designer, and why are they important?
What does an Intern Game UX Designer do?
What types of projects and responsibilities can an Intern Game UX Designer expect during their internship?
Job description
UX Designer
Studio: Starform Inc. | Platform: Mobile & PC | Type: Full-Time, on-site (Seattle, WA)
The Opportunity
Starform is a 25-person mobile and PC games studio in the middle of a deliberate transformation. Starform is a 25-person mobile and PC games studio. We are looking for an artistic and creative UX designer and artist excited to force-multiply their UX and UI art skills with AI-tools.
Our flagship game, Metalstorm, is a real-time 5v5 air combat game launched on PC and mobile. We're actively improving the experience via live ops and UX improvements, and we're building toward a second game. You'll be shipping to live players.
This role is for someone who uses AI tools to move faster and think sharper — not as a workaround, but as a genuine capability multiplier.
What You'll Do
- Design and iterate on game UX across mobile and PC — menus, HUDs, onboarding flows, monetization surfaces, and live ops UI — with a relentless focus on player experience and business outcomes.
- Use AI tools (generative UI, rapid prototyping) to compress iteration cycles that used to take days into hours.
- Partner across our team: game design, engineering, and art to move concepts from rough sketches to shippable UI — and know when 'good enough to test' is the right call.
- Analyze player data and funnel metrics to identify friction, conversion drop-offs, and UX gaps. Design isn't done when it ships; it's done when the numbers move.
- Build and maintain scalable design systems that let a small team punch above its weight.
- Prototype new AI-assisted UX workflows and share what works with the team — your job includes building our collective knowledge, not just your own output.
What We're Looking For
Key Characteristics:
- A portfolio that includes shipped game UX — mobile or PC. We want to see HUDs, stores, progression screens, and onboarding flows, not just app or web product work.
- Active, daily use of AI tools in your design workflow — AI-assisted prototyping, LLM-powered analysis, or equivalent. Not just curious about AI, but using it to level up.
- Comfort operating fast and scrappy. You know how to stage your work — a Version 0 to test the concept, then polish when confidence is established.
- Self-direction. You don't need a detailed brief to get started, and you don't need permission to raise a problem you've spotted.
- Strong UI art. You sweat the typography, iconography, and motion that make a screen feel premium — and you can make a monetization surface look as good as the gameplay it sits beside.
Bonus:
- Experience designing monetization UX for free-to-play games — passes, stores, currency flows, offer surfaces — with demonstrated understanding of player psychology and conversion.
- Familiarity with status systems, social UX, and competitive game modes (leaderboards, ranked systems, progression).
- Cross-platform experience — you've shipped on both mobile and PC and understand how interaction patterns differ.
- Experience building or contributing to a component-based design system in Figma or equivalent.
Who Thrives Here
Starform is a studio that moves with urgency because it has to. We have a real game with real players, real revenue funded by our players. We're not optimizing for process — we're optimizing for impact. The people who do well here share a few things in common:
- They prioritize for impact, not perfection. They know the difference between what's worth polishing and what's worth shipping fast to learn.
- They think like owners. If something's broken, they call it out and propose a fix. They don't wait for someone to assign it.
- They go for the win. They take smart risks, seek feedback early, and don't let perfect be the enemy of shipped.
- They seek to understand players. Every design decision is traced back to player experience and product vision — not personal aesthetic preference or internal politics.
- They're climbing the AI adoption curve, not watching it from the sideline. Slope matters as much as current position.
The Role in Context
This is a high-leverage, high-visibility role at a critical moment for the studio. You'll be working directly on products that generate real revenue and affect real players. You'll have genuine ownership over the UX across Metalstorm and early input into what comes next.
We're a small team, which means there's no layer between your work and the game. That's a privilege and a responsibility. You'll be expected to raise problems, not just execute solutions. You'll be expected to move fast, learn from data, and iterate without ego.
Equal Opportunity Statement
Starform is proud to provide equal opportunities in the workplace and to build a culture that is safe, respectful, fair and inclusive for all of our employees.
About Starform
Sourced by ZipRecruiter
Industry
Arts, entertainment, and recreation
Company size
11 - 50 Employees
Headquarters location
Seattle, WA, US
Year founded
2018