1

Intern Game Ux Designer Jobs (NOW HIRING)

Our flagship game, Metalstorm, is a real-time 5v5 air combat game launched on PC and mobile. We're actively improving the experience via live ops and UX improvements, and we're building toward a ...

Job Title: UX Designer Location: Minneapolis, MN - Seeking an experienced User Experience (UX) Designer to support a cross-functional IT team through staff augmentation. The UX Designer will lead ...

Job Title: UX Designer Location: Seattle, WA(Onsite) Job Type: Full Time Experience with the end-to-end design process and application of appropriate methods. Familiarity with existing industry UX/UI ...

Title: UX Designer Location: Bellevue, WA Duration: 6+ months No of Openings: 1 Mandatory Skills: Visual Design-UI and Web Looking for a skilled User Experience Designer to create user-centered ...

Title: UX Designer Location: Bellevue, WA Duration: 6+ months No of Openings: 1 Mandatory Skills: Visual Design-UI and Web Looking for a skilled User Experience Designer to create user-centered ...

An UX Designer is responsible for the structural organization of information across various system platforms including desktop, web and mobile. The UX Designer will work to develop personas, journey ...

One of our direct client is urgently looking for an UX Designer @ San Bruno, CA TITLE: UX Designer LOCATION:San Bruno, CA Duration: 6 to 12+ Months Rate: DOE What you'll do Creates the User ...

Creates the User Experience designs (user interface design comps, visual design specs, prototypes, and other visual assets) for medium-sized, diverse projects (i.e. new user experience) for both ...

Company Description An UX Designer is responsible for the structural organization of information across various system platforms including desktop, web and mobile. The UX Designer will work to ...

Role: UX Designer Location: LOUISVILLE, KY Duration: 6 months UX Designer, Reg with Figma design experience Key Responsibilities: * Collaborate with product managers, developers, and other designers ...

Role: UX Designer Location: Remote The Digital UX Designer works with both business and development teams to enable the execution of the digital user experiences in accordance with our delivery ...

One of our direct client is urgently looking for UX Designer @ Dallas TX TITLE: UX Designer LOCATION: Dallas TX Duration: 6 to 12+ months Rate: DOE Duties: * Description: What you'll do Creates the ...

Role: UI/UX Designer Duration: Full Time / Contract - W2( Long term) Location: Atlanta, GA ( On-Site) We are accepting H1B Transfer resources. The Digital UX Designer works with both business and ...

Consultant - UX Designer We are looking for a Consultant - UX Designer based out of Kansas City, MO. Job Responsibilities * Conduct UX reviews and usability assessments of existing applications ...

We are seeking a UX Designer for a contract opportunity to support an existing body of work and help maintain continuity on a key digital product initiative. What Project Will They Be Working On?

Senior UX Designer Location: San Diego, CA * The Senior User Experience Designer leads iterative design activities to deliver products and user experiences that delight our customers and end-users ...

next page

Showing results 1-20

Intern Game Ux Designer information

See salary details

$9

$19

$36

How much do intern game ux designer jobs pay per hour?

As of Jun 15, 2026, the average hourly pay for intern game ux designer in the United States is $19.38, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $21.63 per hour, depending on experience, location, and employer.

What is the difference between Intern Game Ux Designer vs Intern Game Artist?

AspectIntern Game Ux DesignerIntern Game Artist
Required SkillsUser experience design, wireframing, prototyping, basic graphic skills2D/3D art, illustration, animation, visual design
Work EnvironmentCollaborates with designers, developers, and testers on user interfaces and gameplay flowWorks closely with art directors and developers on visual assets and character design
Industry UsageCommonly found in game development teams focusing on user engagement and interface usabilityPrimarily involved in creating visual content for games, including characters and environments

While both roles are entry-level and involve collaboration within game development, Intern Game Ux Designers focus on enhancing user experience and interface usability, whereas Intern Game Artists concentrate on creating visual assets and artwork. Understanding these differences helps candidates target their skills and career goals effectively.

What are the key skills and qualifications needed to thrive as an Intern Game UX Designer, and why are they important?

To thrive as an Intern Game UX Designer, you need a foundational understanding of user experience principles, interaction design, and basic graphic design skills, often supported by coursework or a portfolio. Familiarity with design tools like Figma, Sketch, Adobe XD, and prototyping software is typically required. Strong communication, collaboration, and a user-centered mindset help interns stand out in team environments. These skills ensure that game interfaces are intuitive, engaging, and aligned with player expectations, which is vital for successful gameplay experiences.

What does an Intern Game UX Designer do?

An Intern Game UX Designer assists in creating engaging and intuitive user experiences for video games. Their responsibilities often include conducting user research, wireframing interfaces, prototyping, and collaborating with developers and artists to ensure the game's design is user-friendly. Interns may also help test game features to identify usability issues and recommend improvements. This role provides valuable hands-on experience in the gaming industry and helps interns build a strong foundation for a career in UX design.

What types of projects and responsibilities can an Intern Game UX Designer expect during their internship?

As an Intern Game UX Designer, you'll typically work on a variety of tasks such as wireframing user interfaces, conducting user research, creating interactive prototypes, and collaborating closely with game designers, artists, and developers. You may be involved in playtesting sessions, gathering player feedback, and iterating on design solutions to improve usability and overall player experience. Interns often contribute to real game development projects, gaining exposure to industry-standard tools and workflows while building a strong portfolio. This hands-on experience helps you develop practical skills and prepares you for future roles in the gaming industry.
What cities are hiring for Intern Game Ux Designer jobs? Cities with the most Intern Game Ux Designer job openings:
What are the most commonly searched types of Game Ux Designer jobs? The most popular types of Game Ux Designer jobs are:
What states have the most Intern Game Ux Designer jobs? States with the most job openings for Intern Game Ux Designer jobs include:
User Experience Designer

User Experience Designer

Starform

Seattle, WA

Other

Posted 6 days ago


Job description

UX Designer

Studio: Starform Inc. | Platform: Mobile & PC | Type: Full-Time, on-site (Seattle, WA)


The Opportunity

Starform is a 25-person mobile and PC games studio in the middle of a deliberate transformation. Starform is a 25-person mobile and PC games studio. We are looking for an artistic and creative UX designer and artist excited to force-multiply their UX and UI art skills with AI-tools.


Our flagship game, Metalstorm, is a real-time 5v5 air combat game launched on PC and mobile. We're actively improving the experience via live ops and UX improvements, and we're building toward a second game. You'll be shipping to live players.

This role is for someone who uses AI tools to move faster and think sharper — not as a workaround, but as a genuine capability multiplier.


What You'll Do

  • Design and iterate on game UX across mobile and PC — menus, HUDs, onboarding flows, monetization surfaces, and live ops UI — with a relentless focus on player experience and business outcomes.
  • Use AI tools (generative UI, rapid prototyping) to compress iteration cycles that used to take days into hours.
  • Partner across our team: game design, engineering, and art to move concepts from rough sketches to shippable UI — and know when 'good enough to test' is the right call.
  • Analyze player data and funnel metrics to identify friction, conversion drop-offs, and UX gaps. Design isn't done when it ships; it's done when the numbers move.
  • Build and maintain scalable design systems that let a small team punch above its weight.
  • Prototype new AI-assisted UX workflows and share what works with the team — your job includes building our collective knowledge, not just your own output.


What We're Looking For

Key Characteristics:

  • A portfolio that includes shipped game UX — mobile or PC. We want to see HUDs, stores, progression screens, and onboarding flows, not just app or web product work.
  • Active, daily use of AI tools in your design workflow — AI-assisted prototyping, LLM-powered analysis, or equivalent. Not just curious about AI, but using it to level up.
  • Comfort operating fast and scrappy. You know how to stage your work — a Version 0 to test the concept, then polish when confidence is established.
  • Self-direction. You don't need a detailed brief to get started, and you don't need permission to raise a problem you've spotted.
  • Strong UI art. You sweat the typography, iconography, and motion that make a screen feel premium — and you can make a monetization surface look as good as the gameplay it sits beside.

Bonus:

  • Experience designing monetization UX for free-to-play games — passes, stores, currency flows, offer surfaces — with demonstrated understanding of player psychology and conversion.
  • Familiarity with status systems, social UX, and competitive game modes (leaderboards, ranked systems, progression).
  • Cross-platform experience — you've shipped on both mobile and PC and understand how interaction patterns differ.
  • Experience building or contributing to a component-based design system in Figma or equivalent.


Who Thrives Here

Starform is a studio that moves with urgency because it has to. We have a real game with real players, real revenue funded by our players. We're not optimizing for process — we're optimizing for impact. The people who do well here share a few things in common:

  • They prioritize for impact, not perfection. They know the difference between what's worth polishing and what's worth shipping fast to learn.
  • They think like owners. If something's broken, they call it out and propose a fix. They don't wait for someone to assign it.
  • They go for the win. They take smart risks, seek feedback early, and don't let perfect be the enemy of shipped.
  • They seek to understand players. Every design decision is traced back to player experience and product vision — not personal aesthetic preference or internal politics.
  • They're climbing the AI adoption curve, not watching it from the sideline. Slope matters as much as current position.


The Role in Context

This is a high-leverage, high-visibility role at a critical moment for the studio. You'll be working directly on products that generate real revenue and affect real players. You'll have genuine ownership over the UX across Metalstorm and early input into what comes next.

We're a small team, which means there's no layer between your work and the game. That's a privilege and a responsibility. You'll be expected to raise problems, not just execute solutions. You'll be expected to move fast, learn from data, and iterate without ego.


Equal Opportunity Statement

Starform is proud to provide equal opportunities in the workplace and to build a culture that is safe, respectful, fair and inclusive for all of our employees.