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Remote Game Engine Programmer Jobs in Oregon (NOW HIRING)

GTM Engineer

OR ยท On-site +1

$150K - $230K/yr

... our revenue engine. Location: Remote / Hybrid - Targeting SF or NYC, may consider additional ... Engineer who can bridge deep technical ability with real GTM understanding * Entrepreneur mindset ...

Senior Application Security Engineer

OR ยท Remote

$58.75 - $78.50/hr

Our tools help people create communities, play video games, access financial services, make ... remote environment. * Self-driven and proactive, comfortable operating in a high-autonomy ...

Demonstrated experience in a remote work environment. Nice to Have: * Code-as-corpus retrieval ... Applied IR or search-engine background. * Synthetic data generation and LLM-as-judge patterns.

General Interest - Other

OR ยท On-site +1

Founded by games industry veterans, Rushdown was created with a simple philosophy in mind: We ... However, we also support fully remote work for candidates living across New York State or one of ...

... engine that drives developer-led growth, accelerates pipeline, and earns genuine trust in the open ... Fully remote, with flexibility to operate in the way that works best for you and your team

... Engine, proprietary tools, and shared services to modernize operations, elevate customer experience ... Austin (Hybrid) / Remote (United States) About the Role As our Software Engineering Manager , you ...

Principal Data Analyst, Growth Marketing

OR ยท On-site +1

$86K - $107K/yr

In this role, you will collaborate closely with Growth Marketing, Product, Engineering, and Machine ... Remote Travel requirements - As a digital first company, the majority of your work can be ...

... gaming and so much more, our technology is all around us. We design, develop, manufacture, and ... This role is remote-based in the Boise, Idaho metropolitan area, with frequent, hands-on engagement ...

Cyber Security Analyst

OR ยท On-site +1

Acting as a traffic control plane, DataDome's multi-layered AI engine leverages thousands of models ... Fully remote position (US-based) with the flexibility to work from anywhere in+ $500 stipend to ...

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Remote Game Engine Programmer information

What is the difference between Remote Game Engine Programmer vs Remote Gameplay Programmer?

AspectRemote Game Engine ProgrammerRemote Gameplay Programmer
Primary FocusDevelops and optimizes game engine systems and toolsCreates and implements gameplay features and mechanics
Required SkillsC++, graphics programming, engine architectureScripting, C++, gameplay systems
Work EnvironmentCollaborates with engine and tools teamsWorks closely with designers and artists
Industry UsageUsed across AAA and indie studios for core engine developmentApplied in game design and feature implementation

The main difference is that Remote Game Engine Programmers focus on building and maintaining the underlying game engine, while Remote Gameplay Programmers work on implementing gameplay features within that engine. Both roles require C++ skills, but their responsibilities and focus areas differ significantly.

How does a Remote Game Engine Programmer typically collaborate with other team members while working offsite?

Remote Game Engine Programmers often work closely with designers, artists, and other developers through online communication tools such as Slack, Jira, and version control systems like Git. Regular video meetings and code reviews are common to ensure alignment on project goals and to swiftly address technical challenges. Clear documentation and proactive communication are essential for smooth collaboration, especially when troubleshooting or integrating new features. Many studios also use shared repositories and continuous integration pipelines to streamline teamwork and maintain code quality.

What are Remote Game Engine Programmers?

Remote Game Engine Programmers are software developers who design, build, and maintain the core technology that powers video games, such as graphics rendering, physics simulation, and input systems, while working from a location outside of a traditional office. They collaborate with other programmers, artists, and designers online to implement new features, optimize performance, and ensure compatibility across platforms. Their expertise is essential for creating smooth and engaging gameplay experiences, and remote positions allow them to contribute to projects for studios worldwide.

What are the key skills and qualifications needed to thrive as a Remote Game Engine Programmer, and why are they important?

To thrive as a Remote Game Engine Programmer, you need strong expertise in computer science, proficiency in C++ or C#, and experience with major game engines like Unity or Unreal Engine, often supported by a relevant degree. Familiarity with version control systems (such as Git), debugging tools, and performance profiling software is typically required. Excellent problem-solving skills, self-motivation, and clear communication are crucial for effective remote collaboration and troubleshooting. These skills ensure efficient development, maintain code quality, and enable seamless teamwork in a distributed environment.
What job categories do people searching Remote Game Engine Programmer jobs in Oregon look for? The top searched job categories for Remote Game Engine Programmer jobs in Oregon are:
What cities in Oregon are hiring for Remote Game Engine Programmer jobs? Cities in Oregon with the most Remote Game Engine Programmer job openings:
Principal Software Engineer, Machine Learning Simulations

Principal Software Engineer, Machine Learning Simulations

Upstart

OR โ€ข On-site, Remote

$134K - $180K/yr

Other

This job post hasย expired today.ย Applications are no longer accepted.


Job description

The Team:ย 

The Machine Learning & Simulations Platform (MLSP) team builds and operates the core infrastructure that powers ML model training, inference, and marketplace simulation at Upstart. Our platform is foundational to the company's success-every underwriting, fraud, conversion, and verification model runs here. We also provide the simulation capabilities that help teams experiment safely and assess business impact without requiring costly live experimentation.

We are on a mission to reimagine our infrastructure to support the growing complexity of our ML models, the demand for low-latency inference, and the accuracy needed to simulate the dynamics of our borrower-lender marketplace at scale. The team partners closely with Engineering, ML, Product, and Financeย  to accelerate innovation while safeguarding performance and integrity.

As a Principal Software Engineer focused on Machine Learning Simulations at Upstart, you will be responsible for building an MLOps platform to support machine learning model inference, process automation, model deployment, and observability. Machine Learning is critical to Upstart's core business, and our greatest competitive advantage lies in the fact that we're able to innovate on our AI engine quickly. You will also help build aย  marketplace simulation platform to support rapid innovation across ML and Finance teams.

How you'll make an impact

  • Build, maintain, and optimize Upstart's next-generation machine learning and simulation platform, enabling increased scale, performance, and confidence in decisioning
  • Develop high-quality software applications that enable machine learning models to be applied to the ever-evolving needs of the business
  • Enable theย  modernization of our serving infrastructure, reducing inference latency to just a few seconds for our most complex models
  • Design and contribute toย  our simulation systems to more accurately reflect production environments, reducing simulation cost and enabling broader usage across teams
  • Communicate closely with cross-functional partners fromย  ML, Engineering, Product, and Data Engineeringย  teams, keeping all stakeholders informed
  • Mentor engineers across the team, sharing expertise on distributed systems, MLOps, and scalable architecture

Minimum Qualifications ย 

  • Bachelor's degree in Computer Science, Engineering, or Mathematics, or a related field (or its equivalent) + 8 years of experience
  • Experience building or contributing to platforms or systems that support machine learning model simulation
  • Experience building self-serve or configuration-driven tooling for internal stakeholders
  • Experience building and maintaining backend software services and APIs
  • Proficiency with some or more of the following: Python, Kotlin, Databricks, and AWS
  • Exhibits a growth mindset - you're not afraid to pick up new technologies that are best for the task, and learn from others.
  • Ability to quickly comprehend and reiterate complex requirements from product or engineering leadership and translate those to both technical and non-technical stakeholders
  • Track record of successfully mentoring and developing other engineers around you while seeking out and appreciating constructive feedback

Preferred Qualifications

  • Familiarity with model serving technologies like Ray, and experimentation frameworks
  • Proficiency with Flask, FastAPI, Metaflow, MLflow, gRPC, Kafka, Spark/PySpark, ETL/ELT, Redshift (or similar)
  • Excellent quantitative reasoning skills with interest in working at the intersection of engineering and machine learning
  • Strong sense of ownership and accountability for the quality and timely delivery of work
  • Proven ability to effectively analyze and solve complex problems
  • Excellent written and verbal communication skills with stakeholders, peers and product owners
  • Ability to thrive both in self-directed work environments and in collaborative settings, contributing positively to team dynamic

Position location This role is available in the following locations: Remote-US

Time zone requirements The team operates on the East/West coast time zones.

Travel requirements As a digital first company, the majority of your work can be accomplished remotely. The majority of our employees can live and work anywhere in the U.S but are encouraged to to still spend high quality time in-person collaborating via regular onsites. The in-person sessions' cadence varies depending on the team and role; most teams meet once or twice per quarter for 2-4 consecutive days at a time.

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