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Remote Game Engine Programmer Jobs in Oregon (NOW HIRING)

Senior AI Compiler Engineer, MLIR

OR ยท On-site +1

$122K - $161K/yr

NVIDIA's invention of the GPU 1999 sparked the growth of the PC gaming market, redefined modern ... On this team, you'll build an MLIR-based AI compiler that powers NVIDIA's inference engine end to ...

Project Art Director

Eugene, OR ยท On-site +1

$121K - $127K/yr

... gameplay, design, and technical requirements. Must Haves Strong understanding of Unreal Engine ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

HPC Middleware Developer

OR ยท On-site +1

We are now looking for a senior HPC software engineer. As a member of our the High Performance ... engine of modern visual computing - the field has expanded to encompass video games, movie ...

Software Engineer, Backend (Platform)

OR ยท On-site +1

$198K - $295K/yr

... fundamental engine for all code execution, SQL querying, and data processing across the Hex ... Experience working in a remote-first team and strong communication skills in this context. This ...

Senior Data Engineer

OR ยท On-site +1

$105K - $143K/yr

We're a remote-first, work-anywhere, and "yes - you should make time for that adventure/vacation ... We are looking for a Senior Data Engineer to take ownership of this massive daily ingestion engine.

$120K - $159K/yr

Work on the Core Engine: Contribute to the design and optimization of our proprietary formula and ... REMOTE 80,000 - 140,000 a year We conduct background checks as part of our hiring process, in ...

Senior Compiler Engineer, AI Inference Platforms

OR ยท On-site +1

$122K - $161K/yr

NVIDIA's invention of the GPU 1999 sparked the growth of the PC gaming market, redefined modern ... With the rapid advancement of AI, our DLC has been the backbone of NVIDIA's inference engine ...

Maya Software Engineer

Portland, OR ยท On-site +1

$139K - $249K/yr

Demonstrated knowledge of Game and/or Film Production Pipelines * Experience and strong coding ... Comfortable working independently to tackle challenges in a remote working environment.

$40/hr

Additional exposure to client frameworks like React or Angular, Google App Engine, Amazon EC2 ... This internship is primarily a remote opportunity. However, if you are located near one of our ...

$40/hr

Additional exposure to client frameworks like React or Angular, Google App Engine, Amazon EC2 ... This internship is primarily a remote opportunity. However, if you are located near one of our ...

Showing results 41-60

Remote Game Engine Programmer information

What is a remote game engine programmer?

Remote Game Engine Programmers are software developers who design, build, and maintain the core technology that powers video games, such as graphics rendering, physics simulation, and input systems, while working from a location outside of a traditional office. They collaborate with other programmers, artists, and designers online to implement new features, optimize performance, and ensure compatibility across platforms. Their expertise is essential for creating smooth and engaging gameplay experiences, and remote positions allow them to contribute to projects for studios worldwide.

What are the key skills and qualifications needed to thrive as a remote game engine programmer?

To thrive as a Remote Game Engine Programmer, you need strong expertise in computer science, proficiency in C++ or C#, and experience with major game engines like Unity or Unreal Engine, often supported by a relevant degree. Familiarity with version control systems (such as Git), debugging tools, and performance profiling software is typically required. Excellent problem-solving skills, self-motivation, and clear communication are crucial for effective remote collaboration and troubleshooting. These skills ensure efficient development, maintain code quality, and enable seamless teamwork in a distributed environment.

How does a remote game engine programmer typically collaborate with other team members while working offsite?

Remote Game Engine Programmers often work closely with designers, artists, and other developers through online communication tools such as Slack, Jira, and version control systems like Git. Regular video meetings and code reviews are common to ensure alignment on project goals and to swiftly address technical challenges. Clear documentation and proactive communication are essential for smooth collaboration, especially when troubleshooting or integrating new features. Many studios also use shared repositories and continuous integration pipelines to streamline teamwork and maintain code quality.

What is the difference between Remote Game Engine Programmer vs Remote Gameplay Programmer?

AspectRemote Game Engine ProgrammerRemote Gameplay Programmer
Primary FocusDevelops and optimizes game engine systems and toolsCreates and implements gameplay features and mechanics
Required SkillsC++, graphics programming, engine architectureScripting, C++, gameplay systems
Work EnvironmentCollaborates with engine and tools teamsWorks closely with designers and artists
Industry UsageUsed across AAA and indie studios for core engine developmentApplied in game design and feature implementation

The main difference is that Remote Game Engine Programmers focus on building and maintaining the underlying game engine, while Remote Gameplay Programmers work on implementing gameplay features within that engine. Both roles require C++ skills, but their responsibilities and focus areas differ significantly.

What job categories do people searching Remote Game Engine Programmer jobs in Oregon look for?

The top searched job categories for Remote Game Engine Programmer jobs in Oregon are:

What cities in Oregon are hiring for Remote Game Engine Programmer jobs?

Cities in Oregon with the most Remote Game Engine Programmer job openings:

Technical Designer II - Social Systems

Eugene, OR โ€ข On-site, Remote

$92K - $110K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted yesterday


Job description

Technical Designer II - Social Systems
Department: Design
Employment Type: Fixed Term - Full Time
Location: Eugene, OR
Compensation: $92,000 - $110,000 / year
Description
Pipeworks Studios is seeking a skilled Technical Designer II to join a large-scale multiplayer experience with deep social and community-driven systems. You'll help design, implement, and refine features that connect players-such as matchmaking, parties, and progression loops-while collaborating closely with both Pipeworks and partner teams.
This is a highly collaborative role where you'll bridge design and engineering to bring robust social systems to life in a live, evolving environment.
This is a full-time temporary role with extension or conversion to full-time regular employment possible after 6 months.
Our studio is based in Eugene, Oregon. This role can work fully remote, hybrid, or in-office.
Day To Day
Responsibilities
  • Plan, design, and implement engaging social systems that promote player connection and long-term engagement.
  • Build and iterate on system logic, scripting, and data setups within proprietary tools and technology.
  • Collaborate with engineering to define requirements, debug issues, and maintain tool and content stability.
  • Partner with UX and design leads to ensure consistent standards for matchmaking, progression, and player-to-player interactions.
  • Tune gameplay and social loops to balance usability, reward, and engagement.
  • Participate in playtests and integrate feedback from partner and internal teams.
  • Create and maintain clear, actionable documentation for features, systems, and tools.
  • Contribute to workflow and tooling improvements supporting the broader design team.
  • Communicate clearly across disciplines and time zones to align technical and creative goals.

Skills Knowledge and Expertise
Must Haves
  • C++ proficiency; comfortable completing a basic coding test.
  • Professional experience as a systems or technical designer on a multiplayer or live-service title.
  • Design experience with player-facing social systems such as friends, parties, matchmaking, and shared progression to enable the design and creation of sustainable social systems with long-term player engagement in mind.
  • Technical experience writing text-based scripts to manage game systems (scripting in a Lua, Python, or similar language).
  • Excellent cross-discipline communication skills, especially with engineering and UX.
  • Familiarity with version control and collaboration tools (e.g., Perforce, Jira, Confluence).

Nice-To-Have Skills
  • Experience developing or tuning live-service systems, events, or seasonal content.
  • Exposure to analytics or telemetry workflows for player engagement and community health.
  • Experience supporting or extending proprietary tools and pipelines.
  • Hey Background in game engineering or scripting-heavy design roles.

Education & Experience
  • 5+ years of relevant professional experience in game or technical design.
  • At least one shipped title in a technical design capacity where they acted as a lead or principal for a feature, system, or tool
  • Experience collaborating on live or multiplayer projects preferred.
  • Comfortable working within embedded partner teams and proprietary toolsets.

What We Can Offer You
A Flexible Working EnvironmentAlmost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.
Benefits
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 20 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties

A Commitment to Diversity, Equity, and InclusionPipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.
By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!
Pipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.
Go to Pipeworks.com to see some of our continued efforts and our latest Diversity Report.
Studies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don't believe you meet every one of the qualifications above.