2

Remote Game Engine Programmer Jobs in Oregon (NOW HIRING)

Lead Systems Designer

OR ยท On-site +1

Works directly with Gameplay Programming counterparts to best leverage skills and creativity across ... Intermediateknowledge and experience with level editing tools and scripting (Unreal Engine, Unity ...

Senior Software Engineer, Promotions

OR ยท On-site +1

$122K - $161K/yr

... and launch promotions, games, and building tools to support our marketing and operations ... engine Own technical problems of the highest scope and complexity, drafting proposals and ...

Lead Mechanical Engineer - Gas Power Generation

OR ยท On-site +1

$121K - $176K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

Projects may include gas turbine facilities, reciprocating engine power plants, simple-cycle and ... Gym on site * And more! #LI - Remote $121,680.00 - $176,436.00 Individual Compensation to be ...

Lead Electrical Engineer - Gas Power Generation

OR ยท Remote

$159K - $166K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

Projects may include gas turbine facilities, reciprocating engine power plants, simple-cycle, and ... Gym on site * And more! #LI - Remote WHO ARE WE? With more than 115 years of construction ...

Senior UX/UI Design Lead

OR ยท On-site +1

... Game Design, Art, Engineering, Test, etc.) Expert ability to give constructive feedback, receive ... Engine REQUIRED Strong portfolio showcasing previous UX/UI design work in games

Revenue Operations Lead - 100% Remote

OR ยท On-site +1

$140K - $170K/yr

  • Life

  • Retirement

  • PTO

Outbound Engine - Build and continuously optimize TextExpander's outbound motion end-to-end ... including prompt engineering, agent design, and integrating LLMs into business workflows.

Technical Designer II - Social Systems

Eugene, OR ยท On-site +1

$92K - $110K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

This role can work fully remote, hybrid, or in-office. Day To Day Responsibilities * Plan, design ... Hey Background in game engineering or scripting-heavy design roles. Education & Experience * 5+ ...

Software Engineer, Backend (Platform)

OR ยท On-site +1

$198K - $295K/yr

  • Medical

  • PTO

... fundamental engine for all code execution, SQL querying, and data processing across the Hex ... Experience working in a remote-first team and strong communication skills in this context. This ...

Senior Data Engineer

OR ยท On-site +1

$105K - $143K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

We're a remote-first, work-anywhere, and "yes - you should make time for that adventure/vacation ... We are looking for a Senior Data Engineer to take ownership of this massive daily ingestion engine.

Showing results 21-40

Remote Game Engine Programmer information

What is a remote game engine programmer?

Remote Game Engine Programmers are software developers who design, build, and maintain the core technology that powers video games, such as graphics rendering, physics simulation, and input systems, while working from a location outside of a traditional office. They collaborate with other programmers, artists, and designers online to implement new features, optimize performance, and ensure compatibility across platforms. Their expertise is essential for creating smooth and engaging gameplay experiences, and remote positions allow them to contribute to projects for studios worldwide.

What are the key skills and qualifications needed to thrive as a remote game engine programmer?

To thrive as a Remote Game Engine Programmer, you need strong expertise in computer science, proficiency in C++ or C#, and experience with major game engines like Unity or Unreal Engine, often supported by a relevant degree. Familiarity with version control systems (such as Git), debugging tools, and performance profiling software is typically required. Excellent problem-solving skills, self-motivation, and clear communication are crucial for effective remote collaboration and troubleshooting. These skills ensure efficient development, maintain code quality, and enable seamless teamwork in a distributed environment.

How does a remote game engine programmer typically collaborate with other team members while working offsite?

Remote Game Engine Programmers often work closely with designers, artists, and other developers through online communication tools such as Slack, Jira, and version control systems like Git. Regular video meetings and code reviews are common to ensure alignment on project goals and to swiftly address technical challenges. Clear documentation and proactive communication are essential for smooth collaboration, especially when troubleshooting or integrating new features. Many studios also use shared repositories and continuous integration pipelines to streamline teamwork and maintain code quality.

What is the difference between Remote Game Engine Programmer vs Remote Gameplay Programmer?

AspectRemote Game Engine ProgrammerRemote Gameplay Programmer
Primary FocusDevelops and optimizes game engine systems and toolsCreates and implements gameplay features and mechanics
Required SkillsC++, graphics programming, engine architectureScripting, C++, gameplay systems
Work EnvironmentCollaborates with engine and tools teamsWorks closely with designers and artists
Industry UsageUsed across AAA and indie studios for core engine developmentApplied in game design and feature implementation

The main difference is that Remote Game Engine Programmers focus on building and maintaining the underlying game engine, while Remote Gameplay Programmers work on implementing gameplay features within that engine. Both roles require C++ skills, but their responsibilities and focus areas differ significantly.

What job categories do people searching Remote Game Engine Programmer jobs in Oregon look for?

The top searched job categories for Remote Game Engine Programmer jobs in Oregon are:

What cities in Oregon are hiring for Remote Game Engine Programmer jobs?

Cities in Oregon with the most Remote Game Engine Programmer job openings:

3D Environment Artist - Talent Pool (2026 Opportunities)

Liquid Development

Portland, OR โ€ข On-site, Remote

$26 - $38/hr

Contractor

Medical, Dental, Vision, Retirement

Re-posted 24 days ago


Job description

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.
Check Us Out On ArtStation:
https://www.artstation.com/liquiddevelopment
We're building our 2026 talent pool for exceptional 3D Environment Artists! By applying, you're not applying for a specific role today-instead, you're joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn't an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we'll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.
We are currently seeking 3D Environment Artists who is passionate about creating high quality, game-ready environments and eager to contribute to a team of experienced artists on a long-term project. You will be embedded in a collaborative, cross-functional team - working closely with Concept Art, Animation, Engineering, and other teams to create environments that are faithful to the project's visual direction and design intentions.
Within your first 90 days, you will:
  • Learn a proprietary engine quickly and work effectively inside its constraints.
  • Deliver a complete environment area (assets + assembly + materials) that matches concept and art direction.
  • Do it with minimal supervision, asking smart questions early, and communicating progress clearly.

Some of the cool stuff you'll be doing:
  • Collaborate with art leadership to understand and develop artistically consistent captivating worlds
  • Model, texture and integrate in-game environments based on concepts, 3D mock-ups and art direction specifications
  • Build and maintain modular environment kits, including materials and trim sheets
  • Contribute to the project's organization and optimization of both data and production pipelines
  • Track and fix bugs during production and post production

Requirements
What you'll bring to the table:
  • A strong portfolio with recent work showcasing a range of stylistically different pieces showcasing real-time environments, hero assets, or modular kits (**must submit to be considered**)
  • 5+ years of experience in video game production with a track record of shipped projects
  • Possess a strong grasp of composition, visual design, and color theory
  • Proficiency in industry standard 3D modeling, sculpting, and texturing software
  • Experience shipping environment art in multiple game engines.
  • Technical proficiency in game environment art workflows such as topology, UVs, and optimized meshes
  • Strong knowledge of game production pipelines
  • Strong proactive collaboration and communication skills

Bonus Points!
  • Experience with Unreal Engine 5.

This is a fully remote ongoing contract only position. At this time, this position is not available to California residents.
Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.
Benefits
What's in it for you?
If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:
  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in US only include:
    • Medical, Dental, Vision benefits
    • Voluntary Long-term / Short-term Disability
    • 401K w/ company match
  • Salary RANGE: $56K - $80K per year ($26/hr to $38/hr)

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
Note to Recruitment Agencies
Please be advised that Keywords Studios does not consider unsolicited resumes, or any form of contact initiated by unauthorized third parties, including recruitment or placement agencies, unless a pre-existing, valid agreement is in place. Any fees incurred by unauthorized third parties will not be compensated by Keywords Studios.
AI Notice
Keywords Studios is committed to fair and ethical hiring practices. We expect candidates to conduct themselves with honesty and to participate in all applications and interviews independently, presenting their own knowledge and experience. Candidates should refrain from using AI assistance or third-party tools or services that could influence, capture, or otherwise interfere with the authenticity of the assessment process.
E-Verify Notification
This Organization Participates in E-Verify
Esta Organizaciรณn Participa en E-Verify
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.
Role Information: EN
Studio: Liquid Development
Location: Americas, United States, Oregon
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote