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Remote Game Designer Jobs (NOW HIRING)

Join a fully remote game development team where technical creativity and problem-solving are at the heart of building exceptional gameplay experiences. As a Technical Designer, you will act as a ...

Technical Game Designer

Los Angeles, CA ยท Remote

$80K - $140K/yr

Technical Game Designer Remote - US and Canada only We are a small studio dedicated to crafting unique and high-quality interactive experiences, and we are looking for a talented designer-programmer ...

Technical Game Designer Remote - US and Canada only We are a small studio dedicated to crafting unique and high-quality interactive experiences, and we are looking for a talented designer-programmer ...

ABOUT THE ROLE We're building a brand-new, US-based, fully remote game studio developing new slot ... In this role, you'll work with an experienced Game Designer to create new slot game math models ...

Senior Mathematician

$108K - $123K/yr

ABOUT THE ROLE We're building a brand-new, US-based, fully remote game studio developing new slot ... In this role, you'll work with an experienced Game Designer to create new slot game math models ...

Associate Mathematician

$15 - $19.75/hr

ABOUT THE ROLE We're building a brand-new, US-based, fully remote game studio developing new slot ... In this role, you'll work with an experienced Game Designer to create new slot game math models ...

ABOUT THE ROLE We're building a brand-new, US-based, fully remote game studio developing new slot ... In this role, you'll work with an experienced Game Designer to create new slot game math models ...

ABOUT THE ROLE We're building a brand-new, US-based, fully remote game studio developing new slot ... Designer * Playtest and provide feedback on game math, mechanics, game flow, and visual ...

... game on teamLFG. You will work closely with the entire Design Team designing, crafting, and ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

ABOUT THE ROLE We're building a brand-new, US-based, fully remote game studio developing new slot ... Designer * Playtest and provide feedback on game math, mechanics, game flow, and visual ...

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

... remote * Massive networking opportunities with 500+ members of our community * Level up your skills * Make a big impact in the world * Have lots of fun partnering with passionate game developers

... remote * Massive networking opportunities with 500+ members of our community * Level up your skills * Make a big impact in the world * Have lots of fun partnering with passionate game developers

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Remote Game Designer information

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$47K

$156K

How much do remote game designer jobs pay per year?

As of Jul 22, 2026, the average yearly pay for remote game designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What are the typical daily responsibilities of a Remote Game Designer?

As a Remote Game Designer, your day might include brainstorming and developing gameplay concepts, creating detailed design documentation, collaborating with artists and developers through virtual meetings, and refining levels or features based on team feedback. You'll frequently use prototyping tools to experiment with mechanics and iterate on user experiences, while also playtesting and analyzing game data to improve balance and engagement. Remote designers often coordinate across time zones, so clear communication and regular progress updates are important parts of the workflow. This structure allows for a high degree of flexibility and creativity but also requires self-discipline and proactive teamwork.

What is a Remote Game Designer job?

A Remote Game Designer is responsible for creating and refining gameplay mechanics, level designs, storylines, and user experiences for video games while working from a remote location. They collaborate with developers, artists, and other team members using digital communication tools. Their role involves conceptualizing ideas, creating prototypes, and iterating on designs based on feedback to ensure engaging and balanced gameplay.

What are the key skills and qualifications needed to thrive in the Remote Game Designer position, and why are they important?

To thrive as a Remote Game Designer, you need expertise in game theory, level design, and storytelling, often supported by a degree in game design or a related field. Familiarity with industry-standard design tools like Unity, Unreal Engine, and Adobe Creative Suite is highly valuable, along with knowledge of prototyping and project management software. Strong collaboration, communication, and self-motivation are crucial soft skills for coordinating with distributed teams and meeting project goals. These abilities ensure you can effectively design engaging experiences, contribute to team success, and adapt in a dynamic, remote work environment.

More about Remote Game Designer jobs
What cities are hiring for Remote Game Designer jobs? Cities with the most Remote Game Designer job openings:
What are the most commonly searched types of Game Designer jobs? The most popular types of Game Designer jobs are:
What states have the most Remote Game Designer jobs? States with the most job openings for Remote Game Designer jobs include:
Infographic showing various Remote Game Designer job openings in the United States as of July 2026, with employment types broken down into 88% Full Time, 7% Part Time, 1% Temporary, and 4% Contract. Highlights an 88% Physical, 6% Hybrid, and 6% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.
Game Designer (NPC)

Game Designer (NPC)

Gearbox

Frisco, TX โ€ข Remote

$145K/yr

Other

This job post hasย expired today.ย Applications are no longer accepted.


Job description

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Who We Are

The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina's Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld.

The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

For more information, visit www.GearboxSoftware.com.

What We Are Looking For

Gearbox Software is seeking a game designer to join us in developing a first-person shooter. This role involves working in a team environment to design and implement new features and assets. This role will work closely with many departments to iterate and improve the game experience related to non-playable characters (NPCs) specifically.

Responsibilities

  • Feature Ownership: Build and pitch new ideas, taking those ideas all the way through the production pipeline to a shippable result.

  • Systems Iteration: Iterate existing game systems and create new ones based on project direction and feedback. Work closely with engineers, artists, and other designers to ensure features meet goals and ship on time.

  • NPC Development: Develop new NPC systems, coordinate cinematics between NPC and mission needs, and build/organize data assets related to NPCs.

  • Community & Feedback: Work closely with internal focus testing, community management, and other sources of player feedback to maintain and expand the online community surrounding the game.

Qualifications

  • FPS Expertise: Heavy investment in first-person shooters, both as a player and developer. A deep understanding of the marketplace, history, and customer expectations in the community.

  • Design Track Record: Proven track record of modern systems design and/or scripting experience. Portfolio should include videos, screenshots, or documentation of systems or scripting.

  • Industry Experience: Have shipped 1 or more AAA action titles in a game design role, with a preference towards Unreal technology, first-person shooters, and online games.

  • Soft Skills: Excellent documentation, communication, interpersonal, and organizational skills. Ability to maintain focus and self-motivation towards the current project goals.

  • Core Aptitude: Strong problem-solving skills and a keen attention to detail.

Nice-to-Haves

  • 3 or more years of game design experience, including at least 1 competitive multiplayer title.

  • Shipped games using Unreal Engine 4/5 technology.

  • Level design, mission design, or cinematic experience.

  • Experience working in small, rapid development environments.

  • Prior leadership experience.

Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain. As an equal opportunity employer, Gearbox Entertainment does not discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law.

Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities. If you need a reasonable accommodation at any point during the job application process, please contact us for more information.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

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