2

Remote Cg Lighting Artist Jobs (NOW HIRING)

Lighting Designer

Centerville, MN ยท On-site +1

$25 - $28/hr

Remote Eligible: may be eligible to work from home one day per week * Ministry/Department: Creative ... Arts * Team: Production WORK ENVIRONMENT / PHYSICAL DEMANDS * Regular moving about to accomplish ...

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Scene Layout and Lighting in Unity; * Creating Particle Effects; * Asset optimization for Mobile ...

Collaborate closely with Design, Technical Art, Lighting, and Engineering to ensure assets ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...

Staff Environment Artist

Seattle, WA ยท Remote

$150K - $170K/yr

This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high ... Own scene assembly, composition, lighting, and environmental storytelling * Collaborate closely ...

Great artistic sensibility and excellent eye for design, color, lighting, composition, and ... Active and passionate Sky player This position is available for remote work for candidates within ...

Principal Concept Artist

Madison, WI ยท On-site +1

$128K - $147K/yr

... open to remote work for those located in the United States and Canada. This role will work ... Deep understanding of form, structure, color, and lighting. * Ability to produce work ranging from ...

Principal Technical Artist, Games R&D - Tech Lab

OR ยท On-site +1

$126K - $151K/yr

... lighting for games Demonstrated experience building games for early, unfinished, or heavily ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...

... lighting for games * Demonstrated experience building games for early, unfinished, or heavily ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

... lighting for games * Demonstrated experience building games for early, unfinished, or heavily ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

next page

Showing results 1-20

Remote Cg Lighting Artist information

See salary details

$9

$24

$40

How much do remote cg lighting artist jobs pay per hour?

As of Jul 26, 2026, the average hourly pay for remote cg lighting artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote CG Lighting Artist, and why are they important?

To excel as a Remote CG Lighting Artist, you need a solid understanding of 3D lighting principles, color theory, and experience with industry-standard software such as Maya, Houdini, or Blender, often supported by a relevant degree or portfolio. Familiarity with rendering engines like Arnold, V-Ray, or Redshift, and proficiency in digital asset management systems are typically required. Strong communication, time management, and problem-solving abilities help you collaborate effectively and meet project deadlines while working remotely. These skills are crucial for producing visually compelling scenes that meet creative briefs and technical standards in a distributed team environment.

What are Remote CG Lighting Artists?

Remote CG Lighting Artists are digital artists who specialize in creating and applying lighting within computer-generated (CG) environments, typically for film, television, games, or advertising, while working from a remote location. Their work involves simulating realistic or stylized lighting to enhance the mood, depth, and visual appeal of 3D scenes. They collaborate closely with other artists and technical teams, often utilizing industry-standard software such as Maya, Houdini, or Blender. Remote CG Lighting Artists must have a strong understanding of light behavior, color theory, and rendering techniques to achieve the desired look and feel in a project.

How do Remote CG Lighting Artists typically collaborate with other team members during a production?

Remote CG Lighting Artists often work closely with supervisors, texture artists, compositors, and other members of the visual effects team. Collaboration is managed through regular video meetings, detailed feedback sessions, and shared project management tools to ensure consistency and alignment on creative direction. File sharing and version control platforms are used to keep assets organized and accessible. Clear communication and proactive updates are essential for staying integrated with the team, despite not being physically present in the studio.

What is the difference between Remote Cg Lighting Artist vs Remote 3D Modeler?

AspectRemote Cg Lighting ArtistRemote 3D Modeler
Required SkillsLighting techniques, shading, rendering, software like Maya, BlenderModeling, texturing, sculpting, software like ZBrush, Maya
Work EnvironmentVFX, animation, gaming, film industriesGame development, animation, product visualization
Common CertificationsPortfolio, proficiency in lighting softwarePortfolio, proficiency in modeling software

Both roles involve 3D content creation but focus on different aspects: lighting versus modeling. Remote Cg Lighting Artists specialize in lighting and shading to enhance visual realism, while Remote 3D Modelers focus on creating the 3D assets themselves. Understanding these differences helps in choosing the right career path or job search focus within the 3D industry.

More about Remote Cg Lighting Artist jobs
What cities are hiring for Remote Cg Lighting Artist jobs? Cities with the most Remote Cg Lighting Artist job openings:
What are the most commonly searched types of Cg Lighting Artist jobs? The most popular types of Cg Lighting Artist jobs are:
What states have the most Remote Cg Lighting Artist jobs? States with the most job openings for Remote Cg Lighting Artist jobs include:
Infographic showing various Remote Cg Lighting Artist job openings in the United States as of July 2026, with employment types broken down into 78% Full Time, 18% Part Time, 1% Temporary, and 3% Contract. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $51,263 per year, or $24.6 per hour.
Lighting Artist

Lighting Artist

Liquid Development

Portland, OR โ€ข Remote

$34 - $38/hr

Contractor

Medical, Dental, Vision, Retirement

Posted 13 days ago


Job description


Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.

Check Us Out On ArtStation:

https://www.artstation.com/liquiddevelopment

Interested in joining our team? As future projects await, we're on the lookout for exceptional talent to consider for upcoming roles. Take the initiative by submitting your application, and let's explore the possibilities together as our team grows.

We are currently seeking for lighting artists to join our team for a few upcoming projects! You are an experienced lighting artist who can take environments from start to finish while communicating effectively with other disciplines across all parts of the project. In return, you will be part of an experienced creative and supportive team working on various AAA titles!

Some of the cool stuff you'll be doing:

  • Artistic Lighting: Crafting, placing, and tweaking light sources to achieve the desired mood, tone, and atmosphere across a variety of environmental archetypes.
  • Technical Implementation: Setting up lighting rigs, managing light bakes, optimizing for performance, and handling volumetric lighting.
  • Collaboration: Working with level designers and environmental artists to guide players and highlight key areas, ensuring visual consistency.
  • Self-Management: The ability to identify your own project needs and effectively communicate those needs to your lead and managers.
  • Post-Processing: Applying color grading, bloom, and other screen-space effects to enhance the final look.
  • Performance Optimization: Ensuring high visual quality within the technical constraints of the target hardware.

Requirements

What you'll bring to the table:

  • A strong portfolio/demo reel with recent work showcasing proficiency in lighting for video games (**must submit to be considered**)
  • 2+ years of professional experience working as a Lighting Artist in the video game industry

Bonus Points!

  • Proprietary Engine Experience: Knowledge of lighting pipelines outside of Unreal Engine and Unity. (example: Frostbite)
  • Experience with Maya, Houdini and Unreal Engine

This is a fully remote ongoing contract only position. At this time, this position is not available to California residents.

Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.

Benefits

What's in it for you?

If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in US only include:
    • Medical, Dental, Vision benefits
    • Voluntary Long-term / Short-term Disability
    • 401K w/ company match
  • Salary RANGE: $70k to $80k per year ($34/hr to $38/hr)

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

Note to Recruitment Agencies

Please be advised that Keywords Studios does not consider unsolicited resumes, or any form of contact initiated by unauthorized third parties, including recruitment or placement agencies, unless a pre-existing, valid agreement is in place. Any fees incurred by unauthorized third parties will not be compensated by Keywords Studios.

AI Notice

Keywords Studios is committed to fair and ethical hiring practices. We expect candidates to conduct themselves with honesty and to participate in all applications and interviews independently, presenting their own knowledge and experience. Candidates should refrain from using AI assistance or third-party tools or services that could influence, capture, or otherwise interfere with the authenticity of the assessment process.

E-Verify Notification

This Organization Participates in E-Verify

Esta Organizacion Participa en E-Verify

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice athttps://www.keywordsstudios.com/en/applicant-privacy-notice.ย 

Role Information: EN
Studio: Liquid Development
Location: Americas, United States, Oregon
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote