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Full Time Cg Lighting Artist Jobs (NOW HIRING)

... CG) elements, matte paintings, visual effects, and digital enhancements. As the final stage of the ... Ensure continuity in lighting, shadows, reflections, perspective, and atmosphere to create ...

... CG) elements, matte paintings, visual effects, and digital enhancements. As the final stage of the ... Ensure continuity in lighting, shadows, reflections, perspective, and atmosphere to create ...

... CG) elements, matte paintings, visual effects, and digital enhancements. As the final stage of the ... Ensure continuity in lighting, shadows, reflections, perspective, and atmosphere to create ...

Position Summary We are seeking CG Experimental Artists to join our pioneering team creating ... Experience with creating and animating assets (terrains, layout, characters, control-rigs, lighting ...

Position Summary We are seeking CG Experimental Artists to join our pioneering team creating ... Experience with creating and animating assets (terrains, layout, characters, control-rigs, lighting ...

Position Summary We are seeking CG Experimental Artists to join our pioneering team creating ... Experience with creating and animating assets (terrains, layout, characters, control-rigs, lighting ...

Position Summary We are seeking CG Experimental Artists to join our pioneering team creating ... Experience with creating and animating assets (terrains, layout, characters, control-rigs, lighting ...

Position Summary We are seeking CG Experimental Artists to join our pioneering team creating ... Experience with creating and animating assets (terrains, layout, characters, control-rigs, lighting ...

Senior CG Generalist (Modeler)

New Orleans, LA · On-site

$66K - $85K/yr

It requires technical expertise, artistic sensibility, and a collaborative mindset. The Senior CG ... Replicate texture, lookdev, and lighting from live action plates onto our environments, vehicles ...

It requires technical expertise, artistic sensibility, and a collaborative mindset. The CG Modeler ... lighting. * Demonstrate a strong understanding of surface characteristics to create, adjust, and ...

Senior CG Generalist (Modeler)

New Orleans, LA · On-site

$66K - $85K/yr

It requires technical expertise, artistic sensibility, and a collaborative mindset. The Senior CG ... Replicate texture, lookdev, and lighting from live action plates onto our environments, vehicles ...

It requires technical expertise, artistic sensibility, and a collaborative mindset. The CG Modeler ... lighting. * Demonstrate a strong understanding of surface characteristics to create, adjust, and ...

Unreal Technical Artist

New Orleans, LA · On-site

$122K - $146K/yr

VFX Supervisor/Unreal Supervisor Employment Type: Full Time - This is an ONSITE POSITION in New ... This person will collaborate closely with the VFX Supervisor, Unreal Supervisor, CG artists, and TD ...

Technical Artist

Manhattan, NY · On-site

$139K - $166K/yr

Work with the CG Lead and Creative Director to design and build interactive experiences using ... Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in ...

Unreal Technical Artist

New Orleans, LA · On-site

$122K - $146K/yr

VFX Supervisor/Unreal Supervisor Employment Type: Full Time - This is an ONSITE POSITION in New ... Collaborate with the VFX Supervisor, Unreal Supervisor, CG artists, and TDs to develop technical ...

Technical Artist

Manhattan, NY

$139K - $166K/yr

Work with the CG Lead and Creative Director to design and build interactive experiences using ... Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in ...

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Full Time Cg Lighting Artist information

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How much do full time cg lighting artist jobs pay per hour?

As of Aug 26, 2026, the average hourly pay for full time cg lighting artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

What is the difference between Full Time Cg Lighting Artist vs Cg Lighting Artist?

AspectFull Time Cg Lighting ArtistCg Lighting Artist
Employment TypeFull-time, permanentPart-time, freelance, or contract
Work EnvironmentStudio or office setting with team collaborationRemote or project-based work
CredentialsTypically requires a degree in art, animation, or related fieldMay have similar credentials but often more flexible
Industry UsageCommon in game, film, and animation studiosUsed across various projects, including freelance work

Full Time Cg Lighting Artists are employed on a permanent basis within studios, working collaboratively in a studio environment, often with a focus on long-term projects. Cg Lighting Artists may work freelance or part-time, often remotely, and handle shorter-term or individual projects. The full-time role typically offers more stability and team integration, while the freelance role offers flexibility and diverse project experience.

What cities are hiring for Full Time Cg Lighting Artist jobs?

Cities with the most Full Time Cg Lighting Artist job openings:

What are the most commonly searched types of Cg Lighting Artist jobs?

The most popular types of Cg Lighting Artist jobs are:

What states have the most Full Time Cg Lighting Artist jobs?

States with the most job openings for Full Time Cg Lighting Artist jobs include:

Infographic showing various Full Time Cg Lighting Artist job openings in the United States as of August 2026, with employment types broken down into 85% Full Time, 14% Part Time, and 1% Contract. Highlights an 94% Physical, 2% Hybrid, and 4% Remote job distribution, with an average salary of $51,263 per year, or $24.6 per hour.

Lighting Artist / Technical Director - ILM San Francisco (Project Hire)

San Francisco, CA • On-site


The Walt Disney Company
Amusement, Gambling, and Recreation • 10K+ employees

7.8

Company rating: 7.8 out of 10

Based on 129 frontline employees who took The Breakroom Quiz

3rd of 52 rated entertainment

People enjoy working here

Good employer

Recommended by students


$103K - $132K/yr

Full-time

Re-posted 2 days ago


Job description

Job Posting Title:

Lighting Artist / Technical Director - ILM San Francisco (Project Hire)

Req ID:

10152348

Job Description:

Position Summary

ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If...? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.

We are seeking a Lighting Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.

The Lighting Artist is responsible for bringing the best out of our environments and to combine artistic talent and technical ability. You would be working closely with the Department Supervisor of Lighting and development/production teams on the design and implementation of lighting setups and lighting pipelines.

What You'll Do
  • Work with Art Directors, Lighting Leads and Concept Artwork to design lighting setups for environments, characters and interactive game assets.

  • Have a deep understanding of lightmap baking, dynamic lighting tools, image based specular lighting, indirect light probes, post-process volumes and real-time rendering

  • Work with environment, character and VFX artists in the lighting design to achieve the desired targets for aesthetics and performance through material shader and geometry work

  • Partner with level designers to animate via level blueprint or sequencer dynamic lighting or transitions

  • Actively participate in improving workflows, optimizations and best practices

  • Identify, triage, and fix bugs as required working with engineering and relevant departments

  • Take final project to a high degree of polish and optimization

What We're Looking For
  • 5+ years experience as a Lighting TD/Artist in AAA game development or animation/vfx/film

  • Strong aesthetic sense for lighting and color theory

  • Strong technical knowledge of current real time lighting tool sets including atmospheric effects, post processing, color grading and HDR IBL workflows

  • Able to effectively take direction and know what looks good and why

  • Experience with Unreal/Unity or equivalent game engine including dynamic and baked lighting workflows, physically-based rendering, and basic level blueprint scripting

  • Shaders: in-depth knowledge of real-time shader implementations, limitations of shaders in VR, strong knowledge of PBR pipelines, and subsurface shaders

  • Materials: experienced in the development, authoring & organization of efficient materials via the UE4 material editor

  • Fluency in working in Windows, JIRA, Perforce or equivalent OS, workload and data management tools

  • Excellent communication, organization and problem-solving skills and self-motivated

  • Bonus points for:

    • Strong traditional art, photography or film studies background

    • Proficient with profiling tools to examine & diagnosis performance issues related to lighting

    • Experience with one or more of the following: Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop, Nuke

    • Interest and capacity to work with proprietary toolsets

* A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications.

JoinILM

The hiring range for this position in San Francisco is $103,812 to $132,930 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

ILM San Francisco

Job Posting Primary Business:

ILM San Francisco

Primary Job Posting Category:

Lighting Entertainment - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

San Francisco, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-05-26

Walt Disney logo

About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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Pay

Benefits

Hours and flexibility

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