2

Full Time Cg Lighting Artist Jobs (NOW HIRING)

Technical Artist

Manhattan, NY

$139K - $166K/yr

Work with the CG Lead and Creative Director to design and build interactive experiences using ... Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in ...

Lead 3D Tracking Artist

New Orleans, LA · On-site

$122K - $146K/yr

VFX Supervisor and CG Supervisor Employment Type: Full Time Why join Swaybox Studios? Swaybox ... Lighting, and Compositing. * Create accurate rotomation of CG character rigs to match puppet and ...

The Unreal Artist (Generalist) will focus on the creation and execution of CG replacements and set extensions, working across layout, texturing, material creation, look development, lighting, and ...

The Unreal Artist (Generalist) will focus on the creation and execution of CG replacements and set extensions, working across layout, texturing, material creation, look development, lighting, and ...

Oversees all lighting requirements for all events for the center. This includes developing ... Arts Center This is an in-person position. Benefits Overview For full-time staff employees, Indiana ...

This position is full-time in-office. Candidates must reside within Dallas TX or have a reasonable ... Additional experience with writing CG/VFX pipeline tools and Python scripting is a plus

Lighting Designer

Centerville, MN · On-site +1

$25 - $28/hr

Employment Classification: Full Time * Regular/Temporary: Regular * Workdays: Wednesday-Sunday ... Creative Arts * Team: Production WORK ENVIRONMENT / PHYSICAL DEMANDS * Regular moving about to ...

Lighting Designer

Centerville, MN · On-site

$25 - $28/hr

Employment Classification: Full Time * Regular/Temporary: Regular * Workdays: Wednesday-Sunday ... Creative Arts * Team: Production WORK ENVIRONMENT / PHYSICAL DEMANDS * Regular moving about to ...

Compositing Supervisor

New Orleans, LA · On-site

$16.50 - $22.75/hr

... artist support. * On-the-box compositing of complex shots (live action and CG); utilizing ... Understanding of lighting workflows. * Experience in Python scripting for Nuke or batch automation ...

This year-round, full-time role leads the execution of hangs, focuses, strikes, and show calls ... By aligning artistic vision with practical production execution, the Lighting Supervisor helps ...

Lighting Supervisor

Boston, MA · On-site

$50K - $66K/yr

This year-round, full-time role leads the execution of hangs, focuses, strikes, and show calls ... By aligning artistic vision with practical production execution, the Lighting Supervisor helps ...

Showing results 21-40

Full Time Cg Lighting Artist information

See salary details

$9

$24

$40

How much do full time cg lighting artist jobs pay per hour?

As of Sep 6, 2026, the average hourly pay for full time cg lighting artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

What is the difference between Full Time Cg Lighting Artist vs Cg Lighting Artist?

AspectFull Time Cg Lighting ArtistCg Lighting Artist
Employment TypeFull-time, permanentPart-time, freelance, or contract
Work EnvironmentStudio or office setting with team collaborationRemote or project-based work
CredentialsTypically requires a degree in art, animation, or related fieldMay have similar credentials but often more flexible
Industry UsageCommon in game, film, and animation studiosUsed across various projects, including freelance work

Full Time Cg Lighting Artists are employed on a permanent basis within studios, working collaboratively in a studio environment, often with a focus on long-term projects. Cg Lighting Artists may work freelance or part-time, often remotely, and handle shorter-term or individual projects. The full-time role typically offers more stability and team integration, while the freelance role offers flexibility and diverse project experience.

What cities are hiring for Full Time Cg Lighting Artist jobs?

Cities with the most Full Time Cg Lighting Artist job openings:

What are the most commonly searched types of Cg Lighting Artist jobs?

The most popular types of Cg Lighting Artist jobs are:

What states have the most Full Time Cg Lighting Artist jobs?

States with the most job openings for Full Time Cg Lighting Artist jobs include:

Infographic showing various Full Time Cg Lighting Artist job openings in the United States as of August 2026, with employment types broken down into 85% Full Time, 14% Part Time, and 1% Contract. Highlights an 94% Physical, 2% Hybrid, and 4% Remote job distribution, with an average salary of $51,263 per year, or $24.6 per hour.

$139K - $166K/yr

Full-time

Re-posted 26 days ago


Job description

Company Description

The Mill has been creating world-class visual effects built on creative excellence and cutting-edge technologies for over twenty-eight years. We believe in creating work that touches people emotionally, that becomes popular culture and that people love, talk about and want to share. We believe in great ideas beautifully told.

Job Description

The Mill is looking for an accomplished Technical Artist with UE4 Blueprints development skills. The ideal candidate will have a thorough understanding of art and animation pipelines in general and of the content creation pipeline and Blueprints system in Unreal. A high level of technical knowledge combined with strong creative and visual instincts is critical. The Technical Artist will assist teams of artists in tackling projects and be equipped to provide support on complicated technical issues within Unreal.

Qualifications

Role Responsibilities:

  • Work with the CG Lead and Creative Director to design and build interactive experiences using Unreal
  • Experience/Gameplay Creation - Create interaction and functionality using Unreal's Blueprints system
  • Material Creation - Design complex materials in Unreal and instruct artists on best practices for material creation
  • Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in lighting best practices
  • Optimisation - Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices
  • Collaborate with other developers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases

Technical Requirements:

  • Extensive experience working with Unreal Engine
  • Advanced experience of Unreal's Blueprints system
  • Advanced experience with Maya (3dsMax considered)
  • Comfortable in a range of content creation software including Photoshop, Zbrush/Mudbox, Allegorithmic Substance Designer/Painter

Beneficial Additional Skills (not essential to the role but would help differentiate candidates):

  • Experience with VR/AR authoring in Unreal
  • Maya Rigging experience
  • Shader programming experience
  • Scripting skills with MEL, Python, C#, Javascript and C++
Additional Information

All your information will be kept confidential according to EEO guidelines.