2

Remote Backend Game Developer Jobs in Minnesota (NOW HIRING)

Power Studies Engineer

Eden Prairie, MN ยท On-site +1

$90K - $120K/yr

Rooted in Respect, Integrity, and Humility, we're on a mission to make every project a game-changer ... Eden Prairie, MN | Hybrid | Remote Schedule: Full-Time Salary: $90,000 - $120,000 (based on ...

Rooted in Respect, Integrity, and Humility, we're on a mission to make every project a game-changer ... Eden Prairie, MN | Hybrid | Remote Schedule: Full-Time Salary: $85,000 - $120,000 (based on ...

Structural Engineer

Eden Prairie, MN ยท On-site +1

$75K - $100K/yr

Rooted in Respect, Integrity, and Humility, we're on a mission to make every project a game-changer ... Certification Bonus * Hybrid / Remote Culture These benefits not only enhance the overall ...

Rooted in Respect, Integrity, and Humility, we're on a mission to make every project a game-changer ... Eden Prairie, MN | Hybrid | Remote Salary: $105,000 - $160,000 (based on experience) EVS is seeking ...

Showing results 21-40

Remote Backend Game Developer information

What is a remote backend game developer?

A Remote Backend Game Developer is a software engineer who works from a remote location to design, build, and maintain the server-side components of video games. They are responsible for creating scalable systems that handle game logic, player data, multiplayer features, and real-time communication. These developers collaborate with frontend developers, game designers, and other team members to ensure seamless gameplay experiences for users around the world. Their work often involves programming in languages such as Java, Python, C#, or Node.js, and managing cloud infrastructures.

What are the key skills and qualifications needed to thrive as a remote backend game developer?

To thrive as a Remote Backend Game Developer, you need strong programming skills in languages like Java, C#, or Python, along with experience in server-side architecture and database management. Familiarity with cloud platforms (such as AWS or Azure), game server frameworks, and version control systems like Git is typically required. Excellent problem-solving, teamwork, and clear communication are vital soft skills for effective remote collaboration and troubleshooting. These abilities ensure reliable, scalable game infrastructure and smooth integration with front-end systems, essential for delivering high-quality multiplayer gaming experiences.

What are the typical collaboration methods for remote backend game developers working with cross-functional teams?

Remote backend game developers frequently collaborate with frontend developers, game designers, and QA teams through a mix of communication tools such as Slack, Jira, and version control platforms like Git. Regular video meetings and code reviews are common to ensure alignment on project goals, address technical challenges, and maintain code quality. Clear documentation and proactive communication are key to overcoming distance and time zone barriers, fostering a productive team environment and smooth project workflow.

What is the difference between Remote Backend Game Developer vs Remote Frontend Game Developer?

AspectRemote Backend Game DeveloperRemote Frontend Game Developer
Required SkillsServer-side programming, database management, API developmentUI/UX design, client-side scripting, visual integration
Work EnvironmentCollaborates with server teams, cloud services, and databasesWorks closely with designers, artists, and client-side frameworks
Common Industry UsageDevelops game logic, multiplayer features, and data managementCreates user interfaces, menus, and visual elements

Remote Backend Game Developers focus on server-side systems, multiplayer functionality, and data management, while Remote Frontend Game Developers handle the visual and interactive aspects of games. Both roles are essential in game development, often working together remotely to deliver seamless gaming experiences.

What are popular job titles related to Remote Backend Game Developer jobs in Minnesota?

For Remote Backend Game Developer jobs in Minnesota, the most frequently searched job titles are:

What cities in Minnesota are hiring for Remote Backend Game Developer jobs?

Cities in Minnesota with the most Remote Backend Game Developer job openings:

Electronic Design Automation (EDA) Engineer

skywater

Minneapolis, MN โ€ข On-site, Remote

Full-time

Re-posted 11 days ago


Job description

ย 
Position Summary:ย 
The Electronic Design Automation (EDA) Engineer will collaborate effectively with cross-functional teams providing design enablement collateral for semiconductor integrated circuit (IC) technologies in addition to providing broad design application support. The EDA engineer will be a significant technical contributor to a broad array of IC development projects, focused on Process Design Kit (PDK) development and release.ย  The ideal candidate will have strong skills in physical verification, Calibre SVRF, LVS, and PEX as well as other semiconductor EDA tools and methodologies. This is a full-time permanent position ideally based in the Minneapolis, Minnesota area, though consideration will be given to remote location.ย 
ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย 

Major Area of Accountability:

  • Development,verification, and release of PDK and IP collateral using industry-standard EDA tools.
  • Technical liaison activities between internal teams, design houses, customers, and foundries to ensure successful development, tape-out, and manufacture of customer ICs.
  • Technical support for customers using SkyWater PDKs and IP collateral.
  • Development and enhancement of LVS and PEX extraction decks and design flows.
  • Creation of test cases for verification and validation of LVS and PEX flows.
  • Enablement and improvement of front to back-end IC design flows and manufacturing through PDK development, analysis, validation, and release.
  • Working closely with design, layout, and process engineers to understand and incorporate semiconductor technology requirements into circuit element models and PDKs.

The job also requires performing other duties as assigned. Percentages of time spent on job duties are estimates and may vary for each position.

Required Qualifications:

Education: BS or MS in Electrical Engineering or related field.

Required Experience and Skills:

  • 10 years of experience in PDK / EDA development and support.
  • Strong understanding of IC technology stack.
  • Experience setting up, testing and supporting LVS and parasitic extraction tools such as Mentor Calibre, Cadence PVS / Quantus, or Synopsys StarRC.
  • Strong understanding of the IP design flow and its requirements, both analog and digital.
  • Fluent in written and spoken English, with excellent technical writing and verbal communication skills.

U.S. Person Required: This position requires compliance with the International Traffic in Arms Regulations (ITAR). All accepted applicants must be U.S. Persons. ITAR defines a U.S. Person as U.S. citizen, U.S. Permanent Resident, Political Asylee, or Refugee.

Preferred Qualifications:

  • Experience directly working with internal and external customers.
  • Experience with 3D IC, interposers , more than Moore technologies.
  • Knowledge and experience with other tools in the IC design flow, spice simulation.
  • Familiarity with parasitic extraction tools such as Mentor Calibre xRC, Cadence Quantus, or Synopsys StarRC.
  • Experience in IP project and/or library management.
  • Familiarity with Tcl and other scripting languages.
  • Proficiency in use of Cadence, Synopsys, or Mentor Graphics EDA software and scripting tasks within.
  • Proficiency in Linux environment including scripting (Python, etc).
  • Proficient with MS Office and Unix/Linux platforms.

#sw1