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Unity 3D Game Developer Jobs in Minnesota (NOW HIRING)

Senior 3D Gameplay Artist

Finland, MN ยท On-site

$119K - $136K/yr

Homa is a global mobile game developer and publisher creating games people love. We partner with ... Iterate directly in Unity: prefabs, colliders, animator state machines, and enough technical range ...

... game engine like Playcanvas, Godot, or Unity. 2+ years' experience modeling in a 3D modeling ... program like Maya, Modo, or 3DS Max. Retopology and baking Texture and vector editing with Adobe ...

3D Specialist

Medina, MN ยท On-site +1

Bring your 3D modeling skills to a collaborative team building detailed, efficient product assets ... Experience using a game engine such as Playcanvas, Godot, or Unity * Proficiency with Adobe ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Senior 3D Software Engineer

Eagan, MN ยท On-site +1

$106K - $145K/yr

Senior Software Engineer(Solventum) 3M Health Care is now Solventum At Solventum, we enable better ... game-changing innovations at the intersection of health, material and data science that change ...

Senior 3D Software Engineer

Eagan, MN ยท On-site +1

$106K - $145K/yr

Senior Software Engineer(Solventum) 3M Health Care is now Solventum At Solventum, we enable better ... game-changing innovations at the intersection of health, material and data science that change ...

Civil Engineer - Entry Level

Minnetonka, MN ยท On-site

$70K - $73K/yr

Rooted in Respect, Integrity, and Humility, we're on a mission to make every project a game-changer ... You'll gain hands-on experience with AutoCAD Civil 3D, collaborate with senior engineers, and take ...

Senior Civil Engineer

Eden Prairie, MN ยท On-site

$115K - $160K/yr

Rooted in Respect, Integrity, and Humility, we're on a mission to make every project a game-changer ... Expert-level proficiency in AutoCAD Civil 3D, including grading, drainage, and site layout design.

$50/hr

... in movie , game , and music creation, as well as technologies for the ethical operations of ... The generation and editing of video, sound, and 3D visual geometry (including 3D human motion)

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Unity 3D Game Developer information

What does a Unity 3D game developer do?

A Unity 3D Game Developer designs, develops, and deploys interactive 3D games and applications using the Unity engine. They write code, create or integrate assets, optimize performance, and collaborate with artists and designers to bring game concepts to life. Unity developers often work on gameplay mechanics, user interfaces, and debugging, ensuring a smooth and engaging user experience.

What are the key skills and qualifications needed to thrive as a Unity 3D game developer, and why are they important?

To thrive as a Unity 3D Game Developer, you need strong programming skills (especially in C#), experience with 3D game design principles, and a solid understanding of the Unity engine. Familiarity with version control systems like Git, asset management tools, and Unity certifications can give you a technical edge. Creativity, problem-solving, and effective teamwork are vital soft skills for turning ideas into engaging gameplay experiences. These abilities are essential for building high-quality, immersive games while collaborating efficiently within multidisciplinary teams.

What are some common challenges Unity 3D game developers face when collaborating with designers and artists?

Unity 3D Game Developers often work closely with designers and artists to bring game concepts to life. One common challenge is ensuring that technical limitations are clearly communicated, so creative visions remain achievable within project constraints. Developers may also need to optimize assets for performance and troubleshoot issues that arise from the integration of art and code. Effective communication and a willingness to iterate are key to overcoming these challenges and producing a cohesive, polished final product.

What is the difference between Unity 3D Game Developer vs Unreal Engine Developer?

AspectUnity 3D Game DeveloperUnreal Engine Developer
Primary EngineUnityUnreal Engine
Common CertificationsUnity Certified DeveloperUnreal Certified Developer
Work EnvironmentMobile, indie, and casual gamesHigh-end AAA and immersive experiences
Industry UsageGame studios, AR/VR, mobile appsAAA games, film, visualization

Both Unity 3D Game Developers and Unreal Engine Developers create interactive 3D content, but they often differ in engine preference, target platforms, and project scope. Unity developers typically focus on mobile and indie games, while Unreal developers are more involved in high-end AAA titles and immersive experiences. Your choice depends on the project requirements and your expertise with each engine.

What are popular job titles related to Unity 3D Game Developer jobs in Minnesota?

For Unity 3D Game Developer jobs in Minnesota, the most frequently searched job titles are:

What job categories do people searching Unity 3D Game Developer jobs in Minnesota look for?

The top searched job categories for Unity 3D Game Developer jobs in Minnesota are:

Infographic showing various Unity 3D Game Developer job openings in Minnesota as of September 2026, with employment types broken down into 2% Internship, 62% Full Time, 18% Part Time, 1% Temporary, and 17% Contract. Highlights an 89% Physical, 1% Hybrid, and 10% Remote job distribution.

Senior 3D Gameplay Artist

Finland, MN โ€ข On-site

$119K - $136K/yr

Other

Posted 8 days ago


Key responsibilities

  • Own the visual and motion game feel of gameplay mechanics from greybox to final sign-off.

  • Animate gameplay objects by hand, including idle, activation, interaction feedback, and state transitions.

  • Build VFX and shaders to communicate impact, feedback, and state changes clearly.


Job description

Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line.

With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find productโ€“market fit fast and scale mass-market games into lasting experiences players enjoy for years.

This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles.

What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world's best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor.

Since the start, we've raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who've built and backed the games and platforms we admire, now supporting our drive to create the next ones.

At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment.

As a Senior 3D Gameplay Artist (Animation & VFX), you'll play a key role in owning the visual and motion game feel of our gameplay mechanics, from greybox to shipped asset, so that objects read as fun before a player ever touches them. You'll work directly with art direction, game design, and gameplay engineers on All in Hole, a top-50 grossing title, on the elements players interact with most. Your main responsibilities will include:

  • Own game feel end to end: take a mechanic from greybox and UX blockout through animation, VFX, and final sign-off
  • Animate gameplay objects by hand: idle, activation, interaction feedback, and state transitions, with real command of timing, weight, anticipation, and follow-through
  • Build VFX and shaders that land the hit: impact, feedback, and state change that communicate clearly without drowning the read of the object
  • Translate concept into 3D without losing its soul: match the intent, elevate the charm, and challenge the concept early when the gameplay asks for something different
  • Iterate directly in Unity: prefabs, colliders, animator state machines, and enough technical range to test your own ideas in minutes rather than hand them off

This is a great opportunity to own the craft that players remember most, on a game already in the global top 50, with no one ahead of you in the queue โ€” the person in this seat sets the bar for how gameplay objects look, move, and feel.

Requirements

We are looking for someone with around +5 years of experience building 3D core gameplay animations in mobile games, and the humility, curiosity, ambition, and drive to make an impact fast. You're a great fit if you have:

  • 3D animation craft: hand-keyed work that gives personality and weight to objects that aren't characters, grounded in animation fundamentals rather than tooling
  • Strong VFX skills: particle systems and impact effects timed to reinforce readability, not decorate it
  • A core gameplay brain: you're a gamer, you read design intent off a prototype, and you can hold a real conversation with designers about why a mechanic is or isn't fun
  • Working fluency in Unity: blockouts, prefabs, animator and state machines, and the technical range to unblock yourself
  • Genuine shader ability: you can write and debug your own, not just wire up existing ones
  • Fidelity to concept: you hit the intent of a concept closely while making it better through the 3D pipeline
  • Clear visual communication: storyboards and blockouts that get every stakeholder seeing the same outcome before work starts
  • Autonomy and initiative: you hold a quality bar without it being checked for you, and you bring the unrequested improvement alongside the requested one
Bonus points if you:
  • Can concept the idea yourself and push it forward
  • Have worked with physics-based gameplay
  • Have mentored or reviewed other artists' work

We value diverse perspectives and backgrounds, and we're more interested in your potential and passion than a perfect match to our checklist.

Our Culture

At Homa, we prioritize talent, energy, and determination over traditional credentials. We're building a global community of brilliant, driven people who think boldly, act with pragmatism, move fast, and push boundaries. We believe true innovation comes from diverse perspectives, deep collaboration, and curiosity without limits. Our culture is grounded in four core values:

  • Humility: We recognise that we are always learning, we can always improve and grow โ€” we stay grounded in a clear view of ourselves.
  • Curiosity: We continuously seek the "why" behind the "what" โ€” we explore with purpose and practicality.
  • Focus: Our curiosity takes us deeper, not wider โ€” we obsess over the details and let pragmatism guide our attention.
  • Ambition: We strive for the best โ€” we don't settle for "good enough" โ€” we use common sense to reach higher.
Benefits

Building great games starts with building a great place to work. Here's what you can expect:

  • Comprehensive Benefits: Depending on your location, you'll enjoy a range of perks such as insurance, meal vouchers, public transport, gym memberships, and more.
  • Paris HQ Access: Enjoy a desk at our private office in a well-located WeWork building that will give you access to WeWork perks like rooftop view and designed coworking spaces.
  • Coworking Access: You will have access to WeWork spaces throughout Europe, along with all their perks and professional office environments.
  • Global Team: Collaborate in English with top-tier talent from 35+ countries, spanning Europe, the UK, the US, and more. Diversity fuels our creativity and innovation.
  • Team Gatherings: We value time together beyond the screen. Join us for occasional team gatherings, off-site retreats (Workations as we name them) to connect, recharge, and celebrate.
  • Performance Reviews: We're committed to your growth. Every six months, we reflect on your progress, recognize your achievements, and align on clear development goals.
  • Equipment Support: From day one, we'll provide everything you need to do your best work, including a home office setup allowance if you're working remotely.
Where We Hire

Our HQ in Paris is a vibrant hub of creativity, collaboration, and connection. From rooftop lunches and coffee chats to after-work apรฉros and community events, we've designed a space people genuinely enjoy โ€” all within a cosy WeWork filled with good energy (and snacks).

We also have incredible team members across Europe โ€” from Spain and Turkey to Germany, North Macedonia, Poland, the UK, and more. Whether you're working from a sunny WeWork in Barcelona or your home setup in Warsaw, you're fully part of our culture. To keep collaboration smooth, we primarily hire within European time zones (UTC to UTC+3). If you're based there โ€” or planning to be โ€” we'd love to hear from you!

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