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Remote Graduate Game Developer Jobs in Minnesota

Minnetonka, MN | Hybrid | Remote Schedule: Full-Time Salary Range: $80,000 - $125,000 At EVS, we're ... This role is ideal for a recent graduate or early-career engineer eager to develop a strong ...

Power Studies Engineer

Eden Prairie, MN · On-site +1

$90K - $120K/yr

Rooted in Respect, Integrity, and Humility, we're on a mission to make every project a game-changer ... Eden Prairie, MN | Hybrid | Remote Schedule: Full-Time Salary: $90,000 - $120,000 (based on ...

Rooted in Respect, Integrity, and Humility, we're on a mission to make every project a game-changer ... Eden Prairie, MN | Hybrid | Remote Schedule: Full-Time Salary: $85,000 - $120,000 (based on ...

Structural Engineer

Eden Prairie, MN · On-site +1

$75K - $100K/yr

Rooted in Respect, Integrity, and Humility, we're on a mission to make every project a game-changer ... Certification Bonus * Hybrid / Remote Culture These benefits not only enhance the overall ...

Rooted in Respect, Integrity, and Humility, we're on a mission to make every project a game-changer ... Eden Prairie, MN | Hybrid | Remote Salary: $105,000 - $160,000 (based on experience) EVS is seeking ...

Civil Engineer

Eden Prairie, MN · On-site +1

$75K - $110K/yr

Rooted in Respect, Integrity, and Humility, we're on a mission to make every project a game-changer ... Eden Prairie, MN | Hybrid | Remote Schedule: Full-Time Salary: $75,000 - $110,000 (based on ...

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Remote Graduate Game Developer information

What is a remote graduate game developer?

A Remote Graduate Game Developer is an entry-level professional who has recently completed a degree in game development or a related field and works from a remote location, rather than in a traditional office setting. They assist in designing, coding, and testing video games under the supervision of more experienced developers. This role allows graduates to gain industry experience, collaborate with distributed teams, and contribute to various stages of game production while working from home or another remote environment.

What are the key skills and qualifications needed to thrive as a remote graduate game developer?

To thrive as a Remote Graduate Game Developer, you need a solid understanding of programming languages (such as C++ or C#), game design principles, and a relevant degree or portfolio showcasing your work. Familiarity with industry-standard game engines like Unity or Unreal Engine, version control systems (e.g., Git), and possibly Agile development methodologies is typically required. Strong problem-solving skills, effective communication, and the ability to collaborate remotely distinguish top candidates. These skills ensure you can contribute to complex projects, adapt to evolving technologies, and succeed in a distributed team environment.

What are some common challenges faced by remote graduate game developers, and how can they be overcome?

Remote Graduate Game Developers often face challenges such as staying motivated without in-person supervision, communicating effectively with distributed teams, and quickly adapting to new tools or workflows. To overcome these challenges, it's important to establish a regular work routine, actively participate in team meetings, and seek feedback frequently. Utilizing collaboration platforms, maintaining clear documentation, and reaching out for mentorship can also help new developers thrive in a remote setting.

What are popular job titles related to Remote Graduate Game Developer jobs in Minnesota?

For Remote Graduate Game Developer jobs in Minnesota, the most frequently searched job titles are:

What job categories do people searching Remote Graduate Game Developer jobs in Minnesota look for?

The top searched job categories for Remote Graduate Game Developer jobs in Minnesota are:

What cities in Minnesota are hiring for Remote Graduate Game Developer jobs?

Cities in Minnesota with the most Remote Graduate Game Developer job openings:

Senior Gameplay Programmer (CONTRACT)

Sony Interactive Entertainment (SIE)

Afton, MN • On-site, Remote

$82.74 - $100/hr

Contractor

Medical, Dental, Vision

Posted 8 days ago


Job description

This is a 12 month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.

Insomniac is looking for a Senior Gameplay Programmer (Contract). In this role you'll collaborate closely with our content teams as we design, implement and maintain industry leading experiences, with a heavy focus on enemy, boss and ally behaviors. A Senior Gameplay Programmer anticipates design needs and player expectations and leverages their experience to provide feedback on code quality, user experience, and performance throughout the course of development. We value ownership, technical expertise, initiative, and effective communication.

At Insomniac, we've embraced a digital-first culture, and support in-office, remote and hybrid working arrangements. We're passionate about creating robust, scalable systems for AAA games and delivering outstanding new player experiences while fostering employee well-being!

Essential duties and responsibilities include the following:

  • Collaborate across teams to drive player experience and feature quality with a focus on Enemy<>Player interactions
  • Act as a subject matter expert on our enemy and boss teams, providing mentorship/assistance to more junior staff through code reviews and participation in relevant special interest groups
  • Create features and systems that can work flexibly and dynamically across diverse environments and situations
  • Architect and implement systems that are as simple as possible without compromising scalability and extensibility
  • Accurately estimate assigned work, contribute to efforts to ensure work is in scope, and proactively update team on task status
  • Understand complex existing systems and how they interact. Expand or create new systems as needed to deliver on the promise of our features
  • Work across teams to understand how our internal customers use the tools and systems that we develop to deliver great gameplay experiences
  • Drive new feature and architecture development within enemy behavior systems

Skills you should bring to this role:

  • Prior experience owning and delivering features in the areas of enemy, boss, or ally behaviors
  • Extensive C++ skills
  • Knowledge of memory management, performance optimization, systems interfaces, and other programming principles and best practices.
  • Knowledge of mathematical concepts, particularly 3D math and visualization using linear algebra
  • An eye for player-centered design
  • Ability and willingness to articulate strengths and weaknesses of proposed features, and to advocate for alternatives

At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click hereto learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$82.74-$100 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.