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Contract Unity Game Developer Jobs in Minnesota (NOW HIRING)

Senior 3D Gameplay Artist

Finland, MN ยท On-site

$60 - $80/hr

Homa is a global mobile game developer and publisher creating games people love. We partner with ... Iterate directly in Unity: prefabs, colliders, animator state machines, and enough technical range ...

Video Game Design Tutor

Saint Paul, MN ยท Remote

$18 - $40/hr

... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

Video Game Design Tutor

Edina, MN ยท Remote

$18 - $40/hr

... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

Video Game Design Tutor

Minneapolis, MN ยท Remote

$18 - $40/hr

... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

Contract Length: 12 months + potential to extend TOP SKILLS/REQUIREMENTS: Highly organized ... game engine like Playcanvas, Godot, or Unity. 2+ years' experience modeling in a 3D modeling ...

Maintenance Engineer

Fridley, MN ยท On-site

$80 - $100/hr

Day (United States of America) Shift Length: 8 hour shift Hours Per Week: 40 Union Contract: L70-1-Unity Engineers-EUY Weekend Rotation: Occasional Job Summary: Maintain our highly rated facilities ...

Maintenance Engineer

Fridley, MN ยท On-site

$44.29/hr

Day (United States of America) Shift Length: 8 hour shift Hours Per Week: 40 Union Contract: L70-1-Unity Engineers-EUY Weekend Rotation: Occasional Job Summary: Maintain our highly rated facilities ...

Senior Databricks

Chanhassen, MN ยท On-site

$124K - $164K/yr

Senior Databricks Analytics Engineer Contract-(3-6 months) Hybrid - Chanhassen, MN (Local Preferred ... Unity Catalog * dbt * Microsoft Fabric * Power BI Semantic Models * Unstructured Data Ingestion

Senior Data Engineer

Minneapolis, MN ยท On-site

$150 - $200/hr

Partner across teams: work with upstream producers on source changes and contracts, with downstream ... Glue Data Catalog, Unity Catalog) and a governance/discovery catalog (e.g. Atlan, Alation, Collibra)

New

Systems Engineer

Virginia, MN ยท On-site

$100 - $125/hr

... Dell Unity, Dell Avamar, Hyper-V, Microsoft SQL Server, Azure DevOps, Ivanti, Microsoft Service ... contract requirements. Perks of Working for Us (Benefits) Medical Coverage * Traditional - PPO Open ...

Maintenance Engineer

Hastings, MN ยท On-site

$42.59/hr

Day (United States of America) Shift Length: 8 hour shift Hours Per Week: 0 Union Contract: L70-6 ... United, Mercy, or Unity campus, 2nd Class B License must be obtained within 15 months of employment

Maintenance Engineer

Saint Paul, MN ยท On-site

$44.29/hr

... Week: 40 Union Contract: L70-1-United Engineers-EUH Weekend Rotation: Every Other Job Summary ... United, Mercy, or Unity campus, 2nd Class B License must be obtained within 15 months of employment

Maintenance Engineer

Saint Paul, MN ยท On-site

$42.59/hr

Day (United States of America) Shift Length: 8 hour shift Hours Per Week: 0 Union Contract: L70-6 ... United, Mercy, or Unity campus, 2nd Class B License must be obtained within 15 months of employment

Maintenance Engineer

Saint Paul, MN ยท On-site

$44.29/hr

... Week: 40 Union Contract: L70-1-United Engineers-EUH Weekend Rotation: Every Other Job Summary ... United, Mercy, or Unity campus, 2nd Class B License must be obtained within 15 months of employment

Maintenance Engineer

Minneapolis, MN ยท On-site

$44.29/hr

... Contract: L70-1-Abbott Northwestern Engineers-EAN Weekend Rotation: Every Weekend Job Summary ... United, Mercy, or Unity campus, 2nd Class B License must be obtained within 15 months of employment

$44.29/hr

... Contract: L70-1-Abbott Northwestern Engineers-EAN Weekend Rotation: Every Weekend Job Summary ... United, Mercy, or Unity campus, 2nd Class B License must be obtained within 15 months of employment

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Contract Unity Game Developer information

What is a contract Unity game developer?

Contract Unity Game Developers are professionals hired on a temporary or project basis to design, develop, and implement games or interactive experiences using the Unity engine. They work with studios or clients to create gameplay mechanics, visual elements, and software architecture, often collaborating with artists and designers. Unlike full-time employees, contract developers typically work on specific projects or for a set duration, providing flexibility for both the developer and the employer.

What skills and qualifications are needed to thrive as a contract Unity game developer?

To thrive as a Contract Unity Game Developer, you need strong proficiency in C#, Unity engine workflows, and experience developing and deploying games across platforms, usually backed by a relevant degree or portfolio. Familiarity with version control systems (like Git), asset management tools, and integrating APIs or SDKs is commonly required. Effective communication, self-motivation, and adaptability are essential soft skills for collaborating remotely and delivering on diverse client requirements. Mastering these skills ensures high-quality, timely game development and fosters productive client relationships in a competitive contract environment.

What are common challenges contract Unity game developers face when joining new projects?

Contract Unity Game Developers often encounter challenges such as quickly understanding the existing codebase, adapting to varying project workflows, and integrating seamlessly with remote or distributed teams. Since contractors typically join projects mid-development, they must efficiently onboard, communicate proactively with permanent staff, and adapt to different coding standards or tools. Strong documentation skills and the ability to ask clarifying questions are essential for overcoming these hurdles and contributing effectively from day one.

What is the difference between Contract Unity Game Developer vs Contract Unreal Engine Developer?

AspectContract Unity Game DeveloperContract Unreal Engine Developer
Required CredentialsExperience with Unity, C# programming, portfolio of Unity projectsExperience with Unreal Engine, C++/Blueprints, portfolio of Unreal projects
Work EnvironmentGame studios, freelance projects, mobile and indie developmentAAA and high-end game development, VR/AR projects, simulation
Employer & Industry UsageWidely used in mobile, indie, and casual gaming sectorsPopular in AAA titles, VR, and simulation industries

Both roles require strong knowledge of their respective engines and programming languages. While they share similar credentials and work environments, Unity developers often focus on mobile and indie projects, whereas Unreal developers are more involved in high-end, AAA, and VR projects. The choice depends on the project scope and industry focus.

What are the most commonly searched types of Unity Game Developer jobs in Minnesota?

The most popular types of Unity Game Developer jobs in Minnesota are:

What are popular job titles related to Contract Unity Game Developer jobs in Minnesota?

For Contract Unity Game Developer jobs in Minnesota, the most frequently searched job titles are:

What job categories do people searching Contract Unity Game Developer jobs in Minnesota look for?

The top searched job categories for Contract Unity Game Developer jobs in Minnesota are:

What cities in Minnesota are hiring for Contract Unity Game Developer jobs?

Cities in Minnesota with the most Contract Unity Game Developer job openings:

Infographic showing various Contract Unity Game Developer job openings in Minnesota as of July 2026, with employment types broken down into 75% Full Time, and 25% Part Time. Highlights an 75% In-person, and 25% Remote job distribution.

Senior 3D Gameplay Artist

Finland, MN โ€ข On-site

$60 - $80/hr

Other

Posted 7 days ago


Key responsibilities

  • Own the visual and motion game feel of gameplay mechanics from greybox to final sign-off.

  • Animate gameplay objects by hand, including idle, activation, interaction feedback, and state transitions.

  • Build VFX and shaders to communicate impact, feedback, and state changes clearly.


Job description

Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line.

With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find productโ€“market fit fast and scale mass-market games into lasting experiences players enjoy for years.

This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles.

What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world's best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor.

Since the start, we've raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who've built and backed the games and platforms we admire, now supporting our drive to create the next ones.

At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment.

As a Senior 3D Gameplay Artist (Animation & VFX), you'll play a key role in owning the visual and motion game feel of our gameplay mechanics, from greybox to shipped asset, so that objects read as fun before a player ever touches them. You'll work directly with art direction, game design, and gameplay engineers on All in Hole, a top-50 grossing title, on the elements players interact with most. Your main responsibilities will include:

  • Own game feel end to end: take a mechanic from greybox and UX blockout through animation, VFX, and final sign-off
  • Animate gameplay objects by hand: idle, activation, interaction feedback, and state transitions, with real command of timing, weight, anticipation, and follow-through
  • Build VFX and shaders that land the hit: impact, feedback, and state change that communicate clearly without drowning the read of the object
  • Translate concept into 3D without losing its soul: match the intent, elevate the charm, and challenge the concept early when the gameplay asks for something different
  • Iterate directly in Unity: prefabs, colliders, animator state machines, and enough technical range to test your own ideas in minutes rather than hand them off

This is a great opportunity to own the craft that players remember most, on a game already in the global top 50, with no one ahead of you in the queue โ€” the person in this seat sets the bar for how gameplay objects look, move, and feel.

Requirements

We are looking for someone with around +5 years of experience building 3D core gameplay animations in mobile games, and the humility, curiosity, ambition, and drive to make an impact fast. You're a great fit if you have:

  • 3D animation craft: hand-keyed work that gives personality and weight to objects that aren't characters, grounded in animation fundamentals rather than tooling
  • Strong VFX skills: particle systems and impact effects timed to reinforce readability, not decorate it
  • A core gameplay brain: you're a gamer, you read design intent off a prototype, and you can hold a real conversation with designers about why a mechanic is or isn't fun
  • Working fluency in Unity: blockouts, prefabs, animator and state machines, and the technical range to unblock yourself
  • Genuine shader ability: you can write and debug your own, not just wire up existing ones
  • Fidelity to concept: you hit the intent of a concept closely while making it better through the 3D pipeline
  • Clear visual communication: storyboards and blockouts that get every stakeholder seeing the same outcome before work starts
  • Autonomy and initiative: you hold a quality bar without it being checked for you, and you bring the unrequested improvement alongside the requested one
Bonus points if you:
  • Can concept the idea yourself and push it forward
  • Have worked with physics-based gameplay
  • Have mentored or reviewed other artists' work

We value diverse perspectives and backgrounds, and we're more interested in your potential and passion than a perfect match to our checklist.

Our Culture

At Homa, we prioritize talent, energy, and determination over traditional credentials. We're building a global community of brilliant, driven people who think boldly, act with pragmatism, move fast, and push boundaries. We believe true innovation comes from diverse perspectives, deep collaboration, and curiosity without limits. Our culture is grounded in four core values:

  • Humility: We recognise that we are always learning, we can always improve and grow โ€” we stay grounded in a clear view of ourselves.
  • Curiosity: We continuously seek the "why" behind the "what" โ€” we explore with purpose and practicality.
  • Focus: Our curiosity takes us deeper, not wider โ€” we obsess over the details and let pragmatism guide our attention.
  • Ambition: We strive for the best โ€” we don't settle for "good enough" โ€” we use common sense to reach higher.
Benefits

Building great games starts with building a great place to work. Here's what you can expect:

  • Comprehensive Benefits: Depending on your location, you'll enjoy a range of perks such as insurance, meal vouchers, public transport, gym memberships, and more.
  • Paris HQ Access: Enjoy a desk at our private office in a well-located WeWork building that will give you access to WeWork perks like rooftop view and designed coworking spaces.
  • Coworking Access: You will have access to WeWork spaces throughout Europe, along with all their perks and professional office environments.
  • Global Team: Collaborate in English with top-tier talent from 35+ countries, spanning Europe, the UK, the US, and more. Diversity fuels our creativity and innovation.
  • Team Gatherings: We value time together beyond the screen. Join us for occasional team gatherings, off-site retreats (Workations as we name them) to connect, recharge, and celebrate.
  • Performance Reviews: We're committed to your growth. Every six months, we reflect on your progress, recognize your achievements, and align on clear development goals.
  • Equipment Support: From day one, we'll provide everything you need to do your best work, including a home office setup allowance if you're working remotely.
Where We Hire

Our HQ in Paris is a vibrant hub of creativity, collaboration, and connection. From rooftop lunches and coffee chats to after-work apรฉros and community events, we've designed a space people genuinely enjoy โ€” all within a cosy WeWork filled with good energy (and snacks).

We also have incredible team members across Europe โ€” from Spain and Turkey to Germany, North Macedonia, Poland, the UK, and more. Whether you're working from a sunny WeWork in Barcelona or your home setup in Warsaw, you're fully part of our culture. To keep collaboration smooth, we primarily hire within European time zones (UTC to UTC+3). If you're based there โ€” or planning to be โ€” we'd love to hear from you!

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