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Remote Audio Programmer Jobs (NOW HIRING)

Audio Lead (Games)

Seattle, WA ยท Remote

$125K - $165K/yr

Our internal team will remain small relative to other AAA developers so we can all maintain the ... Currently for this role, we can hire remote candidates with legal residence in Arizona, California ...

Audio Lead (Games)

Santa Monica, CA ยท Remote

$125K - $165K/yr

Our internal team will remain small relative to other AAA developers so we can all maintain the ... Currently for this role, we can hire remote candidates with legal residence in Arizona, California ...

Audio Lead (Games)

Austin, TX ยท Remote

$125K - $165K/yr

Our internal team will remain small relative to other AAA developers so we can all maintain the ... Currently for this role, we can hire remote candidates with legal residence in Arizona, California ...

Audio Lead (Games)

Austin, TX ยท On-site +1

$125K - $165K/yr

Our internal team will remain small relative to other AAA developers so we can all maintain the ... Currently for this role, we can hire remote candidates with legal residence in Arizona, California ...

$42 - $55.50/hr

This primarily remote role involves close collaboration with the Technical Team to design ... You have demonstrated experience in audio DSP programming, ideally for commercial audio products ...

Audio Lead, Games Studio

OR ยท On-site +1

$200K - $280K/yr

They are adept at working with dynamic sounds and understand how to collaborate with engineers to ... Remote OK. Generally, our compensation structure consists solely of an annual salary; we do not ...

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Remote Audio Programmer information

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$12

$39

$68

How much do remote audio programmer jobs pay per hour?

As of Jul 13, 2026, the average hourly pay for remote audio programmer in the United States is $39.54, according to ZipRecruiter salary data. Most workers in this role earn between $25.72 and $51.44 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Audio Programmer, and why are they important?

To thrive as a Remote Audio Programmer, you need strong programming skills in languages like C++ or C#, a solid understanding of digital audio concepts, and a relevant degree or equivalent experience in computer science or audio engineering. Familiarity with audio middleware (such as FMOD or Wwise), version control systems (like Git), and digital audio workstations is typically required. Excellent problem-solving abilities, self-motivation, and effective remote communication skills help individuals excel in this role. These competencies are essential for developing robust audio solutions, collaborating efficiently with distributed teams, and ensuring high-quality sound integration in media projects.

What is a Remote Audio Programmer?

A Remote Audio Programmer is a software developer who specializes in creating, implementing, and optimizing audio systems for digital products such as video games, mobile apps, or multimedia software, while working remotely. Their responsibilities may include developing audio engines, integrating sound effects and music, and ensuring high-quality audio performance across platforms. They often collaborate with audio designers, composers, and other developers to achieve the desired sound experience. Working remotely allows them to contribute from anywhere with a suitable internet connection. This role requires strong programming skills, typically in languages like C++ or C#, and a solid understanding of digital audio concepts.

How does a Remote Audio Programmer typically collaborate with team members across different locations?

Remote Audio Programmers regularly use project management tools, version control systems, and communication platforms to stay connected with audio designers, developers, and producers. Collaboration often involves participating in virtual meetings, sharing code and assets through repositories, and providing feedback on audio implementation. Clear documentation and proactive communication are crucial for ensuring that audio features align with project goals, especially when working across time zones. This remote setup fosters a flexible environment but requires strong self-motivation and organizational skills.

What is the difference between Remote Audio Programmer vs Remote Sound Designer?

AspectRemote Audio ProgrammerRemote Sound Designer
Required SkillsProgramming, audio integration, scriptingSound creation, editing, mixing
Work EnvironmentGame development, software companies, multimedia projectsMedia production, gaming, advertising
Common CertificationsProgramming certifications, audio engineeringSound design courses, audio engineering certifications

While both roles involve working with audio, a Remote Audio Programmer focuses on coding and integrating audio into software or games, whereas a Remote Sound Designer specializes in creating and editing sound assets. The roles often collaborate but require different skill sets and certifications, with the programmer emphasizing technical skills and the designer emphasizing creative sound work.

More about Remote Audio Programmer jobs
What cities are hiring for Remote Audio Programmer jobs? Cities with the most Remote Audio Programmer job openings:
What are the most commonly searched types of Audio Programmer jobs? The most popular types of Audio Programmer jobs are:
What states have the most Remote Audio Programmer jobs? States with the most job openings for Remote Audio Programmer jobs include:
Infographic showing various Remote Audio Programmer job openings in the United States as of July 2026, with employment types broken down into 77% Full Time, 20% Part Time, 1% Temporary, and 2% Contract. Highlights an 89% Physical, 1% Hybrid, and 10% Remote job distribution, with an average salary of $82,234 per year, or $39.5 per hour.
Audio Lead (Games)

Audio Lead (Games)

Skydance

Seattle, WA โ€ข Remote

$125K - $165K/yr

Full-time

Posted 9 days ago


Job description

Skydance Games, a division of Paramount, a Skydance Corporation, is building the future of franchise-driven interactive entertainment. As part of a global storytelling company defined by iconic worlds and multigenerational fandom, we see gaming not as an extension of our brands, but as one of the most powerful ways their stories come to life and evolve alongside the audiences who love them.
Through creativity, collaboration, and trust, we empower our teams to push boundaries and turn bold ideas into experiences that resonate with fans around the world.
Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.ย ย 
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For more information on how we process your personal information, please review the Privacy policy located at https://privacy.paramount.com/recruitment-privacy-notice.
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Why Join Us?

To put it simply: Youโ€™ll work with great people, making top-tier, high-quality interactive experiences for theย highly acclaimed new title, โ€œMarvel 1943: Rise of Hydraโ€.ย  We have assembled the best external development, publishing and IP partners in theย world. Our internal team will remain small relative to other AAA developers so we can all maintain the highestย levels of familiarity, trust and effectiveness. Youโ€™ll be surrounded by industry veterans, currently with an averageย of 20 yearsโ€™ experience, in a climate of mutual trust, maturity, candor and playful collaboration. We believe thatย lifeโ€™s too short to work with difficult people, regardless of talent, so exceptional character and strong principlesย are requirements for every role. Your days will be focused on solving creative and technical problems, notย navigating corporate politics.

Currently for this role, we can hire remote candidates with legal residence in Arizona, California, Florida, Michigan, New York, North Carolina, Texas, Washington and Canada.

What Youโ€™ll Do:

We are searching for an Audio Lead to join our core team developing a high-quality AAA single-player story-ย driven action-adventure game built using the Unreal Engine. As Audio Lead, you will define the creative vision,ย technical direction, and production standards for all audio in the project. You will guide, mentor, and support theย sound design teams, ensuring our audio deepens immersion, strengthens gameplay clarity, and enhancesย emotional impact. We only hire talented, collaborative people with strong communication skills who are laserย focused on achieving excellent results.

In This Role, You Will
  • Define and champion the overall audio vision, ensuring it aligns with the gameโ€™s tone, narrative, and player experience goals.
  • Plan, source, and supervise external audio partners, composers, voice talent, and vendors as needed.
  • Review and approve audio assets to ensure quality, consistency, and technical performance standards are met, providing clear direction and feedback.
  • Oversee the end-to-end audio pipeline, from concept through implementation and final polish.
  • Collaborate closely with design, engineering, and art leads to ensure audio is fully integrated into gameplay systems and production workflows.
  • Partner with engineering to establish best practices for implementation in Unreal Engine.
  • Focus on clarity, mix balance, emotional impact, and accessibility.
  • Create and maintain documentation, pipelines, and standards that support a sustainable and efficient audio workflow.
  • Own scheduling, budgeting, and resource planning for all audio-related work.
We Are Looking For:ย 
  • Demonstrated experience leading audio teams on shipped PC and/or console titles.
  • Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical implementation (even if not executing it directly).
  • Proven ability to manage vendors, contractors, composers, and voice production.
  • Experience overseeing adaptive or interactive music systems.
  • Deep understanding of cross-platform audio requirements, optimization, and certification considerations.
  • Strong communication skills and the ability to advocate for audio across disciplines.
  • Comfort working in a collaborative, remote-friendly studio environment.
  • A proactive, solution-oriented mindset suited to a small or growing team.
The annual salary range for this position in Los Angeles is $125,000 โ€“ $165,000. The salary offered may vary based on the candidateโ€™s location, qualifications, experience and relevant expertise, among other factors.ย  The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc.ย 
We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you donโ€™t meet all of the requirements as written in the job description.ย 

Paramount, a Skydance Corporation is a diversified media company creating high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions.
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Recruitment Fraud Alert
It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official โ€œ@skydance.comโ€ email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at https://skydance.com/report-suspected-fraud/.