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Remote Audio Programmer Jobs in Oregon (NOW HIRING)

Audio Director

OR · On-site +1

Excitement to collaborate with gameplay and narrative designers, artists, programmers, quality ... Strong ability to work and communicate effectively in a remote-hybrid digital-first team (Slack ...

Audio Lead, Games Studio

OR · On-site +1

$200K - $280K/yr

They are adept at working with dynamic sounds and understand how to collaborate with engineers to ... Los Angeles Preferred, Remote OK. Generally, our compensation structure consists solely of an ...

Audio Lead, Games Studio

OR · On-site +1

$200K - $280K/yr

They are adept at working with dynamic sounds and understand how to collaborate with engineers to ... Remote OK. Generally, our compensation structure consists solely of an annual salary; we do not ...

Principal Software Engineer, Knowledge Platform

OR · Remote

$134.90K - $180.80K/yr

This US-based role can be remote or based out of our New York City office. AI Innovation at ... audio, and text in over 150 languages). Learn more here. The opportunity * Lead multi-team ...

Senior Engineer - Developer Experience Team

OR · On-site +1

$122.40K - $161.30K/yr

... F remote, T/W/TH in-office) East Coast - Remote At Magnite, we cultivate an environment of ... audio. Our tech fuels billions of transactions per day! About this team: We're the Developer ...

Hate Waste. We support 100% remote work for this role! We'd love to hear from you if: Research ... Lead the identification of media partners/platforms, programming/networks opportunities that are ...

This is a US-based remote role that will be based in New England (preferably the Boston area) with ... Provide valuable feedback to cross-functional teams (Product, Engineering) to drive the continuous ...

This is a US-based remote role preferred locations are TX, CO or western US with travel across the ... Provide valuable feedback to cross-functional teams (Product, Engineering) to drive the continuous ...

Hate Waste. We support 100% remote work for this role! We'd love to hear from you if: Research ... Lead the identification of media partners/platforms, programming/networks opportunities that are ...

With expert teams across Commerce, Search, Social, TV & Audio, and more, Tinuiti delivers ... Hate Waste. We support 100% remote work for this role! We'd love to hear from you if: Research ...

With expert teams across Commerce, Search, Social, TV & Audio, and more, Tinuiti delivers ... Hate Waste. We support 100% remote work for this role! We'd love to hear from you if: Research ...

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Remote Audio Programmer information

What are the key skills and qualifications needed to thrive as a Remote Audio Programmer, and why are they important?

To thrive as a Remote Audio Programmer, you need strong programming skills in languages like C++ or C#, a solid understanding of digital audio concepts, and a relevant degree or equivalent experience in computer science or audio engineering. Familiarity with audio middleware (such as FMOD or Wwise), version control systems (like Git), and digital audio workstations is typically required. Excellent problem-solving abilities, self-motivation, and effective remote communication skills help individuals excel in this role. These competencies are essential for developing robust audio solutions, collaborating efficiently with distributed teams, and ensuring high-quality sound integration in media projects.

How does a Remote Audio Programmer typically collaborate with team members across different locations?

Remote Audio Programmers regularly use project management tools, version control systems, and communication platforms to stay connected with audio designers, developers, and producers. Collaboration often involves participating in virtual meetings, sharing code and assets through repositories, and providing feedback on audio implementation. Clear documentation and proactive communication are crucial for ensuring that audio features align with project goals, especially when working across time zones. This remote setup fosters a flexible environment but requires strong self-motivation and organizational skills.

What is a Remote Audio Programmer?

A Remote Audio Programmer is a software developer who specializes in creating, implementing, and optimizing audio systems for digital products such as video games, mobile apps, or multimedia software, while working remotely. Their responsibilities may include developing audio engines, integrating sound effects and music, and ensuring high-quality audio performance across platforms. They often collaborate with audio designers, composers, and other developers to achieve the desired sound experience. Working remotely allows them to contribute from anywhere with a suitable internet connection. This role requires strong programming skills, typically in languages like C++ or C#, and a solid understanding of digital audio concepts.

What is the difference between Remote Audio Programmer vs Remote Sound Designer?

AspectRemote Audio ProgrammerRemote Sound Designer
Required SkillsProgramming, audio integration, scriptingSound creation, editing, mixing
Work EnvironmentGame development, software companies, multimedia projectsMedia production, gaming, advertising
Common CertificationsProgramming certifications, audio engineeringSound design courses, audio engineering certifications

While both roles involve working with audio, a Remote Audio Programmer focuses on coding and integrating audio into software or games, whereas a Remote Sound Designer specializes in creating and editing sound assets. The roles often collaborate but require different skill sets and certifications, with the programmer emphasizing technical skills and the designer emphasizing creative sound work.

What are the most commonly searched types of Audio Programmer jobs in Oregon? The most popular types of Audio Programmer jobs in Oregon are:
What are popular job titles related to Remote Audio Programmer jobs in Oregon? For Remote Audio Programmer jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Remote Audio Programmer jobs in Oregon look for? The top searched job categories for Remote Audio Programmer jobs in Oregon are:

Other

Posted 12 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Are you passionate about audio's role in supporting a player's ability to make split-second strategic decisions in the heat of action gameplay? Have you been waiting for a game that's craving joyful, iconic, stylized sound?

As the Audio Director at teamLFG, you will drive the creative and technical vision of an Unannounced Project, building upon existing design and audio prototypes through multidisciplinary playtests. You will develop and execute a strategy to hire a small team of internal and external audio developers. Most importantly, you will work with a fun, dedicated, and passionate cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.

We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.

RESPONSIBILITIES

  • Responsible for the development, communication, and execution of a joyful audio vision in accordance with project creative pillars and player experience goals

  • Accountable for providing clear objectives and creative direction while supporting the individual creativity and continued growth of audio team members

  • In coordination with the project leadership team, represent audio-facing staffing needs (incl. external partnerships) while facilitating the creation and acquisition of SFX, Music, and Dialogue assets

  • Support the iterative development of the audio technical stack and in-engine audio content creation workflows

REQUIRED SKILLS

  • Proven ability to define, communicate, and deliver an audio vision for interactive projects

  • Excitement to collaborate with gameplay and narrative designers, artists, programmers, quality assurance experts, and producers to achieve a common goal

  • Strong ability to understand strategic clarity needs of action games (especially fighting games) and lead successful collaborations with design

  • Strong understanding of audio creative workflows, sound design craft, and interactive audio systems

  • Strong ability to work and communicate effectively in a remote-hybrid digital-first team (Slack, JIRA, Miro, Confluence)

  • Strong ability to make audio decisions that balance creative intent, technical performance, and project constraints

  • Ability to creatively align with the team and then take initiative locally and externally

  • Ability to operate autonomously while navigating ambiguity and holding a creative vision

  • Willingness and ability to occasionally flex into IC work as necessary as the team grows ("owner/operator")

  • Willingness and ability to utilize co-development as part of the audio production strategy

  • Embrace a "we" culture in addition to being an outstanding collaborator and communicator

NICE-TO-HAVE SKILLS

  • Shipped experience on a game with tight alignment between audio and player input (e.g., a fighting game or an action-platformer)

  • Shipped experience on a game with joyful stylized sound

  • Shipped experience on an online multiplayer game

  • Prior experience with audio co-development, as either first party or third party

  • "Soup to nuts" shipping experience in Unreal Engine (especially UE5) and WWISE

  • Solid knowledge of music composition and aesthetic appreciation of composers like Mort Garson, Koji Kondo, Louie Zong, and Ginger Root