Audio Director
OR · On-site +1
Excitement to collaborate with gameplay and narrative designers, artists, programmers, quality ... Strong ability to work and communicate effectively in a remote-hybrid digital-first team (Slack ...
OR · On-site +1
Excitement to collaborate with gameplay and narrative designers, artists, programmers, quality ... Strong ability to work and communicate effectively in a remote-hybrid digital-first team (Slack ...
OR · On-site +1
Excitement to collaborate with gameplay and narrative designers, artists, programmers, quality ... Strong ability to work and communicate effectively in a remote-hybrid digital-first team (Slack ...
OR · On-site +1
$200K - $280K/yr
They are adept at working with dynamic sounds and understand how to collaborate with engineers to ... Los Angeles Preferred, Remote OK. Generally, our compensation structure consists solely of an ...
OR · On-site +1
$200K - $280K/yr
They are adept at working with dynamic sounds and understand how to collaborate with engineers to ... Los Angeles Preferred, Remote OK. Generally, our compensation structure consists solely of an ...
OR · On-site +1
$200K - $280K/yr
They are adept at working with dynamic sounds and understand how to collaborate with engineers to ... Remote OK. Generally, our compensation structure consists solely of an annual salary; we do not ...
OR · On-site +1
$200K - $280K/yr
They are adept at working with dynamic sounds and understand how to collaborate with engineers to ... Remote OK. Generally, our compensation structure consists solely of an annual salary; we do not ...
OR · Remote
$134.90K - $180.80K/yr
This US-based role can be remote or based out of our New York City office. AI Innovation at ... audio, and text in over 150 languages). Learn more here. The opportunity * Lead multi-team ...
OR · Remote
$134.90K - $180.80K/yr
This US-based role can be remote or based out of our New York City office. AI Innovation at ... audio, and text in over 150 languages). Learn more here. The opportunity * Lead multi-team ...
OR · On-site +1
$122.40K - $161.30K/yr
... F remote, T/W/TH in-office) East Coast - Remote At Magnite, we cultivate an environment of ... audio. Our tech fuels billions of transactions per day! About this team: We're the Developer ...
OR · On-site +1
$122.40K - $161.30K/yr
... F remote, T/W/TH in-office) East Coast - Remote At Magnite, we cultivate an environment of ... audio. Our tech fuels billions of transactions per day! About this team: We're the Developer ...
Bend, OR · On-site +1
$129.20K - $170.40K/yr
What streaming services have done for audio entertainment, we're doing for audio information. And ... We're a high-growth startup with a busy, remote team. You know how and when to engage or be heads ...
Quick apply
Bend, OR · On-site +1
$129.20K - $170.40K/yr
What streaming services have done for audio entertainment, we're doing for audio information. And ... We're a high-growth startup with a busy, remote team. You know how and when to engage or be heads ...
Portland, OR · On-site +1
$129.90K - $171.30K/yr
What streaming services have done for audio entertainment, we're doing for audio information. And ... We're a high-growth startup with a busy, remote team. You know how and when to engage or be heads ...
Portland, OR · On-site +1
$129.90K - $171.30K/yr
What streaming services have done for audio entertainment, we're doing for audio information. And ... We're a high-growth startup with a busy, remote team. You know how and when to engage or be heads ...
Eugene, OR · On-site +1
$123K - $162.20K/yr
What streaming services have done for audio entertainment, we're doing for audio information. And ... We're a high-growth startup with a busy, remote team. You know how and when to engage or be heads ...
Quick apply
Eugene, OR · On-site +1
$123K - $162.20K/yr
What streaming services have done for audio entertainment, we're doing for audio information. And ... We're a high-growth startup with a busy, remote team. You know how and when to engage or be heads ...
Bend, OR · On-site +1
$129.20K - $170.40K/yr
What streaming services have done for audio entertainment, we're doing for audio information. And ... We're a high-growth startup with a busy, remote team. You know how and when to engage or be heads ...
Bend, OR · On-site +1
$129.20K - $170.40K/yr
What streaming services have done for audio entertainment, we're doing for audio information. And ... We're a high-growth startup with a busy, remote team. You know how and when to engage or be heads ...
Eugene, OR · On-site +1
$123K - $162.20K/yr
What streaming services have done for audio entertainment, we're doing for audio information. And ... We're a high-growth startup with a busy, remote team. You know how and when to engage or be heads ...
Eugene, OR · On-site +1
$123K - $162.20K/yr
What streaming services have done for audio entertainment, we're doing for audio information. And ... We're a high-growth startup with a busy, remote team. You know how and when to engage or be heads ...
Berlin, CT · On-site
... pro-audio equipment, and musical instruments. Come join us to stay true to our mission of ... Hybrid or Remote) Schedule: Monday to Friday, 8:30 AM - 5:30 PM Summary As a Software Developer, RP ...
Berlin, CT · On-site
... pro-audio equipment, and musical instruments. Come join us to stay true to our mission of ... Hybrid or Remote) Schedule: Monday to Friday, 8:30 AM - 5:30 PM Summary As a Software Developer, RP ...
Bend, OR · Remote
$147.70K/yr
... into audio, so they can read faster, read more, and remember more. Speechify's text-to-speech ... We're a high-growth startup with a busy, remote team. You know how and when to engage or be heads ...
Bend, OR · Remote
$147.70K/yr
... into audio, so they can read faster, read more, and remember more. Speechify's text-to-speech ... We're a high-growth startup with a busy, remote team. You know how and when to engage or be heads ...
Bend, OR · Remote
$147.70K/yr
... into audio, so they can read faster, read more, and remember more. Speechify's text-to-speech ... We're a high-growth startup with a busy, remote team. You know how and when to engage or be heads ...
Quick apply
Bend, OR · Remote
$147.70K/yr
... into audio, so they can read faster, read more, and remember more. Speechify's text-to-speech ... We're a high-growth startup with a busy, remote team. You know how and when to engage or be heads ...
Hate Waste. We support 100% remote work for this role! We'd love to hear from you if: Research ... Lead the identification of media partners/platforms, programming/networks opportunities that are ...
Hate Waste. We support 100% remote work for this role! We'd love to hear from you if: Research ... Lead the identification of media partners/platforms, programming/networks opportunities that are ...
OR · Remote
This is a US-based remote role that will be based in New England (preferably the Boston area) with ... Provide valuable feedback to cross-functional teams (Product, Engineering) to drive the continuous ...
OR · Remote
This is a US-based remote role that will be based in New England (preferably the Boston area) with ... Provide valuable feedback to cross-functional teams (Product, Engineering) to drive the continuous ...
OR · Remote
This is a US-based remote role preferred locations are TX, CO or western US with travel across the ... Provide valuable feedback to cross-functional teams (Product, Engineering) to drive the continuous ...
OR · Remote
This is a US-based remote role preferred locations are TX, CO or western US with travel across the ... Provide valuable feedback to cross-functional teams (Product, Engineering) to drive the continuous ...
Hate Waste. We support 100% remote work for this role! We'd love to hear from you if: Research ... Lead the identification of media partners/platforms, programming/networks opportunities that are ...
Hate Waste. We support 100% remote work for this role! We'd love to hear from you if: Research ... Lead the identification of media partners/platforms, programming/networks opportunities that are ...
OR · Remote
$154.80K/yr
... for engineering, art, audio, and production teams * Ensure all math models meet regulatory ... REMOTE #LI-PROMOTE
OR · Remote
$154.80K/yr
... for engineering, art, audio, and production teams * Ensure all math models meet regulatory ... REMOTE #LI-PROMOTE
OR · Remote
With expert teams across Commerce, Search, Social, TV & Audio, and more, Tinuiti delivers ... Hate Waste. We support 100% remote work for this role! We'd love to hear from you if: Research ...
OR · Remote
With expert teams across Commerce, Search, Social, TV & Audio, and more, Tinuiti delivers ... Hate Waste. We support 100% remote work for this role! We'd love to hear from you if: Research ...
OR · Remote
With expert teams across Commerce, Search, Social, TV & Audio, and more, Tinuiti delivers ... Hate Waste. We support 100% remote work for this role! We'd love to hear from you if: Research ...
OR · Remote
With expert teams across Commerce, Search, Social, TV & Audio, and more, Tinuiti delivers ... Hate Waste. We support 100% remote work for this role! We'd love to hear from you if: Research ...
| Aspect | Remote Audio Programmer | Remote Sound Designer |
|---|---|---|
| Required Skills | Programming, audio integration, scripting | Sound creation, editing, mixing |
| Work Environment | Game development, software companies, multimedia projects | Media production, gaming, advertising |
| Common Certifications | Programming certifications, audio engineering | Sound design courses, audio engineering certifications |
While both roles involve working with audio, a Remote Audio Programmer focuses on coding and integrating audio into software or games, whereas a Remote Sound Designer specializes in creating and editing sound assets. The roles often collaborate but require different skill sets and certifications, with the programmer emphasizing technical skills and the designer emphasizing creative sound work.
Other
Posted 12 days ago
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Are you passionate about audio's role in supporting a player's ability to make split-second strategic decisions in the heat of action gameplay? Have you been waiting for a game that's craving joyful, iconic, stylized sound?
As the Audio Director at teamLFG, you will drive the creative and technical vision of an Unannounced Project, building upon existing design and audio prototypes through multidisciplinary playtests. You will develop and execute a strategy to hire a small team of internal and external audio developers. Most importantly, you will work with a fun, dedicated, and passionate cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.
We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.
RESPONSIBILITIES
Responsible for the development, communication, and execution of a joyful audio vision in accordance with project creative pillars and player experience goals
Accountable for providing clear objectives and creative direction while supporting the individual creativity and continued growth of audio team members
In coordination with the project leadership team, represent audio-facing staffing needs (incl. external partnerships) while facilitating the creation and acquisition of SFX, Music, and Dialogue assets
Support the iterative development of the audio technical stack and in-engine audio content creation workflows
REQUIRED SKILLS
Proven ability to define, communicate, and deliver an audio vision for interactive projects
Excitement to collaborate with gameplay and narrative designers, artists, programmers, quality assurance experts, and producers to achieve a common goal
Strong ability to understand strategic clarity needs of action games (especially fighting games) and lead successful collaborations with design
Strong understanding of audio creative workflows, sound design craft, and interactive audio systems
Strong ability to work and communicate effectively in a remote-hybrid digital-first team (Slack, JIRA, Miro, Confluence)
Strong ability to make audio decisions that balance creative intent, technical performance, and project constraints
Ability to creatively align with the team and then take initiative locally and externally
Ability to operate autonomously while navigating ambiguity and holding a creative vision
Willingness and ability to occasionally flex into IC work as necessary as the team grows ("owner/operator")
Willingness and ability to utilize co-development as part of the audio production strategy
Embrace a "we" culture in addition to being an outstanding collaborator and communicator
NICE-TO-HAVE SKILLS
Shipped experience on a game with tight alignment between audio and player input (e.g., a fighting game or an action-platformer)
Shipped experience on a game with joyful stylized sound
Shipped experience on an online multiplayer game
Prior experience with audio co-development, as either first party or third party
"Soup to nuts" shipping experience in Unreal Engine (especially UE5) and WWISE
Solid knowledge of music composition and aesthetic appreciation of composers like Mort Garson, Koji Kondo, Louie Zong, and Ginger Root