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Remote Audio Director Jobs (NOW HIRING)

Audio Director

OR · On-site +1

As the Audio Director at teamLFG, you will drive the creative and technical vision of an ... Strong ability to work and communicate effectively in a remote-hybrid digital-first team (Slack ...

Audio Director

$157K - $236K/yr

As the Audio Director at teamLFG, you will drive the creative and technical vision of an ... Strong ability to work and communicate effectively in a remote-hybrid digital-first team (Slack ...

Our Charlotte, NC office is looking for a Project Manage r to manage local and remote audio visual ... Direct project financial milestones and labor expenses for internal resources and subcontractors

Reporting to the Coordinating Director of Live Remote Productions, this role is responsible for directing all camera, replay, graphics, and audio elements of live and near-live remote sporting events ...

Hate Waste. We support 100% remote work for this role! We'd love to hear from you if: Research ... As Director, TV, Video, Audio & Display (TVAD) , you will lead a portfolio of clients as the senior ...

Technical Director

Madison, WI · On-site +1

$62K - $70K/yr

As Technical Director, you'll be part of a team of audio professionals tasked with audio direction for live & recorded broadcasts in studio and remote settings. You'll operate a variety of audio ...

Hate Waste. We support 100% remote work for this role! We'd love to hear from you if: Research ... As Director, TV, Video, Audio & Display (TVAD) , you will lead a portfolio of clients as the senior ...

$42 - $55.50/hr

This primarily remote role involves close collaboration with the Technical Team to design ... Senior Director, Technical Product Management - Audio Systems What we offer: Ross offers ...

Who we are Magellan AI is the all-in-one platform for audio advertising intelligence, media ... Remote-first work environment * Opportunities to work closely with a small, experienced team ...

Measurement Growth Director

New York, NY · On-site +1

$70K - $110K/yr

Who we are Magellan AI is the all-in-one platform for audio advertising intelligence, media ... Remote-first work environment * Opportunities to work closely with a small, experienced team ...

$100K - $150K/yr

... director for Audio. Key Function and Responsibilities: * Support existing and drive future Audio ... Remote, home-office location Profile: * Hunter profile with an understanding of technical ...

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Remote Audio Director information

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$46K

$100K

$144.5K

How much do remote audio director jobs pay per year?

As of May 31, 2026, the average yearly pay for remote audio director in the United States is $99,965.00, according to ZipRecruiter salary data. Most workers in this role earn between $69,500.00 and $141,000.00 per year, depending on experience, location, and employer.

What is the difference between Remote Audio Director vs Remote Sound Designer?

AspectRemote Audio DirectorRemote Sound Designer
CredentialsExperience in audio production, industry-specific software skillsProficiency in sound editing, mixing, and design tools
Work EnvironmentOversees entire audio projects remotely, manages teamsFocuses on creating and editing sound assets remotely
Industry UsageUsed in film, gaming, advertising, and media companiesCommon in game development, film post-production, multimedia projects

The main difference is that a Remote Audio Director manages and oversees all aspects of audio production remotely, including team coordination and project management. In contrast, a Remote Sound Designer focuses on creating and editing sound effects and audio assets. Both roles require strong technical skills, but the Audio Director has a broader managerial scope, while the Sound Designer specializes in sound creation.

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Other

Posted 14 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Are you passionate about audio's role in supporting a player's ability to make split-second strategic decisions in the heat of action gameplay? Have you been waiting for a game that's craving joyful, iconic, stylized sound?

As the Audio Director at teamLFG, you will drive the creative and technical vision of an Unannounced Project, building upon existing design and audio prototypes through multidisciplinary playtests. You will develop and execute a strategy to hire a small team of internal and external audio developers. Most importantly, you will work with a fun, dedicated, and passionate cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.

We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.

RESPONSIBILITIES

  • Responsible for the development, communication, and execution of a joyful audio vision in accordance with project creative pillars and player experience goals

  • Accountable for providing clear objectives and creative direction while supporting the individual creativity and continued growth of audio team members

  • In coordination with the project leadership team, represent audio-facing staffing needs (incl. external partnerships) while facilitating the creation and acquisition of SFX, Music, and Dialogue assets

  • Support the iterative development of the audio technical stack and in-engine audio content creation workflows

REQUIRED SKILLS

  • Proven ability to define, communicate, and deliver an audio vision for interactive projects

  • Excitement to collaborate with gameplay and narrative designers, artists, programmers, quality assurance experts, and producers to achieve a common goal

  • Strong ability to understand strategic clarity needs of action games (especially fighting games) and lead successful collaborations with design

  • Strong understanding of audio creative workflows, sound design craft, and interactive audio systems

  • Strong ability to work and communicate effectively in a remote-hybrid digital-first team (Slack, JIRA, Miro, Confluence)

  • Strong ability to make audio decisions that balance creative intent, technical performance, and project constraints

  • Ability to creatively align with the team and then take initiative locally and externally

  • Ability to operate autonomously while navigating ambiguity and holding a creative vision

  • Willingness and ability to occasionally flex into IC work as necessary as the team grows ("owner/operator")

  • Willingness and ability to utilize co-development as part of the audio production strategy

  • Embrace a "we" culture in addition to being an outstanding collaborator and communicator

NICE-TO-HAVE SKILLS

  • Shipped experience on a game with tight alignment between audio and player input (e.g., a fighting game or an action-platformer)

  • Shipped experience on a game with joyful stylized sound

  • Shipped experience on an online multiplayer game

  • Prior experience with audio co-development, as either first party or third party

  • "Soup to nuts" shipping experience in Unreal Engine (especially UE5) and WWISE

  • Solid knowledge of music composition and aesthetic appreciation of composers like Mort Garson, Koji Kondo, Louie Zong, and Ginger Root