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Remote Arts Integration Jobs (NOW HIRING)

Senior Artist

$130K - $155K/yr

... remote role. The ideal candidate is a highly versatile game artist with experience creating and ... Experience integrating assets into game engines, proprietary tools, or similar production ...

Technical Artist III- UI/UX (REMOTE) Salary Range: Salary Minimum: $89,500 Salary Maximum: $170,000 ... Skills: Experience creating, integrating, or optimizing models, assets, graphics, lighting ...

About the Role Charlie Health is hiring exceptional Creative Arts Facilitator to provide remote ... Well versed in a variety of modalities (yoga, art, dance, music) and feel confident integrating ...

Showing results 21-40

Remote Arts Integration information

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$21.5K

$118K

$171K

How much do remote arts integration jobs pay per year?

As of Aug 19, 2026, the average yearly pay for remote arts integration in the United States is $117,986.00, according to ZipRecruiter salary data. Most workers in this role earn between $91,000.00 and $146,500.00 per year, depending on experience, location, and employer.

What is the difference between Remote Arts Integration vs Remote Art Teacher?

AspectRemote Arts IntegrationRemote Art Teacher
CredentialsTypically requires arts education background, teaching certification, or arts-related degreesRequires art teaching certification or relevant education credentials
Work EnvironmentCollaborates across disciplines, integrates arts into various curricula, often in educational or community settingsFocuses on delivering art lessons, guiding students in art creation, and assessing art projects
Employer & Industry UsageUsed by schools, educational programs, and arts organizations to enhance curriculaPrimarily employed by schools, online education platforms, or art institutions for direct instruction

Remote Arts Integration involves combining arts with other subjects to enhance learning, requiring interdisciplinary skills. Remote Art Teachers focus on delivering art lessons and fostering artistic skills. Both roles require arts credentials but differ in scope and work environment.

More about Remote Arts Integration jobs

What cities are hiring for Remote Arts Integration jobs?

Cities with the most Remote Arts Integration job openings:

What are the most commonly searched types of Arts Integration jobs?

The most popular types of Arts Integration jobs are:

What states have the most Remote Arts Integration jobs?

States with the most job openings for Remote Arts Integration jobs include:

Infographic showing various Remote Arts Integration job openings in the United States as of August 2026, with employment types broken down into 91% Full Time, 5% Part Time, and 4% Contract. Highlights an 85% Physical, 5% Hybrid, and 10% Remote job distribution, with an average salary of $117,986 per year, or $56.7 per hour.

Environment Artist - GameSim - Talent Pipeline

Keywords Studios

Orlando, FL • On-site, Remote

Full-time

Re-posted 16 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 76 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.

This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
  • Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
  • Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
  • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
  • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
  • Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
  • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
  • Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
  • Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
  • Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
  • Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.

What Keywords Studios employees say

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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