Location: North America/ Remote Company: Lakshya Digital Start Date: ASAP Employment type ... Responsibilities • Create high-quality 3D human head models with accurate likeness using ...
Location: North America/ Remote Company: Lakshya Digital Start Date: ASAP Employment type ... Responsibilities • Create high-quality 3D human head models with accurate likeness using ...
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Remote Artist Figure Model information
See salary details
$10.58 - $14.20
9% of jobs
$14.20 - $17.83
5% of jobs
$17.83 - $21.46
4% of jobs
$22.82 is the 25th percentile. Wages below this are outliers.
$21.46 - $25.09
17% of jobs
The median wage is $28.47 / hr.
$25.09 - $28.72
16% of jobs
$28.72 - $32.34
14% of jobs
$35.64 is the 75th percentile. Wages above this are outliers.
$32.34 - $35.97
11% of jobs
$35.97 - $39.60
9% of jobs
$39.60 - $43.23
3% of jobs
$43.23 - $46.85
6% of jobs
$46.85 - $50.48
5% of jobs
$10
$30
$50
How much do remote artist figure model jobs pay per hour?
What are remote artist figure models?
What are the key skills and qualifications needed to thrive as a Remote Artist Figure Model, and why are they important?
What is the difference between Remote Artist Figure Model vs Remote Life Drawing Model?
| Aspect | Remote Artist Figure Model | Remote Life Drawing Model |
|---|---|---|
| Credentials | Typically none required, but some may have art or modeling experience | Usually no formal credentials, but experience in art modeling preferred |
| Work Environment | Home or remote studio, providing poses via video or photos | Home or remote studio, providing live or recorded poses for art classes |
| Industry Usage | Used in art education, online art classes, and freelance modeling | Primarily used in art schools, workshops, and online art sessions |
Remote Artist Figure Models and Remote Life Drawing Models both work in the art industry, providing poses for artists remotely. The main difference lies in the context: Remote Artist Figure Models often focus on creating content for online art projects, while Remote Life Drawing Models typically participate in live or recorded art classes. Both roles require the ability to hold poses and communicate effectively with artists remotely, making them similar but tailored to different artistic settings.
What does a typical remote session look like for an artist figure model, and how do models and artists collaborate virtually?

Contractor
Posted 3 days ago
Job description
Company: Lakshya Digital
Start Date: ASAP
Employment type : Contract
Job Description
Lakshya Digital is a globally successful and rapidly growing art outsourcing studio based in India, with studios in Gurgaon, Pune and Bangalore, and satellite studios in Manila, Tokyo, Seattle, and London.
We are seeking a highly skilled Head Likeness Artist who can create ultra-realistic human head models with precise likeness. This is a hands-on production role, requiring strong artistic fundamentals, deep anatomical knowledge, and strong technical understanding of modern texturing and hair workflows.
As a Character Artist, you will report to the Art Director and must ensure the consistent delivery of top-quality content and documentation that meets client and internally created specifications. An Artist must be highly organized and detail oriented, with exceptional oral and written communication skills in English. Our successful candidate must possess relevant technical skills while in a similar role on at least one shipped AAA Current Gen console game.
Responsibilities
• Create high-quality 3D human head models with accurate likeness using reference images or scan data.
• Sculpt detailed facial forms based on strong understanding of human anatomy, bone landmarks, and skin surface structure.
• Use Texture XYZ maps and high-end texturing workflows to produce realistic skin textures.
• Work with scan heads, photogrammetry data, and refine them into clean production-ready meshes.
• Bake clean, production-quality maps (Normal, AO, Curvature, Cavity, etc.) for real-time engines.
• Perform hair cards placement for realistic head grooming, ensuring proper flow, breakup, and density.
• Collaborate with modelling, rigging, texturing, grooming, and animation teams to ensure smooth integration of assets.
• Optimize assets for real-time engines (Unreal Engine, Unity) without losing quality.
• Maintain high artistic standards and meet production deadlines.
Requirements
• Excellent understanding of human anatomy, especially facial structure, proportions, and muscle groups.
• Proven ability to match realistic or stylized head likeness with high accuracy.
• Strong experience using Texture XYZ maps and scan-based workflows.
• Good understanding of hair cards creation and placement for real-time characters.
• Expertise with ZBrush for sculpting.
• Strong knowledge of Substance Painter, Mari, and Photoshop for texturing.
• Experience working with 3D scan clean-up and photogrammetry.
• Understanding of PBR workflows and map baking pipelines.
• Experience with real-time engines (Unreal/Unity).
• Strong attention to detail and passion for realism.
• Ability to take feedback and iterate quickly.
Preferred Qualifications
• Bachelor's degree or equivalent professional experience
• Experience in AAA game development.
• Knowledge of blendshapes and facial rigging basics.
• Familiarity with grooming tools (XGen, Ornatrix) is a plus.