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Remote Artist Figure Model Jobs (NOW HIRING)

Define and enforce asset standards for modeling, UVs, materials, naming conventions, LODs, and ... remote first since our founding in 2018. We offer flexible hours so you can do your best work ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

Create game assets - textures, models, shaders, and effects - that can ship in a real game with a ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Create game assets - textures, models, shaders, and effects - that can ship in a real game with a ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

Create game assets - textures, models, shaders, and effects - that can ship in a real game with a ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...

Create game assets - textures, models, shaders, and effects - that can ship in a real game with a ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

This role reports to the 3D Modeling Manager and works closely with experienced 3D artists who ... This is a full-time, paid, fully remote internship with flexible scheduling, provided equipment and ...

Be Seen First

Remote Virtual Sales

Phoenix, AZ · Remote

$80K - $220K/yr

... figure bonus opportunities * 4-6 company-paid trips per year * Daily live Zoom training and ... This is a genuine work-from-anywhere model -- not just a policy on paper. ✈️ Incentives That ...

You don't need a step-by-step roadmap; you see the visual goal, figure out the fastest way there ... models). * Classic Artistic Foundation: A strong educational or professional background in ...

Statistical modeling and machine learning Qualifications: * Bachelors Degree in Analytics ... Looking for a self-starter that can work well autonomously and together with a team to figure out ...

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Remote Artist Figure Model information

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How much do remote artist figure model jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for remote artist figure model in the United States is $30.24, according to ZipRecruiter salary data. Most workers in this role earn between $21.63 and $37.02 per hour, depending on experience, location, and employer.

What are remote artist figure models?

Remote artist figure models are individuals who pose for artists, illustrators, or art classes via online platforms rather than in person. They help artists study the human form, movement, and anatomy by providing live reference through video calls or by sharing high-quality photos. This role allows for flexibility in location and scheduling, making figure modeling accessible to a wider range of models and artists. Remote sessions may involve clothed or nude poses, depending on the requirements and agreements between the model and the artist or institution.

What are the key skills and qualifications needed to thrive as a Remote Artist Figure Model, and why are they important?

To thrive as a Remote Artist Figure Model, you need body awareness, the ability to hold poses for extended periods, and a professional attitude, often with previous modeling or art class experience preferred. Familiarity with video conferencing platforms, high-quality cameras, and proper lighting setups is typically required. Reliability, punctuality, and strong communication skills help models work effectively with artists and instructors remotely. These skills ensure productive sessions, clear artistic references, and a positive working relationship essential for both live and virtual figure drawing environments.

What is the difference between Remote Artist Figure Model vs Remote Life Drawing Model?

AspectRemote Artist Figure ModelRemote Life Drawing Model
CredentialsTypically none required, but some may have art or modeling experienceUsually no formal credentials, but experience in art modeling preferred
Work EnvironmentHome or remote studio, providing poses via video or photosHome or remote studio, providing live or recorded poses for art classes
Industry UsageUsed in art education, online art classes, and freelance modelingPrimarily used in art schools, workshops, and online art sessions

Remote Artist Figure Models and Remote Life Drawing Models both work in the art industry, providing poses for artists remotely. The main difference lies in the context: Remote Artist Figure Models often focus on creating content for online art projects, while Remote Life Drawing Models typically participate in live or recorded art classes. Both roles require the ability to hold poses and communicate effectively with artists remotely, making them similar but tailored to different artistic settings.

What does a typical remote session look like for an artist figure model, and how do models and artists collaborate virtually?

In a remote artist figure model session, you'll typically pose in a well-lit space using a webcam or digital camera, following specific instructions from artists or facilitators via a video platform. Communication is key, as you'll need to adjust poses and timing based on live feedback from participants. Sessions can vary in length, often involving multiple short and long poses. You'll collaborate closely with the session organizer and sometimes with other models, ensuring clear visibility and maintaining professionalism throughout. This setup allows for creative flexibility but also requires strong self-management and reliable technology.
More about Remote Artist Figure Model jobs
What cities are hiring for Remote Artist Figure Model jobs? Cities with the most Remote Artist Figure Model job openings:
What are the most commonly searched types of Artist Figure Model jobs? The most popular types of Artist Figure Model jobs are:
What states have the most Remote Artist Figure Model jobs? States with the most job openings for Remote Artist Figure Model jobs include:
Infographic showing various Remote Artist Figure Model job openings in the United States as of May 2026, with employment types broken down into 76% Full Time, 19% Part Time, and 5% Contract. Highlights an 100% Remote job distribution, with an average salary of $62,907 per year, or $30.2 per hour.

Lakshya Digital - Character Artist - Photoreal Heads

Lakshya Digital

Remote

Contractor

Posted 3 days ago


Job description

Location: North America/ Remote
Company: Lakshya Digital
Start Date: ASAP
Employment type : Contract
Job Description
Lakshya Digital is a globally successful and rapidly growing art outsourcing studio based in India, with studios in Gurgaon, Pune and Bangalore, and satellite studios in Manila, Tokyo, Seattle, and London.
We are seeking a highly skilled Head Likeness Artist who can create ultra-realistic human head models with precise likeness. This is a hands-on production role, requiring strong artistic fundamentals, deep anatomical knowledge, and strong technical understanding of modern texturing and hair workflows.
As a Character Artist, you will report to the Art Director and must ensure the consistent delivery of top-quality content and documentation that meets client and internally created specifications. An Artist must be highly organized and detail oriented, with exceptional oral and written communication skills in English. Our successful candidate must possess relevant technical skills while in a similar role on at least one shipped AAA Current Gen console game.
Responsibilities
• Create high-quality 3D human head models with accurate likeness using reference images or scan data.
• Sculpt detailed facial forms based on strong understanding of human anatomy, bone landmarks, and skin surface structure.
• Use Texture XYZ maps and high-end texturing workflows to produce realistic skin textures.
• Work with scan heads, photogrammetry data, and refine them into clean production-ready meshes.
• Bake clean, production-quality maps (Normal, AO, Curvature, Cavity, etc.) for real-time engines.
• Perform hair cards placement for realistic head grooming, ensuring proper flow, breakup, and density.
• Collaborate with modelling, rigging, texturing, grooming, and animation teams to ensure smooth integration of assets.
• Optimize assets for real-time engines (Unreal Engine, Unity) without losing quality.
• Maintain high artistic standards and meet production deadlines.
Requirements
• Excellent understanding of human anatomy, especially facial structure, proportions, and muscle groups.
• Proven ability to match realistic or stylized head likeness with high accuracy.
• Strong experience using Texture XYZ maps and scan-based workflows.
• Good understanding of hair cards creation and placement for real-time characters.
• Expertise with ZBrush for sculpting.
• Strong knowledge of Substance Painter, Mari, and Photoshop for texturing.
• Experience working with 3D scan clean-up and photogrammetry.
• Understanding of PBR workflows and map baking pipelines.
• Experience with real-time engines (Unreal/Unity).
• Strong attention to detail and passion for realism.
• Ability to take feedback and iterate quickly.
Preferred Qualifications
• Bachelor's degree or equivalent professional experience
• Experience in AAA game development.
• Knowledge of blendshapes and facial rigging basics.
• Familiarity with grooming tools (XGen, Ornatrix) is a plus.