2

Remote Animation Background Artist Jobs (NOW HIRING)

Technical Artist - Monopoly GO!

Culver City, CA · On-site +1

$139K - $166K/yr

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... animation controllers, particle systems, timeline sequences, lighting, game logic and using ...

Senior Technical Artist

Culver City, CA · On-site +1

$139K - $166K/yr

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... animation controllers, particle systems, timeline sequences, lighting, game logic and using ...

Strong portfolio demonstrating cinematic 3D animation and visualization work * Experience working ... Background animating mechanical systems, robotics, or engineering processes * Experience creating ...

Strong portfolio demonstrating cinematic 3D animation and visualization work * Experience working ... Background animating mechanical systems, robotics, or engineering processes * Experience creating ...

Marketing Artist (Contract) (Remote)

Boulder, CO · Remote

$130K - $155K/yr

... art background with an ability to demonstrate work in a similar style to Hello Kitty Island ... Experience breaking down 2D assets into clean layered pieces ready for use in animation software ...

$18.50 - $24/hr

... Animator, or Technical Artist. * Proven leadership experience managing, mentoring, or guiding ... Strong background in pipeline architecture, tools development, and workflow optimization for ...

Senior VFX Artist - Art Center

CA · On-site +1

$115K - $155K/yr

Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ... Background supporting both game and cinematic VFX workflows Salary Range: $115,000 - $155,000 ...

next page

Showing results 1-20

Remote Animation Background Artist information

See salary details

$5

$29

$37

How much do remote animation background artist jobs pay per hour?

As of Jun 8, 2026, the average hourly pay for remote animation background artist in the United States is $29.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $32.93 per hour, depending on experience, location, and employer.

What are the most common challenges faced by remote animation background artists, and how can they be addressed?

Remote animation background artists often face challenges such as effective communication with the art and animation teams, managing feedback across different time zones, and maintaining consistency with the project's visual style. To address these, it's important to establish clear communication channels, participate in regular video or chat meetings, and use project management tools to track revisions and deadlines. Additionally, sharing work-in-progress files and style guides ensures alignment with the creative vision and helps streamline collaboration.

What are the key skills and qualifications needed to thrive as a Remote Animation Background Artist, and why are they important?

To thrive as a Remote Animation Background Artist, you need strong artistic abilities in illustration, composition, and color theory, typically supported by a portfolio showcasing relevant work. Proficiency in digital painting software such as Adobe Photoshop or Clip Studio Paint is essential, and familiarity with project management tools like Trello or Slack is often required for remote collaboration. Attention to detail, creativity, time management, and clear communication make someone stand out in this position. These skills are important to produce visually appealing backgrounds, meet production deadlines, and collaborate effectively with animation teams from a distance.

What is the difference between Remote Animation Background Artist vs Remote Character Animator?

AspectRemote Animation Background ArtistRemote Character Animator
Required SkillsDrawing, painting, environment design, knowledge of animation softwareCharacter movement, acting, rigging, animation software proficiency
Work EnvironmentHome studio, freelance or studio-basedHome studio, freelance or studio-based
Industry UsageFilm, TV, video games, advertisingFilm, TV, video games, advertising
Common Search IntentFocus on backgrounds and environmentsFocus on character animation and performance

Both roles often require similar credentials like proficiency in animation software and a portfolio. The main difference lies in their focus: Background Artists create environments, while Character Animators bring characters to life. Understanding these distinctions helps job seekers target their skills and applications effectively.

What does a Remote Animation Background Artist do?

A Remote Animation Background Artist creates detailed and visually appealing backgrounds for animated productions while working from a remote location. They collaborate with art directors and other team members to ensure the backgrounds fit the style and mood of the project. Their work helps set the scene, atmosphere, and context for the animation, enhancing the storytelling. This role requires strong artistic skills, proficiency with digital painting software, and the ability to meet deadlines independently.
More about Remote Animation Background Artist jobs
What cities are hiring for Remote Animation Background Artist jobs? Cities with the most Remote Animation Background Artist job openings:
What are the most commonly searched types of Animation Background Artist jobs? The most popular types of Animation Background Artist jobs are:
What states have the most Remote Animation Background Artist jobs? States with the most job openings for Remote Animation Background Artist jobs include:
What job categories do people searching Remote Animation Background Artist jobs look for? The top searched job categories for Remote Animation Background Artist jobs are:
Infographic showing various Remote Animation Background Artist job openings in the United States as of May 2026, with employment types broken down into 50% Full Time, and 50% Part Time. Highlights an 100% Remote job distribution, with an average salary of $60,546 per year, or $29.1 per hour.
VFX Artist - GameSim - Talent Pipeline

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

Orlando, FL • On-site, Remote

Full-time

Posted 5 days ago


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

Keywords Studios logo

About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

Social media