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Remote 3D Graphics Programmer Jobs (NOW HIRING)

We are headquartered in Los Angeles, CA with both a local and remote team. We were founded and ... This is a great opportunity to apply your expertise in 3D graphics to help us disrupt the hardware ...

Pipeline Engineer (Graphics/3D)

San Francisco, CA · Remote

$164K - $203K/yr

... engineering to product design - creating a tight feedback loop between our cutting-edge research ... Strong literacy in core 3D graphics and computer vision concepts , such as transforms, cameras ...

Senior Graphics Software Engineer

$143K - $177K/yr

... in 3D graphics and rendering contexts • Proven ability to implement complex algorithms or ... a fully remote, research-driven engineering team Company : KēSTA I.T. is a staffing and ...

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming ... As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ...

Software Engineer: Graphics - IV

$143K - $177K/yr

Can be 100% remote or if preferred can work onsite or hybrid if local. Laptop will be issued ... writing a 3D application using a modern graphics API (Vulkan, DX12) • Excellent programming ...

Remote We are looking for a Game Tools & Modding Engineer with strong expertise in graphics ... Shader programming (HLSL/GLSL) * 3D mathematics * Real-time graphics concepts * Experience with ...

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Remote 3D Graphics Programmer information

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How much do remote 3d graphics programmer jobs pay per year?

As of Aug 4, 2026, the average yearly pay for remote 3d graphics programmer in the United States is $135,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $125,000.00 and $145,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a remote 3D graphics programmer?

To thrive as a Remote 3D Graphics Programmer, you need strong programming skills in languages like C++ or C#, a solid understanding of graphics algorithms, and experience with computer graphics principles, often supported by a degree in computer science or a related field. Familiarity with graphics APIs such as OpenGL, DirectX, or Vulkan, as well as experience with engines like Unity or Unreal Engine, and knowledge of shader programming are typically required. Excellent problem-solving, communication, and time management skills are crucial for collaborating remotely and delivering complex projects independently. These skills are vital to efficiently develop high-quality visual effects and real-time rendering solutions in a distributed work environment.

What is a remote 3D graphics programmer?

Remote 3D Graphics Programmers are software developers who specialize in creating, optimizing, and maintaining graphics systems for 3D applications, such as video games, simulations, or visualization tools, while working from a remote location. They typically work with graphics APIs like OpenGL, DirectX, or Vulkan, and collaborate with artists and other developers to bring visual elements to life. Their responsibilities include developing rendering engines, implementing visual effects, and ensuring high performance and visual fidelity, all while communicating and collaborating virtually with their team.

What are some unique challenges faced by remote 3D graphics programmers, and how can they effectively collaborate with distributed teams?

Remote 3D Graphics Programmers often face challenges such as coordinating across different time zones, maintaining efficient communication with artists and other developers, and ensuring code consistency in a distributed environment. To overcome these, it's important to use collaborative tools like version control systems, participate in regular video meetings, and document code thoroughly. Building strong relationships with team members and being proactive in communication can help ensure that projects stay on track and technical hurdles are addressed quickly.
More about Remote 3D Graphics Programmer jobs
What cities are hiring for Remote 3D Graphics Programmer jobs? Cities with the most Remote 3D Graphics Programmer job openings:
What are the most commonly searched types of 3D Graphics Programmer jobs? The most popular types of 3D Graphics Programmer jobs are:
What states have the most Remote 3D Graphics Programmer jobs? States with the most job openings for Remote 3D Graphics Programmer jobs include:
Infographic showing various Remote 3D Graphics Programmer job openings in the United States as of July 2026, with employment types broken down into 80% Full Time, and 20% Part Time. Highlights an 100% Remote job distribution, with an average salary of $135,000 per year, or $64.9 per hour.

3D Graphics Engineer (Three.js / WebGL)

Together Group

Sarasota, FL • On-site, Remote

$134K - $166K/yr

Full-time

Posted 14 days ago


Job description

3D Graphics Engineer (Three.js / WebGL)
Department: Imerza
Employment Type: Full Time
Location: Imerza
Description
We are looking for a 3D Graphics Engineer to own and advance the real-time rendering engine at the heart of our web-based digital twin platform. You will work in our Three.js and React Three Fiber rendering library, building photoreal, high-performance 3D experiences (architectural walkthroughs, immersive sales experiences, and Gaussian-splat captures of real spaces) that run in the browser across kiosks, tablets, desktops, and large-format displays.
This is a deep, specialist engineering role focused on real-time graphics, performance, and the 3D asset pipeline. You will partner with our full stack and web developers, who own the surrounding web app, CMS, and APIs, and with our content and 3D-capture teams. The rendering engine and its visual quality are yours to own and push forward.
At Imerza, we are pioneers in architectural visualization software, specializing in digital twins and real-estate marketing. We turn architectural concepts into breathtaking, immersive experiences that run everywhere from a sales-center video wall to a tablet in a buyer's hands.
Key Responsibilities
Rendering and Graphics (primary focus)
  • Build and maintain our real-time Three.js and React Three Fiber rendering engine.
  • Implement and optimize rendering features: lighting (lightmaps, HDR and image-based lighting, ambient occlusion), anti-aliasing, materials, and post-processing.
  • Integrate Gaussian splat captures alongside traditional mesh-based 3D content.
  • Write and debug GLSL shaders and custom materials.
  • Develop camera systems, navigation, waypoints, and scene interaction.

Asset and Performance Pipeline
  • Own the 3D asset pipeline: glTF and GLB optimization, Draco and mesh compression, KTX2 and Basis texture conversion, and lightmap baking.
  • Profile and optimize for frame rate, memory, and load time across constrained devices (tablets, kiosks) and large displays.
  • Use spatial structures (BVH) for fast raycasting, picking, and pathfinding.
  • Build diagnostics and debug tooling that keep visual quality and performance measurable.

Collaboration
  • Partner with full stack and web developers to expose clean, well-documented renderer APIs to the web app.
  • Work with 3D-capture, content, and design teams to bring real spaces and designs into the engine.
  • Contribute to the Nx monorepo with strong testing, code review, and documentation.
  • Help define the technical direction of immersive and photoreal experiences.

Our Stack
Core
(what you will work in daily)
  • A custom Three.js rendering engine (@imerza/threejs-renderer) built on React Three Fiber and drei, mounted inside a Next.js app.
  • Gaussian splatting via Spark (@sparkjsdev/spark) for photoreal capture of real-world spaces, rendered alongside traditional mesh-based content.
  • glTF and GLB asset pipelines with Draco compression, KTX2 and Basis textures, baked lightmaps, and HDR image-based lighting.
  • WebGL and GLSL shaders, post-processing (temporal anti-aliasing, ambient occlusion), and spatial acceleration with three-mesh-bvh.
  • WebXR immersive viewing via @react-three/xr, including a 360 viewer.
  • TypeScript throughout, in an Nx monorepo with pnpm workspaces.

Adjacent areas (owned by other engineers; good to understand)
  • The React and Next.js plus Payload CMS web app that hosts and configures the renderer.
  • Real-time digital-twin data streamed into scenes over MQTT.
  • AWS (CDK) and Docker-based on-prem deployments.

Skills, Knowledge and Expertise
  • 3 to 7+ years of professional software engineering experience, with significant time spent on real-time 3D or graphics.
  • Deep proficiency with Three.js (React Three Fiber experience is a strong plus).
  • Solid WebGL and GLSL shader experience.
  • Strong TypeScript or JavaScript skills.
  • Experience with 3D asset formats and pipelines (glTF and GLB, textures, compression).
  • A strong grasp of 3D math (vectors, matrices, quaternions, transforms, and cameras).
  • Experience profiling and optimizing rendering performance and memory usage.
  • A strong eye for visual quality, lighting, and detail.

Nice to Have
  • Gaussian splatting or radiance fields (Spark, Luma, 3D Gaussian Splatting, or NeRF-adjacent work).
  • Experience with KTX2 and Basis, Draco, or meshopt compression.
  • PBR materials, baked lighting and lightmap workflows, and HDR or image-based lighting.
  • WebXR, VR, or AR (@react-three/xr or similar).
  • Familiarity with DCC tools (Blender, 3ds Max, Maya) and capture or photogrammetry pipelines (RealityCapture, Postshot, and similar).
  • Experience with Unreal Engine or another real-time engine.
  • Experience with React, Next.js, or a monorepo (Nx, Turborepo).
  • Architecture, AEC, BIM, or spatial-data background.
  • Experience with PlayCanvas

What We Offer
  • The opportunity to work on cutting-edge digital twin and immersive visualization technology.
  • A collaborative, product-driven engineering culture.
  • Competitive compensation and benefits.
  • A flexible work environment with real opportunities for growth.