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Remote 2D Layout Artist Jobs (NOW HIRING)

Culver City, California (In-Office) / Remote considered , UK London office / remote considered Job ... and/or 2D/3D software packages (e.g., Blender, Maya, Nuke, Houdini). o Familiarity with Google ...

Floorplan Artist

Tampa, FL · Remote

$120K - $143K/yr

This position utilizes client-supplied CAD files and standards documents to create 2D interactive ... In this remote position, the Artist must remain reliable and able to work independently, while ...

This position utilizes client-supplied CAD files and standards documents to create 2D interactive ... In this remote position, the Artist must remain reliable and able to work independently, while ...

The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...

... Design Manager to lead our 2D CAD (AutoCAD) team within the Systems Layout and Structural ... LI-Remote About Symbotic Symbotic is an automation technology leader reimagining the supply chain ...

... 2D CAD (AutoCAD) team within the Systems Layout and Structural Engineering organization. This ... LI-Remote About Symbotic Symbotic is an automation technology leader reimagining the supply chain ...

$93K - $98K/yr

Strong expertise in evaluating artistic quality across 2D, 3D, and animation disciplines * Solid ... Fully remote work with the ability to work from anywhere globally * Flexible working hours and ...

Graphic Arts Specialist I

PA · On-site +1

$38K/yr

Government Services Center - Westtown, PA Job Type: Full Time, Non Exempt Remote Employment ... Design, layout, and produce a variety of materials for digital and print platforms, including, but ...

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Remote 2D Layout Artist information

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$14

$24

$52

How much do remote 2d layout artist jobs pay per hour?

As of Jun 16, 2026, the average hourly pay for remote 2d layout artist in the United States is $24.90, according to ZipRecruiter salary data. Most workers in this role earn between $18.51 and $24.52 per hour, depending on experience, location, and employer.

What is the difference between Remote 2D Layout Artist vs Remote Concept Artist?

AspectRemote 2D Layout ArtistRemote Concept Artist
Primary FocusCreating detailed 2D layouts for scenes, backgrounds, and environmentsDesigning initial concepts, characters, and visual ideas for projects
Skills & Tools2D design, layout composition, Photoshop, IllustratorConcept art, sketching, digital painting, Photoshop
Work EnvironmentAnimation studios, game development, film productionVideo game studios, animation, film, advertising
CredentialsPortfolio, relevant art or design experiencePortfolio, strong drawing skills, art background

While both roles involve 2D art skills, the Remote 2D Layout Artist specializes in creating detailed scene layouts, whereas the Remote Concept Artist focuses on developing initial visual ideas and characters. Both roles require a strong portfolio and proficiency in digital art tools, but their focus and deliverables differ within the creative production process.

More about Remote 2D Layout Artist jobs
What cities are hiring for Remote 2D Layout Artist jobs? Cities with the most Remote 2D Layout Artist job openings:
What are the most commonly searched types of 2D Layout Artist jobs? The most popular types of 2D Layout Artist jobs are:
What states have the most Remote 2D Layout Artist jobs? States with the most job openings for Remote 2D Layout Artist jobs include:
Infographic showing various Remote 2D Layout Artist job openings in the United States as of June 2026, with employment types broken down into 73% Full Time, 18% Part Time, and 9% Contract. Highlights an 100% Remote job distribution, with an average salary of $51,785 per year, or $24.9 per hour.
Asset and Environment Artist (Contract)

Asset and Environment Artist (Contract)

Evil Eye Pictures

Santa Rosa, CA • Remote

$45 - $65/hr

Other

This job post has expired 1 day ago. Applications are no longer accepted.


Job description

Founded in 2004, Evil Eye Pictures is a collaborative virtual studio bringing together some of the best content creators, innovators, and engineers from around the globe. The team is focused on creating immersive, compelling visuals and experiences for the evolving world of real-time, multi-platform entertainment.


Evil Eye was founded by artists to work on high-profile, special projects while maintaining an emphasis on people and a positive, fun work culture.


Asset and Environment Artist (Contract)


Evil Eye Pictures is looking for an accomplished Asset and Environment Artist. The ideal candidate is an end-to-end artist capable of taking an asset from initial DCC block-out through to final Unreal Engine integration and layout. You must have a mastery of modular environment workflows and a deep commitment to traditional real-time optimization—specifically focusing on high-performance pipelines that rely on manual LOD management and clean, hand-authored topology over automated optimization tools.


Key Responsibilities


  • Modular Workflow: Design and create high-quality kitbash asset libraries for the construction of complex, modular environments.
  • Full-Pipeline Execution: Handle the complete asset lifecycle: high/low poly modeling in Maya, Houdini, or Blender; baking and texturing in the Adobe Substance suite; and final integration within Unreal Engine.
  • Optimization & LODs: Ensure all assets and environments are highly performant and optimized for real-time playback in broadcast or game environments through meticulous manual poly-budget management.
  • Environment Layout: Execute scene layout, composition, and set dressing within Unreal Engine to ensure aesthetic and narrative consistency.
  • Technical Setup: Configure complex PBR materials, master materials, and shader logic within Unreal.
  • Collaboration: Work closely with Supervisors to troubleshoot technical issues and provide feedback on new tools or pipeline developments.


Requirements


  • 3+ years of experience as a Senior Artist within a similar environment (Broadcast, Games, or VFX).
  • Traditional Optimization Expertise: Mastery of high-to-low poly baking workflows and manual LOD creation/management for maximum performance.
  • Expert Unreal Engine Knowledge: Deep experience with asset integration, scene assembly, and the UE content pipeline.
  • DCC Mastery: Proficient in Maya, Houdini, or Blender, alongside ZBrush or Mudbox for high-detail sculpting.
  • Texturing Pipeline: Expert-level skills in Adobe Substance Painter/Designer and Photoshop.
  • Problem-Solving: Strong technical troubleshooting skills and the ability to work independently in a remote environment.
  • Collaborative Spirit: A proactive team player who takes direction well and maintains a positive attitude in a fast-paced, virtual studio.


Good to Have


  • Lighting & Lumen: Experience working with Unreal Engine’s Lumen for dynamic global illumination and reflections.
  • Level Design: Experience with level design principles, gray-boxing, and broadcast real-time systems.
  • Technical Art: Experience with Unreal Blueprints and Niagara.
  • Coding: Scripting/programming skills (Python, C#, or C++).



Additional Information


  • Portfolio: Please include a link to a reel of your work when applying for this position.
  • Location: This is a remote position supporting our Virtual Studio.
  • Contract Duration: 06/15 - 08/07


For more information about Evil Eye check out: https://www.evileyepictures.com


CA Pay Transparency Information:

The expected annual base pay range(s) for this position are detailed below. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Evil Eye's benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).


Base Pay Range $45-65 per hour