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Project Hire Jobs (NOW HIRING)

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Project Hire information

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$47K

$107.1K

$190K

How much do project hire jobs pay per year?

As of Aug 21, 2026, the average yearly pay for project hire in the United States is $107,124.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,000.00 and $125,500.00 per year, depending on experience, location, and employer.

What is a project hire?

Project Hires are employees who are brought on for a specific period of time to work on a particular project or initiative within an organization. Their employment is typically temporary and tied to the duration of the project, after which their position may end unless extended or transitioned into a different role. Project Hires are often used when specialized skills are needed for a finite period or when an organization needs additional support to meet project goals. This allows companies to manage workforce needs flexibly without committing to permanent hires.

What are the key skills and qualifications needed to thrive as a project hire?

To thrive as a Project Hire, you generally need strong project management, organizational, and analytical skills, often supported by relevant experience or education in the field of the assignment. Familiarity with project management software such as Microsoft Project, Asana, or Trello, and sometimes specific industry certifications like PMP or Agile, is typically required. Excellent communication, adaptability, and teamwork are critical soft skills that enable effective collaboration and problem-solving in dynamic environments. These skills and qualities ensure that temporary or contract-based project objectives are met efficiently and to a high standard, even within tight deadlines.

What are the typical challenges faced by someone in a project hire position and how can they be addressed?

Project Hire roles often require quickly adapting to new teams and projects, as these positions are usually temporary and project-based. One common challenge is getting up to speed with the organization's processes and culture in a short time frame. To succeed, it's important for Project Hires to proactively communicate, clarify project expectations early, and build strong relationships with team members. Flexibility and strong organizational skills can help navigate shifting priorities or timelines. Regular check-ins with supervisors and peers also support smoother integration and performance.

What is the difference between Project Hire vs Contract Worker?

AspectProject HireContract Worker
CredentialsTypically requires relevant industry certifications or experienceSimilar credentials, often with specialized skills
Work EnvironmentUsually integrated into a team for a specific projectWorks independently or remotely, often on multiple projects
Employer UsageUsed by companies for temporary project needsEngaged for short-term or specialized tasks
Search & Comparison IntentOften compared for project-based rolesCompared for temporary or freelance work

Project Hire and Contract Worker roles both involve temporary employment, but Project Hire typically refers to individuals hired specifically for a defined project within a company, often with a focus on team integration. Contract Workers may work independently or remotely, often on multiple projects, and are hired for specialized tasks. Understanding these differences helps employers and job seekers choose the right employment type for their needs.

More about Project Hire jobs

What cities are hiring for Project Hire jobs?

Cities with the most Project Hire job openings:

What states have the most Project Hire jobs?

States with the most job openings for Project Hire jobs include:

Infographic showing various Project Hire job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 85% Full Time, 10% Part Time, and 4% Contract. Highlights an 76% Physical, 1% Hybrid, and 23% Remote job distribution, with an average salary of $107,124 per year, or $51.5 per hour.

Release Manager, Publishing (6 month project hire)

Socket.dev

California, MO โ€ข On-site

$61 - $102/hr

Other

Posted 5 days ago


Job description

Skydance Games, a division of Paramount, a Skydance Corporation, is building the future of franchise-driven interactive entertainment. As part of a global storytelling company defined by iconic worlds and multigenerational fandom, we see gaming not as an extension of our brands, but as one of the most powerful ways their stories come to life and evolve alongside the audiences who love them.

Through creativity, collaboration, and trust, we empower our teams to push boundaries and turn bold ideas into experiences that resonate with fans around the world.

Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.

For more information on how we process your personal information, please review the Privacy policy located at https://privacy.paramount.com/recruitment-privacy-notice.

Paramount Games is hiring a Release Manager to own the end-to-end launch process for one of our live titles. This is a high-visibility role that sits at the intersection of development and publishing, keeping every release moving smoothly from first submission to store front.

About the role

Youโ€™ll be the driving force behind getting post-launch updates onto every platform, on time and without surprises. Working closely with the Executive Producer and the developer, youโ€™ll steer day-to-day releases, keep patches and content updates flowing, and support promotional launches along the way. This role suits someone who thinks in systems, spots problems before they become fires, and is always looking for a better way to run the process.

*This will be a 6 month project hire with the potential for extension and/or conversion to staff hire.

Responsibilities
  • Own submissions (patches, content drops, store page updates) across first-party platforms (PlayStation, Xbox, Steam, Epic Games Store, Nintendo)
  • Advise teams on platform compliance requirements, emerging best practices, and new platform opportunities
  • Build and maintain release schedules in partnership with the Executive Producer and developer
  • Serve as the go-to point of contact between development teams and first-party partners
  • Sync with Localization, Marketing, and Development to keep releases on track and high quality
  • Act as the primary technical contact for platform partners
  • Coordinate feature approval processes with platform holders as needed
  • Manage age rating submissions with global rating boards
What you bring
  • Experience shipping on all platforms as a Release Manager (Steam, EGS, Xbox, PlayStation, Nintendo)
  • Handsโ€‘on experience with firstโ€‘party submission and certification processes
  • Expert knowledge of platform requirements: TRCs, XRs, lotcheck, and similar
  • Strong communication skills, including the ability to hold your ground in tough conversations
  • A proactive mindset and comfort owning outcomes
  • Excellent organizational instincts paired with a solutionsโ€‘first attitude
  • Genuine passion for games and a solid grasp of the full development lifecycle
  • Familiarity with JIRA, Asana, Miro, and Excel
  • Awareness of relevant regulations such as CVAA, COPPA, and GDPR
  • Prior experience on liveโ€‘service titles

The annual salary range for this position in Los Angeles is $85,000 โ€“ $102,000. The salary offered may vary based on the candidateโ€™s location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc.

We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you donโ€™t meet all of the requirements as written in the job description.

#Interactive #LI-hybrid #Remote

Paramount, a Skydance Corporation is a diversified media company creating high quality, eventโ€‘level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions.

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