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Playstation Productions Jobs (NOW HIRING)

Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation ® 5, PlayStation ® 4, PlayStation ® VR2, PlayStation ® ...

Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation ® 5, PlayStation ® 4, PlayStation ® VR2, PlayStation ® ...

Game Test Analyst

San Diego, CA · On-site

$17.75 - $18/hr

... PlayStation Studios QA department in all areas including: Principle Duties/Responsibilities * Executing test plans on pre-release versions of software * Assessing product functionality against ...

Lifecycle Program Manager

San Mateo, CA · On-site

$132.70K/yr

... PlayStation Studios. What we are looking for: * 8-12+ years of experience in production, marketing operations, or project management roles, preferably in gaming or digital entertainment. * Proven ...

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Playstation Productions information

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How much do playstation productions jobs pay per hour?

As of May 28, 2026, the average hourly pay for playstation productions in the United States is $31.70, according to ZipRecruiter salary data. Most workers in this role earn between $14.18 and $46.39 per hour, depending on experience, location, and employer.

What is a PlayStation Productions job?

A PlayStation Productions job involves working on the adaptation of PlayStation’s gaming franchises into films, TV shows, or other media. Employees collaborate with game developers, writers, and producers to ensure high-quality storytelling that stays true to the original games. Roles can range from production management to creative development, marketing, and distribution. These jobs require industry experience in film, television, or gaming and a strong understanding of PlayStation’s IPs.

What are the key skills and qualifications needed to thrive in the Playstation Productions position, and why are they important?

To excel in PlayStation Productions, you need a solid background in film and television production, strong project management abilities, and a deep understanding of storytelling, often supported by a degree in film, media, or a related field. Familiarity with industry-standard software such as Avid, Adobe Creative Suite, and production management tools is typically required. Creativity, strong collaboration skills, and the ability to effectively communicate with diverse teams are highly valued. These abilities ensure the successful adaptation of gaming IP into compelling media content while meeting production deadlines and quality standards.

What is a typical work environment like for someone working at PlayStation Productions?

Professionals at PlayStation Productions often work in a collaborative, fast-paced environment that blends creativity with business and technical operations. Teams typically consist of producers, writers, creative leads, and coordinators, all collaborating closely to adapt gaming properties into successful film and television projects. You’ll engage in regular meetings with both internal departments and external partners, such as studios, writers, and directors, to ensure projects stay on track. Flexibility is important, as priorities can shift quickly based on production needs, and there are frequent opportunities to contribute ideas and grow within the company.
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Software Development Engineer In Test

Software Development Engineer In Test

PlayStation Global

San Mateo, CA

$57 - $73.50/hr

Other

Posted 11 days ago


Job description

How would you like to influence the most successful gaming platform of all time by validating the very technology our developers use to build extraordinary games?

Sony Interactive Entertainment (PlayStation) is seeking a Software Development Engineer in Test (SDET) to provide hands-on engineering excellence across our SDK ecosystem. This role focuses on building tools and infrastructure for analyzing the quality of the PlayStation SDK and related technology. While this is the primary domain, there are opportunities to expand into 3D graphics, spatial audio, artificial intelligence, and the fully integrated PlayStation game development environment.

We are looking for someone who wants to directly impact PlayStation technology by developing tools and automated systems that deeply analyze SDK components and platform capabilities. You will help strengthen and evolve our testing infrastructure, raise the technical bar for quality engineering, and drive confidence in every release. If you're passionate about solving complex system-level challenges and influencing technology used by people around the world, we want to hear from you, come help us power the future of PlayStation!

Responsibilities:Technical Strategy & Architecture
  • Own and drive the technical strategy for automation frameworks, test architecture, and CI systems supporting PlayStation SDK components.

  • Define scalable, maintainable automation and infrastructure patterns that support long-term platform growth.

  • Contribute to architectural discussions for test systems spanning C++, embedded firmware (C), and Python-based infrastructure.

  • Identify technical risks early and drive mitigation strategies to protect release confidence.

Hands-On Engineering
  • Crafting and improving automated test cases, sample applications, testing tools and frameworks for SDK libraries and low level software (C++)

  • Build and improve test infrastructure using Python and Groovy to simplify building, testing, and demonstrating PlayStation sample applications.

  • Monitor test infrastructure, analyze automation failures, improve reliability, and optimize runtime performance.

  • Partner closely with software production and offshore teams to compose robust test plans, validation strategies, and documentation.

Skills and Characteristics
  • Strong technical leadership with the ability to influence cross-functional stakeholders.

  • Excellent interpersonal skills, including presenting technical direction to both engineers and executives.

  • Proven experience leading architectural decisions and complex debugging efforts.

  • Self-directed, committed to producing strong results, and passionate about high-quality automation.

Qualifications
  • Strong programming proficiency in Python & C++.

  • Experience building, running, and debugging software in both Windows & Linux environments.

  • Deep understanding of automation trade-offs and architectural design decisions.

Nice-to-Have
  • Exposure to Android platform, including SDK, tooling and architecture

  • Prior experience with PlayStation SDK development is helpful.

  • Familiarity with Unity, Unreal Engine or other game engine technology.

  • Containerization technology such as Docker and Kubernetes.