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Part Time Unreal Engine Programmer Jobs (NOW HIRING)

Prompt engineering & testing for AI tools and SERP analysis. * Embedding knowledge and chunk ... virtual part-time. Schedule: Monday - Friday, hours flexible between 8:00am - 6:00pm Benefits ...

Mechanic Engine Test Entry

Muskegon, MI · On-site

$16.50 - $22.50/hr

Our tradition is centered on precision-engineered systems for maximum impact, efficiency and ... Part-Time Full-Time Exempt/Non-Exempt Non-Exempt EOE Statement RENK America is proud to be an ...

Mechanic Engine Test Entry

Muskegon, MI

$16.50 - $22.50/hr

Our tradition is centered on precision-engineered systems for maximum impact, efficiency and ... Part-Time Full-Time Exempt/Non-Exempt Non-Exempt EOE Statement RENK America is proud to be an ...

Mechanic Engine Test Entry

Muskegon, MI · On-site

$16.50 - $22.50/hr

Our tradition is centered on precision-engineered systems for maximum impact, efficiency and ... Part-Time Full-Time Exempt/Non-Exempt Non-Exempt EOE Statement RENK America is proud to be an ...

Grant Engine is focused on securing funding for leading companies that have high potential to make ... This position is a part-time opportunity. Deliverables: · Review grants from various agencies and ...

... Engineer & Manager Part time / Full time Full-time Summary/Objective The Engine Records Manager is responsible for the completion of key CFM56 & LEAP engine documentation projects on time and within ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

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Part Time Unreal Engine Programmer information

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$12

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How much do part time unreal engine programmer jobs pay per hour?

As of Jun 6, 2026, the average hourly pay for part time unreal engine programmer in the United States is $39.54, according to ZipRecruiter salary data. Most workers in this role earn between $25.72 and $51.44 per hour, depending on experience, location, and employer.

What is a Part Time Unreal Engine Programmer?

A Part Time Unreal Engine Programmer is a software developer who works on projects using Unreal Engine, typically for less than the standard full-time hours per week. Their responsibilities may include scripting game logic, developing interactive features, optimizing performance, and collaborating with artists and designers. This role is ideal for those seeking flexible work arrangements while contributing technical expertise to game or simulation projects. Part-time programmers often work remotely or on a contract basis and must be proficient in programming languages like C++ and familiar with Unreal Engine's development tools.

What are the key skills and qualifications needed to thrive as a Part Time Unreal Engine Programmer, and why are they important?

To thrive as a Part Time Unreal Engine Programmer, you need strong proficiency in C++ programming, familiarity with Unreal Engine's architecture, and a background in computer science or a related field. Experience with source control systems like Git and a good grasp of Blueprints visual scripting are typically required, while certifications in Unreal Engine can be advantageous. Effective problem-solving, time management, and clear communication skills help you collaborate efficiently and deliver results within limited hours. These skills ensure the development of high-quality, optimized game features and smooth integration within dynamic team environments.

What is the difference between Part Time Unreal Engine Programmer vs Part Time Game Developer?

AspectPart Time Unreal Engine ProgrammerPart Time Game Developer
Required SkillsProficiency in Unreal Engine, C++, scripting, and 3D modelingBroad programming skills, game design, and possibly multiple engines
Work EnvironmentTypically in game studios or freelance projects focused on Unreal EngineVaries from indie to large studios, often with diverse tools and platforms
Industry UsagePrimarily in AAA and indie Unreal Engine projectsAcross various engines and platforms, including Unreal, Unity, etc.

While both roles involve game development, a Part Time Unreal Engine Programmer specializes in Unreal Engine-specific coding and tools, whereas a Part Time Game Developer may work across multiple engines and focus on broader game design aspects. The Unreal Engine Programmer role is more technical and engine-specific, while the Game Developer role is more versatile and design-oriented.

What are some common challenges faced by part-time Unreal Engine programmers, and how can they be addressed?

Part-time Unreal Engine programmers often face challenges related to balancing project deadlines with limited working hours, staying updated on frequent engine updates, and effectively communicating with full-time team members. To address these challenges, it's important to clearly define your availability, leverage project management tools for task tracking, and proactively participate in team meetings or asynchronous communication channels. Additionally, dedicating time to stay current with Unreal Engine documentation and resources will help you remain effective and efficient in your role.
More about Part Time Unreal Engine Programmer jobs
What cities are hiring for Part Time Unreal Engine Programmer jobs? Cities with the most Part Time Unreal Engine Programmer job openings:
What are the most commonly searched types of Unreal Engine Programmer jobs? The most popular types of Unreal Engine Programmer jobs are:
What states have the most Part Time Unreal Engine Programmer jobs? States with the most job openings for Part Time Unreal Engine Programmer jobs include:
What job categories do people searching Part Time Unreal Engine Programmer jobs look for? The top searched job categories for Part Time Unreal Engine Programmer jobs are:
Infographic showing various Part Time Unreal Engine Programmer job openings in the United States as of May 2026, with employment types broken down into 1% As Needed, 98% Full Time, and 1% Contract. Highlights an 90% Physical, 4% Hybrid, and 6% Remote job distribution, with an average salary of $82,234 per year, or $39.5 per hour.
Adjunct Faculty - Digital Art & Design (Multiple Specialties)

Adjunct Faculty - Digital Art & Design (Multiple Specialties)

New York Institute of Technology

Old Westbury, NY • On-site

Part-time

This job post has expired 1 day ago. Applications are no longer accepted.


Job description

Adjunct Faculty - Digital Art & Design (Multiple Specialties) Job Location(s) US-NY-New York | US-NY-Old Westbury Job ID 2025-4056 Division School of Architecture & Design Position Type Adjunct Type Regular Part-Time Category School of Architecture & Design Overview

New York Institute of Technology's six schools and colleges offer undergraduate, graduate, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.

The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 112,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university's community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.

For more information, visit nyit.edu.

Responsibilities

The School of Architecture and Design at New York Tech seeks part-time Adjunct Faculty for courses in the Digital Art and Design department. Openings are available for daytime and evening courses across multiple specialties:

Open Positions & Responsibilities:

    UX Researcher (NYC Campus Only) Teach graduate-level UX Research and Data Analysis. Experience with prototyping tools, usability testing, and teaching online is preferred.
  • Animation & Virtual Production (NYC & LI Campuses) Teach BFA courses in compositing, VFX, 2D/3D animation, portfolio development, and emerging tech like AR/VR.
  • Design Historian (Online Asynchronous) Teach BFA courses related to Design History I & II, covering visual communication evolution. Candidates should connect historical context to digital/interactive/AI-enhanced design practice.
  • Motion Graphics (LI Campus Only) Teach BFA courses in the fundamentals of motion design, animation, and storytelling using tools like After Effects. Guide students from storyboarding to final delivery using real-world briefs.
  • Maya: Hard Surface Modeling (NYC Campus Only) Teach BFA courses with a focus on Maya 3D modeling workflows, UV/texturing, and professional pipeline practices. Currently seeking for specialty in Hard Surface Modeling in Maya.
  • Product Growth Design (NYC Campus Only) Teach Graduate-level instruction in experimentation, in-app tracking metrics, UX strategy, and data-informed product growth frameworks
  • Visual Identity & Brand Systems (NYC & LI Campuses) Teach BFA courses focused on building scalable brand systems using modern tools and AI-assisted workflows for enterprise-level clients related to Graphic Design and Visual Identity.
  • Digital Cinematography (NYC Campus Only) Teach a BFA course focused on introducing students to a variety of camera systems, best practices for lighting, color space and exposure, understanding green/blue screen capture and compositing workflows, and understanding the cross-discipline nature of virtual camera systems in 3D/VFX Applications

General Duties
* Collaborate with department chairs and coordinators on course progress.
* Support a positive, inclusive, and engaging learning environment.
* Adhere to university policies and academic integrity guidelines.

Qualifications

Qualifications (By Role)

UX Researcher

Master's or Bachelor's + 5 years' experience in UX Research/Data Analytics. Familiarity with usability testing tools required. Online and international teaching experience preferred.

Animation & Virtual Production

Master's or Bachelor's + 5 years in Animation, VFX, or Digital Arts. Proficiency in Maya, Unreal Engine, motion capture, and a strong portfolio required.

Design Historian

Master's+ in Design History, Visual Communication, or related field. Must bridge historical design with current practices and emerging tech; prior teaching/research experience required.

Motion Graphics

Bachelor's (Master's preferred) + 5 years in motion graphics. Expertise in After Effects, Adobe Suite, and possibly Cinema 4D or Blender. Experience with AI-assisted tools and critiques beneficial.

Maya - Hard Surface Modeling

Bachelor's (Master's preferred) + 5 years in 3D production. Expertise in Maya, clean topology, and real-time asset optimization. Teaching/mentoring experience strongly preferred.

Product Growth Design

Bachelor's (Master's preferred) + 5 years in product design or UX. Deep knowledge of growth models, tracking tools (Amplitude, Mixpanel), and experimentation strategy. Experience mentoring or teaching desirable.

Visual Identity

Bachelor's (Master's preferred) + 5 years in branding or art direction. Experience with scalable identity systems, enterprise branding, and AI/ML-based tools. Teaching or speaking experience a plus.

Digital Cinematography

Bachelor's degree (Masters preferred) +5 years in professional cinematography, visual effects, or digital production. Proficiency in Adobe, working knowledge of 3D software preferred. Familiarity with a variety of digital camera systems and workflows (e.g., RED, Blackmagic, DSLR, smartphonesTeach a BFA course focused on introducing students to a variety of camera systems, best practices for lighting, color space and exposure, understanding green/blue screen capture and compositing workflows, and understanding the cross-discipline nature of virtual camera systems in 3D/VFX Applications.

To Apply Submit a cover letter and CV for consideration.

Other Information

New York Institute of Technology is an Equal Opportunity Employer - All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.

In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer. Adjunct Faculty offered hourly rate is contingent on applicable rank.

Minimum Salary USD $99.00/Hr. Maximum Salary USD $108.00/Hr.