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Part Time Unreal Engine Programmer Jobs (NOW HIRING)

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Part Time Unreal Engine Programmer information

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How much do part time unreal engine programmer jobs pay per hour?

As of Jun 6, 2026, the average hourly pay for part time unreal engine programmer in the United States is $39.54, according to ZipRecruiter salary data. Most workers in this role earn between $25.72 and $51.44 per hour, depending on experience, location, and employer.

What is a Part Time Unreal Engine Programmer?

A Part Time Unreal Engine Programmer is a software developer who works on projects using Unreal Engine, typically for less than the standard full-time hours per week. Their responsibilities may include scripting game logic, developing interactive features, optimizing performance, and collaborating with artists and designers. This role is ideal for those seeking flexible work arrangements while contributing technical expertise to game or simulation projects. Part-time programmers often work remotely or on a contract basis and must be proficient in programming languages like C++ and familiar with Unreal Engine's development tools.

What are the key skills and qualifications needed to thrive as a Part Time Unreal Engine Programmer, and why are they important?

To thrive as a Part Time Unreal Engine Programmer, you need strong proficiency in C++ programming, familiarity with Unreal Engine's architecture, and a background in computer science or a related field. Experience with source control systems like Git and a good grasp of Blueprints visual scripting are typically required, while certifications in Unreal Engine can be advantageous. Effective problem-solving, time management, and clear communication skills help you collaborate efficiently and deliver results within limited hours. These skills ensure the development of high-quality, optimized game features and smooth integration within dynamic team environments.

What is the difference between Part Time Unreal Engine Programmer vs Part Time Game Developer?

AspectPart Time Unreal Engine ProgrammerPart Time Game Developer
Required SkillsProficiency in Unreal Engine, C++, scripting, and 3D modelingBroad programming skills, game design, and possibly multiple engines
Work EnvironmentTypically in game studios or freelance projects focused on Unreal EngineVaries from indie to large studios, often with diverse tools and platforms
Industry UsagePrimarily in AAA and indie Unreal Engine projectsAcross various engines and platforms, including Unreal, Unity, etc.

While both roles involve game development, a Part Time Unreal Engine Programmer specializes in Unreal Engine-specific coding and tools, whereas a Part Time Game Developer may work across multiple engines and focus on broader game design aspects. The Unreal Engine Programmer role is more technical and engine-specific, while the Game Developer role is more versatile and design-oriented.

What are some common challenges faced by part-time Unreal Engine programmers, and how can they be addressed?

Part-time Unreal Engine programmers often face challenges related to balancing project deadlines with limited working hours, staying updated on frequent engine updates, and effectively communicating with full-time team members. To address these challenges, it's important to clearly define your availability, leverage project management tools for task tracking, and proactively participate in team meetings or asynchronous communication channels. Additionally, dedicating time to stay current with Unreal Engine documentation and resources will help you remain effective and efficient in your role.
More about Part Time Unreal Engine Programmer jobs
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What are the most commonly searched types of Unreal Engine Programmer jobs? The most popular types of Unreal Engine Programmer jobs are:
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What job categories do people searching Part Time Unreal Engine Programmer jobs look for? The top searched job categories for Part Time Unreal Engine Programmer jobs are:
Infographic showing various Part Time Unreal Engine Programmer job openings in the United States as of May 2026, with employment types broken down into 1% As Needed, 98% Full Time, and 1% Contract. Highlights an 90% Physical, 4% Hybrid, and 6% Remote job distribution, with an average salary of $82,234 per year, or $39.5 per hour.

3D Character & Creature Artist - Remote - Revenue Share

3METAD

San Jose, CA • On-site, Remote

Part-time

This job post has expired 1 day ago. Applications are no longer accepted.


Job description

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on your background, skills, and experience, we will find the most suitable role within our team. Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept artists, game developers, graphic designers, community moderators, front-end developers, and blockchain developers worldwide.

We banded together to bring high-quality 3D content to the Metaverse and NFT space and self-publish our collections, games, and items. WHO ARE WE LOOKING FOR? You have a few years of work experience working with 3D models.

You have projects or a portfolio demonstrating skill in modeling props and environments, with competency in lighting, UV mapping, and texturing abilities utilizing shaders. Sounds like you? Then this job is for you!

OUR VALUES We get better every day. Our technical abilities should never limit our ideas but guide our attention to the challenge. We question the status quo and do not accept yesterday's answers to tomorrow's challenges.

We follow our moral compass; our values guide our decisions. We surround ourselves with people who believe in our mission. We fail, learn, and grow, contributing to the collective wisdom of our profession.

WORKING HOURS You are expected to work 18 hours a week, with one day per weekend. The times are flexible and built around your availability and our team's hours. COMPENSATION Revenue-based / Percentage-based model: You will receive a percentage of the company's profits, aligning your success with the company's performance.

Department Allocation: Your share will be based on your contribution within the marketing department. Commission Structure: Rewards based on sales obtained from projects you contribute to and contribution/output on a per collection/project basis. Equity We offer company equity as part of our long-term compensation package, providing a stake in the company's success.

REQUIREMENTS 2+ years of proficiency in Maya/Blender, with experience in character and creature modeling, creating detailed, textured models, and translating 2D concepts into 3D models. Experience with Photoshop and texturing tools like Substance or Quixel. Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game use.

Familiarity with Unreal Engine's blueprints and experience developing game assets and characters. Attention to detail, quality, and art; good file management and communication skills. English proficiency; self-motivated with the ability to work iteratively within a small team.

Relevant degree or professional experience, with a portfolio demonstrating previous work. Experience with Unreal or Unity game engines is preferred. RESPONSIBILITIES Create optimized low-poly and high-poly 3D models for production.

Maintain clear communication, update ticketing systems, and coordinate with team members to meet deadlines. Troubleshoot modeling issues, create high-quality models with clean UVs, and understand low/high poly geometry for baking and LOD creation. Research and assist with PBR textures and materials, and document solutions.

Take ownership of tasks, determine project timelines, and contribute concept art and cohesive environment assets. Work on 3D solid modeling, design theory, and game design principles. Communicate effectively, prioritize workloads, and work independently when needed.

We review resumes within two weeks and may assign a small challenge if your profile matches our requirements. Final decisions are made within two weeks after interviews. Additional Details Seniority level: Entry level Employment type: Part-time Job function: Design, Art/Creative, IT Industry: Computer Games Referrals increase your chances of interviewing at 3METAD by 2x.

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