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Part Time Unreal Engine Programmer Jobs (NOW HIRING)

Simulation Engineer, Lead

Honolulu, HI ยท On-site

$99K - $225K/yr

Experience with Unity and Unreal Engine with C# or C++ * Experience with realtime or nearrealtime ... Full-time and part-time employees working at least 20 hours a week on a regular basis are eligible ...

3D Animator

Pasadena, CA ยท On-site +1

Familiarity with real-time rendering workflows (e.g., Unreal Engine pipelines) * Experience collaborating with scientists, engineers, or technical subject-matter experts *Must be a US Citizen or ...

Familiarity with real-time rendering workflows (e.g., Unreal Engine pipelines) * Experience collaborating with scientists, engineers, or technical subject-matter experts *Must be a US Citizen or ...

Coding Instructor

Palm Beach Gardens, FL ยท On-site

$17 - $25/hr

We are looking for a part-time Code Sensei to join our team of dynamic, energetic, forward-thinking ... Familiarity with game engines such as Unity, Unreal Engine, and Godot * Familiarity with graphic ...

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Part Time Unreal Engine Programmer information

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$39

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How much do part time unreal engine programmer jobs pay per hour?

As of Jun 6, 2026, the average hourly pay for part time unreal engine programmer in the United States is $39.54, according to ZipRecruiter salary data. Most workers in this role earn between $25.72 and $51.44 per hour, depending on experience, location, and employer.

What is a Part Time Unreal Engine Programmer?

A Part Time Unreal Engine Programmer is a software developer who works on projects using Unreal Engine, typically for less than the standard full-time hours per week. Their responsibilities may include scripting game logic, developing interactive features, optimizing performance, and collaborating with artists and designers. This role is ideal for those seeking flexible work arrangements while contributing technical expertise to game or simulation projects. Part-time programmers often work remotely or on a contract basis and must be proficient in programming languages like C++ and familiar with Unreal Engine's development tools.

What are the key skills and qualifications needed to thrive as a Part Time Unreal Engine Programmer, and why are they important?

To thrive as a Part Time Unreal Engine Programmer, you need strong proficiency in C++ programming, familiarity with Unreal Engine's architecture, and a background in computer science or a related field. Experience with source control systems like Git and a good grasp of Blueprints visual scripting are typically required, while certifications in Unreal Engine can be advantageous. Effective problem-solving, time management, and clear communication skills help you collaborate efficiently and deliver results within limited hours. These skills ensure the development of high-quality, optimized game features and smooth integration within dynamic team environments.

What is the difference between Part Time Unreal Engine Programmer vs Part Time Game Developer?

AspectPart Time Unreal Engine ProgrammerPart Time Game Developer
Required SkillsProficiency in Unreal Engine, C++, scripting, and 3D modelingBroad programming skills, game design, and possibly multiple engines
Work EnvironmentTypically in game studios or freelance projects focused on Unreal EngineVaries from indie to large studios, often with diverse tools and platforms
Industry UsagePrimarily in AAA and indie Unreal Engine projectsAcross various engines and platforms, including Unreal, Unity, etc.

While both roles involve game development, a Part Time Unreal Engine Programmer specializes in Unreal Engine-specific coding and tools, whereas a Part Time Game Developer may work across multiple engines and focus on broader game design aspects. The Unreal Engine Programmer role is more technical and engine-specific, while the Game Developer role is more versatile and design-oriented.

What are some common challenges faced by part-time Unreal Engine programmers, and how can they be addressed?

Part-time Unreal Engine programmers often face challenges related to balancing project deadlines with limited working hours, staying updated on frequent engine updates, and effectively communicating with full-time team members. To address these challenges, it's important to clearly define your availability, leverage project management tools for task tracking, and proactively participate in team meetings or asynchronous communication channels. Additionally, dedicating time to stay current with Unreal Engine documentation and resources will help you remain effective and efficient in your role.
More about Part Time Unreal Engine Programmer jobs
What cities are hiring for Part Time Unreal Engine Programmer jobs? Cities with the most Part Time Unreal Engine Programmer job openings:
What are the most commonly searched types of Unreal Engine Programmer jobs? The most popular types of Unreal Engine Programmer jobs are:
What states have the most Part Time Unreal Engine Programmer jobs? States with the most job openings for Part Time Unreal Engine Programmer jobs include:
What job categories do people searching Part Time Unreal Engine Programmer jobs look for? The top searched job categories for Part Time Unreal Engine Programmer jobs are:
Infographic showing various Part Time Unreal Engine Programmer job openings in the United States as of May 2026, with employment types broken down into 1% As Needed, 98% Full Time, and 1% Contract. Highlights an 90% Physical, 4% Hybrid, and 6% Remote job distribution, with an average salary of $82,234 per year, or $39.5 per hour.
Adjunct Faculty, Game Art - Unreal Instructor

Adjunct Faculty, Game Art - Unreal Instructor

Rocky Mountain College of Art + Design

Lakewood, CO โ€ข On-site

$2K - $3K/wk

Full-time, Part-time

Posted 3 days ago


Job description

Adjunct Faculty, Game Art (On Campus)
Salary: $2,440 (lecture) - $3,340 (studio) per class, per term
Location: Lakewood, CO
Rocky Mountain College of Art +Design is looking for a Part -Time Professor who has expertise in Game Art. The faculty member works with the Chair and Program Lead of the Game Art program, working closely with students, faculty, and administrative staff to advance teaching, student clubs and activities, co-curricular experiences, and curriculum development. They will work closely with academic leadership with a focus on teaching, monitoring and improving student learning and success, and performing duties as assigned by the Chair and the Program Lead.
RMCAD's Digital Arts + Media Department offers degree programs rooted in industry-aligned practices, emerging technologies, and interdisciplinary collaboration. The successful applicant will have demonstrated expertise in Unreal Engine 5, with an emphasis on blueprinting, 3D asset and animation integration, as well as materials and lighting. This position supports the continued design, development, and delivery of dynamic, studio-centered curricula and the advancement of learning outcomes to prepare students for leadership in an evolving digital landscape.
Required Qualifications
  • A graduate degree (MA, MS, MFA, MDes, or equivalent) in Game Art, Game Design, relevant field, OR a bachelor's degree with a sustained record of professional or studio-based work in these areas.
  • Proficiency using and teaching industry-leading game development software Unreal Engine 5 (and recent versions).
  • Using templates and blueprints to help students rapidly prototype game ideas with out-of-the-box components.
  • Real-time global illumination and high-detail geometry management in Lumen and Nanite.
  • Designing Niagra visual effects (VFX) and particle systems.
  • Authoring complex materials and procedural textures.
  • Authorized Unreal Instructor
  • Examples of pedagogical approaches that align with the institution's mission and values, along with evidence of effective and inclusive teaching that values a diverse student body.

Preferred Qualifications
  • A terminal degree (MFA or PhD) in Art, Design, or a related discipline OR equivalent professional distinction recognized at a national or international level.
  • 2+ years of teaching experience in an accredited postsecondary institution with proven expertise in teaching Game Art or related digital media.
  • A sustained record of professional or studio-based work in Game Art or related digital media, demonstrated through published games either studio based or independently.
  • a technically minded artist who understands composition, color theory, and lighting, and can utilize this knowledge to better explain blueprints in a way that respects a more artist-centric workflow.
  • Understanding of core game design concepts particularly as they apply to level design and level construction, story (narratological) and play (ludological).
  • Ongoing engagement with contemporary, emerging industry practices and pipelines with demonstrated expertise Unreal Engine as it also relates to real-time cinematics, virtual production, virtual twins, and rapid game prototyping.
  • Courses taught may include Environment Production I, Environment Production II, Environment Production III, 3D Computer Fundamentals, and 3D Lighting and Materials.
  • Candidates should have experience with blueprinting game prototypes with out-of-the-box game templates in Unreal Engine as well as 3D asset and animation integration as it relates to game development and design.
  • Knowledge of Unreal Engine, Autodesk Maya, Blender, Adobe Substance 3D Suite, and ZBrush is preferred.

Rocky Mountain College of Art + Design is an Equal Opportunity Employer