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Part Time Game Development Jobs (NOW HIRING)

In-Game Host - Seasonal / Part-Time Role Summary Are you an energetic and engaging performer with a ... Adapt quickly to game developments, weather conditions, and schedule changes to keep the ...

Coding Instructor for Kids

Norwood, NJ · On-site

$16.50 - $19/hr

... Game Development Platform. Who we are looking for? * We are seeking qualified, part-time STEM/Coding instructors for flexible After-School hours (3PM - 7PM) and Saturday (9AM - 1PM). * 12-16hours a ...

Cook

Woodridge, IL · On-site

$18 - $19/hr

... short-game development. Village Greens serves as an important recreational amenity for the ... Classification: Part time, Hourly, Non-Exempt, Seasonal Pay Range: $18 to $19 per hour KemperSports ...

Game Designer

Washington, DC · On-site

$77.60K - $176K/yr

You'll guide teammates and lead the development of algorithms and systems. You'll use the right ... Full-time and part-time employees working at least 20 hours a week on a regular basis are eligible ...

Engineering, Technology, Full-Stack Development, Game Development, Blockchain Remote / FULL-TIME / PART-TIME About web3 Talent Collective Are you looking to be a part of the most exciting companies ...

Guest Experience Staff

Saint Paul, MN · On-site

$16.50 - $18.50/hr

This is a part-time game day position based at Allianz Field in St. Paul, MN. The Guest Experience ... We prioritize opportunities for career development and advancement. Part-time employees also enjoy ...

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How much do part time game development jobs pay per year?

As of May 30, 2026, the average yearly pay for part time game development in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Part Time Game Developer, and why are they important?

To excel as a Part Time Game Developer, you need solid programming skills (often in languages like C# or C++), a good grasp of game design principles, and experience with game engines such as Unity or Unreal Engine. Familiarity with version control systems like Git and possibly certifications in relevant tools or platforms are commonly required. Creativity, problem-solving, and strong communication skills help you collaborate efficiently and adapt to dynamic project needs. These abilities ensure you can contribute high-quality work within limited hours and integrate effectively with the development team.

How do part-time game developers typically collaborate with full-time team members on projects?

Part-time game developers often work closely with full-time staff through regular check-ins, shared project management tools, and clear communication channels like Slack or Jira. Tasks are usually assigned with flexible deadlines to accommodate varying schedules, and documentation is emphasized to keep everyone aligned. It's common for part-timers to focus on specific features or asset creation, and they may participate in sprint meetings or code reviews remotely. This collaborative structure helps ensure seamless integration of work and maintains project momentum.

What is part time game development?

Part time game development refers to creating video games on a part-time basis, typically working fewer hours than a full-time developer. This can involve designing, coding, testing, and producing games, often with flexible hours or as a side job. Part time game developers may work independently, as freelancers, or as part of a larger team, contributing to projects based on their availability. This arrangement is ideal for students, hobbyists, or professionals seeking a better work-life balance.

What is the difference between Part Time Game Development vs Part Time Game Design?

AspectPart Time Game DevelopmentPart Time Game Design
Required SkillsProgramming, software tools, technical knowledgeCreativity, storytelling, visual design
Work EnvironmentDevelopment studios, freelance projectsDesign studios, freelance, indie teams
Common CertificationsProgramming certifications, game enginesDesign courses, art certifications
Industry UsageUsed by developers building game mechanics and systemsUsed by designers creating game concepts and assets

Part Time Game Development focuses on coding and technical implementation, while Part Time Game Design emphasizes creativity and visual storytelling. Both roles often collaborate but require different skill sets and certifications. Understanding these differences helps job seekers target the right opportunities in the gaming industry.

What cities are hiring for Part Time Game Development jobs? Cities with the most Part Time Game Development job openings:
What are the most commonly searched types of Game Development jobs? The most popular types of Game Development jobs are:
What states have the most Part Time Game Development jobs? States with the most job openings for Part Time Game Development jobs include:
Infographic showing various Part Time Game Development job openings in the United States as of May 2026, with employment types broken down into 54% Full Time, 44% Part Time, and 2% Contract. Highlights an 96% Physical, and 4% Remote job distribution, with an average salary of $108,471 per year, or $52.1 per hour.
Adjunct, Digital Media - Game Design and Production

Adjunct, Digital Media - Game Design and Production

Drexel University

Philadelphia, PA • On-site

Part-time

Posted 18 days ago


Drexel University rating

7.1

Company rating: 7.1 out of 10

Based on 12 frontline employees who took The Breakroom Quiz

343rd of 529 rated colleges and universities


Job description

Adjunct, Digital Media - Game Design and Production
Job no: 506711
Work type: Part-Time
Location: University City - Philadelphia, PA
Categories: Drexel University, Westphal College of Media Arts & Design
About the Antoinette Westphal College of Media Arts & Design:
The creative heart of Drexel University, the Antoinette Westphal College of Media Arts & Design trains the next generation of scholars, thinkers, makers, and doers in the fields of media, entertainment, design, and the visual and performing arts. Westphal offers 18 undergraduate and nine graduate majors, housed in award-winning facilities that encourage collaboration across creative disciplines. At Westphal, we reimagine the role of design, media, and the arts in building a better future. Our programs challenge students to center sustainability, access, and equity in their approaches to art, fashion, architecture, gaming, entertainment, and scholarship. Through experiential learning, studio-based curriculum, and Drexel's widely-recognized Cooperative Education program (co-op), our students are uniquely positioned to face the world's challenges and define the creative careers of the 21st century.
About the Program
Drexel's Game Design & Production major, nationally ranked as a top program by multiple organizations including the Princeton Review, provides students with a strong, broad-based foundation in digital design and content creation skills in a team project environment. The major supports careers in any industry that wants to speak the language of real-time interactive games. Beyond the obvious entertainment sector of PC, mobile, or console games, graduates from the program can move into any industry in support of simulation, training, marketing, communications, and education.
Students try on a wide variety of roles in game development, from idea to reality, in art and code, discovering the skill areas that they want to pursue. They are advised to focus their minors, elective courses, and team experiences as they progress through the program. The intent is for students to have a T-shaped skillset: broad familiarity in multiple areas with one or two areas of specialty. Students begin making game assets and games in their first terms as freshmen and continue making team-based game projects both small and large throughout their plan of study. Every project enables students to experiment and refine their experience in the many roles required to produce a finished game.
Courses in Drexel's program evolve in response to industry trends and on-demand special topic courses are utilized to rapidly respond to student and industry developments. Gaining familiarity with rapidly changing industry-standard tools is important but it's equally important to be prepared to transfer skills in one tool into a different tool of the same type - to be able to move from a 3D modeling tool like Blender, to 3DS Max, to Maya, or to a proprietary in-house tool you can't touch until you're hired by that specific company. Drexel's program encourages students to become comfortable as tool-agnostic creators.
Job Summary
The adjunct faculty member will employ a variety of strategies to foster student artistic development, learning and discussions, as well as encourage active learning in all students, maintain proper course-related records, evaluate student work and provide students with feedback as to the progress toward meeting the objectives of the course. Each adjunct faculty member is responsible for effectively teaching students in the assigned classroom or remote settings. Each adjunct faculty member is responsible for effectively implementing the mission of the Game Design & Production program, part of the Department of Digital Media. Responsibilities may include teaching days, evenings, or nights, with the potential for online only, in-person only, or a combination of both.
Adjunct positions may include foundation courses for first-years, core skill classes, advanced courses, or special topics courses proposed and developed by the adjunct or other faculty. Currently the program teaches primarily using Unity, Maya, and the Adobe CC suite, including Substance, but Unreal and other tools are common in the program. Some courses are more flexible for student to choose tools, like for team projects, while others can adapt to the experience or preference of the instructor.
Teaching face-to-face at Drexel's Philadelphia campus is the default, but there are opportunities for the right candidate to teach remotely from elsewhere in the US.
Drexel's Game Design & Production is particularly interested in candidates with experience in diversity, equity, and inclusivity efforts as well as diverse professional experiences to bring a wide range of voices and perspectives into the classroom and support a more diverse, equitable, and inclusive community.
Essential Functions
  • Teach required number of credit hours per quarter based on their contract.
  • Teach studio, lecture, and/or practicum courses per their contract.
  • Teach in the format and schedule as assigned.
  • Teach specific technical and/or theory topics in game development and production.
  • Plan and provide instructional experiences that reflect an understanding of the philosophy, objectives, and curriculum of the program.
  • Evaluate student achievement of curricular objectives/outcomes.
  • Maintain communication with the program director regarding any course or student issues.
  • Utilize existing University systems for course and student data and communication management. Training is available in multiple systems, like Blackboard Learn, Office 365, and Zoom.
  • Perform other similar duties as assigned.

Required Qualifications
  • Minimum of a Bachelor's Degree in Game Design, Development, Art, Programming or related field.
  • Minimum of 3 years of teaching and/or professional experience.

Preferred Qualifications
  • Advanced degree in related field.
  • 3 years professional game development experience with one or more published titles.
  • Proven record of over 3 years of teaching and/or mentorship experience.

Special Instructions to the Applicant
Please make sure you upload your CV/resume, portfolio link(s), and cover letter that indicates your strong areas of expertise when submitting your application.
Advertised: May 12 2026 Eastern Daylight Time
Applications close: Jun 19 2026 Eastern Daylight Time
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