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Motion Capture Actor Jobs (NOW HIRING)

Work in conjunction with project teams to effectively problem-solve, acting as a first line of ... Virtual production, motion capture, real-time, and ICVFX workflows * Compositing, color, conform ...

Pipeline Software Engineer

Los Angeles, CA · On-site

$150.90K - $186.40K/yr

Work in conjunction with project teams to effectively problem-solve, acting as a first line of ... Virtual production, motion capture, real-time, and ICVFX workflows * Compositing, color, conform ...

... acting as a key liaison for a seamless experience. • Committing to ongoing education and training ... plates, motion capture camera systems and other data collection devices • Knowledge and ...

Creative Producer

New York, NY · On-site

$165K - $190K/yr

... set audio capture. * Deep motion design expertise in Adobe After Effects, with the ability to ... Proven ability to direct non-actors, operators, customers, employees and pull a great moment from ...

This role blends strong post-production expertise, motion design proficiency, and the ability to ... Capture still photography at events, including candid moments, environmental brand imagery, and ...

... acting as a true creative partner to the Content Director, Production and Photo Studio Manager and ... Capture engaging short-form video and motion content for e-commerce, social, and paid channels ...

... life visually-acting as a true creative partner to the Content Director, Production and Photo ... Capture engaging short-form video and motion content for e-commerce, social, and paid channels ...

... life visually-acting as a true creative partner to the Content Director, Production and Photo ... Capture engaging short-form video and motion content for e-commerce, social, and paid channels ...

Travels to various games, camps and events to capture shots and video footage. * May assist other ... motion graphics, color correction, and publishing. * Proven ability to be detail oriented, meet ...

$136.60K - $163.50K/yr

Develop and oversee the production of print graphics integrated with high-end motion video and ... Proficiency in Adobe Premier, After Effects, Edius, Lightroom, Photoshop, Capture One or other ...

$136.60K - $163.50K/yr

Develop and oversee the production of print graphics integrated with high-end motion video and ... Proficiency in Adobe Premier, After Effects, Edius, Lightroom, Photoshop, Capture One or other ...

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Motion Capture Actor information

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How much do motion capture actor jobs pay per hour?

As of Jun 1, 2026, the average hourly pay for motion capture actor in the United States is $22.23, according to ZipRecruiter salary data. Most workers in this role earn between $11.06 and $43.75 per hour, depending on experience, location, and employer.

What is a Motion Capture Actor job?

A Motion Capture (MoCap) Actor performs physical movements, gestures, and expressions that are recorded using special sensors and cameras to create digital characters for video games, movies, and animations. Their movements help bring CGI characters to life by providing realistic and natural motion. MoCap actors often wear a special suit fitted with markers or sensors that track their motions in real-time. This data is then used by animators and VFX artists to refine and integrate the performance into a project.

What are the key skills and qualifications needed to thrive in the Motion Capture Actor position, and why are they important?

To thrive as a Motion Capture Actor, you need strong physical performance abilities, body awareness, and often a background in acting, dance, or movement-based disciplines. Experience with motion capture suits, facial capture rigs, and familiarity with software like Vicon or OptiTrack can be beneficial. Flexibility, clear communication, and the ability to collaborate with directors and animators are valuable soft skills. These skills are important as motion capture acting requires precise physical expression and seamless teamwork to accurately bring digital characters to life.

What does a typical day look like for a Motion Capture Actor on set?

A typical day for a Motion Capture Actor involves suiting up in specialized sensors and performing choreographed actions or delivering lines in a studio equipped with multiple cameras. You may be asked to perform a range of movements—from walking or running to complex fight sequences—often repeating actions for different camera angles or data fidelity. Collaborating closely with directors, animators, and other actors is common, as feedback is provided in real time to adjust your performance. Adaptability is key, as you may need to embody various characters or creatures depending on the project. Each day can present new creative and physical challenges, making the work both demanding and rewarding.
What cities are hiring for Motion Capture Actor jobs? Cities with the most Motion Capture Actor job openings:
What are the most commonly searched types of Motion Capture Actor jobs? The most popular types of Motion Capture Actor jobs are:
What states have the most Motion Capture Actor jobs? States with the most job openings for Motion Capture Actor jobs include:
Infographic showing various Motion Capture Actor job openings in the United States as of May 2026, with employment types broken down into 7% As Needed, 3% Full Time, 87% Part Time, and 3% Contract. Highlights an 35% Physical, 63% Hybrid, and 2% Remote job distribution, with an average salary of $46,240 per year, or $22.2 per hour.

Pipeline Software Engineer

AGBO Films LLC

Los Angeles, CA • On-site

$130K - $140K/yr

Full-time

Posted 19 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite-as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary:
The Software Engineer supports the Pipeline Engineering team by developing and maintaining tools and scripts that optimize workflows across AAA Game Development, Visual Effects, Visualization, and Production. This role will focus on expanding the studio's artist toolsets, asset tracking, and integration with both game development and production pipelines while ensuring efficient delivery in collaboration with department leads and creative teams.
Key Responsibilities:
  • Integrating ShotGrid toolkit workflows with tools such as Unreal Editor, Maya, Houdini, Nuke, etc.
  • Create, develop, deploy, and maintain custom tools/templates/scripts, for both creative tasks and pipeline infrastructure, supporting the Game Development, VFX, Visualization, and Production teams under the direction of the Pipeline Supervisor.
  • Work in conjunction with project teams to effectively problem-solve, acting as a first line of support for all workflow & productivity issues.
  • Work closely with Technical Supervisors to design, develop, evolve, and maintain department pipelines, including:
  • 3D asset creation, ingest, tracking, and delivery
  • Production automation and tracking
  • Web and desktop-based automations for all creative and production tasks
  • Animation, rigging, cloth, and creature techniques
  • Shading, lighting, and rendering techniques
  • Virtual production, motion capture, real-time, and ICVFX workflows
  • Compositing, color, conform, and finishing workflows
  • Create, develop, deploy, and maintain Python or C++ plugins and extensions for 3rd party packages and platforms, including:
  • Unreal Engine, Maya, Blender, Houdini, Nuke, Fusion, Adobe CC, Resolve, Shotgrid Toolkit
  • Extend and integrate the use of Shotgrid and other database systems to meet production needs, including both desktop-native and browser-hosted applications and plugins.
  • Design User Interfaces for automation tools for Asset management, VFX, Visualization, and Production.
  • Work with non-technical end users to help define requirements for new tools and pipeline processes to solve production problems.
  • Develop test plans and roll out new workflows and tools, and work with end users and stakeholders to improve the usability of these tools.
  • Work with a sprint team: scope and bid tickets, participate in launch and review meetings, collaborate with product owners and production customers to prioritize work, communicate progress, and support team members with technical guidance.
  • Follow the processes and procedures of the software development life cycle, build and release system, documentation and testing standards.
  • Support users on Windows, MacOS, and Linux.
  • Write the necessary end-user and developer documentation for developed tools.
  • Train and support artists to use the developed tools.
  • Perform other duties as assigned.

Qualifications & Skills:
  • Bachelor's degree in Computer Science, Engineering, Visualization, VFX or equivalent work experience.
  • 3-6 years of professional experience in developing custom artist/pipeline tools and workflows with ShotGrid in an animation, gaming, or VFX studio environment.
  • Deep understanding of the VFX pipeline from shooting to modeling to texturing, animation, lighting and rendering, compositing, technical editorial, and DI.
  • Proven technical experience in VFX, Virtual Production, or AAA Gaming productions.
  • Ability to design user interfaces, gizmos, and interfaces for VFX tools and Unreal Editor.
  • Experience with desktop and/or web application development/deployment.
  • Experience with shader development, GLSL, and real-time rendering technologies.
  • Experience with Unreal Engine Blueprints, and C++ development.
  • Experience with software development life cycle concepts, including build/release via CI/CD, version control with Git / GitLab / BitBucket.
  • Knowledge of Production Technology/IT/IS methods, practices, and trends.
  • Experience with Agile development methodologies such as Scrum and Kanban.
  • Strong problem-solving skills.
  • Highly organized and detail oriented.
  • Patient and thorough with technical details.
  • Ability to work in a collaborative environment, offer mentorship, and take direction from department and show leadership.
  • Calm demeanor with technical support and troubleshooting.
  • Excellent technical communication skills, both verbal and written.
  • Desire for creative innovation, excellence in visual media, and creating toolsets to empower artists and creators.
  • Familiarity building, running, managing and monitoring services on a Linux container platform such as Docker/Kubernetes.
  • Experience with ShotGrid Toolkit.
  • Experience with Python, C++, PySide/PyQt/Qt.
  • Experience with LLMs or Generative AI - a plus.

Additional Information:
  • This role is based in Los Angeles, CA. We are primarily seeking candidates located in or open to relocating to one of these areas, as in-person collaboration with our technical and creative teams is key to the role's success.
  • Candidates must be legally authorized to work in the U.S.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.