1

Military Simulation 3D Artist Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Experience in 3D Simulation, such as cloth, water, and/or particles. PORTFOLIO * Applicant must ...

Job Title 3D Visualization Artist About Canoo Canoo's mission is to bring EVs to Everyone and build ... or present military service or any other status protected by the laws or regulations in the ...

This role requires a skilled artist with experience realizing complex pre-rendered fluid body and ... and 3D model preparation that goes into creating believable simulations and has experience in ...

This role requires a skilled artist with experience realizing complex pre-rendered fluid body and ... and 3D model preparation that goes into creating believable simulations and has experience in ...

next page

Showing results 1-20

Military Simulation 3D Artist information

See salary details

$19

$39

$68

How much do military simulation 3d artist jobs pay per hour?

As of Jul 27, 2026, the average hourly pay for military simulation 3d artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are the typical daily responsibilities of a Military Simulation 3D Artist?

As a Military Simulation 3D Artist, your daily tasks will often include creating, refining, and optimizing detailed 3D models of military equipment, vehicles, environments, and characters for simulation programs. You’ll collaborate closely with project managers, subject matter experts, and software developers to ensure all assets meet rigorous technical, aesthetic, and accuracy standards. Additionally, you may be involved in texture mapping, integrating assets into game engines, troubleshooting visual issues, and making iterative improvements based on feedback. A significant part of the role also involves maintaining documentation and occasionally assisting in field tests or user evaluations to validate simulation effectiveness.

What is a Military Simulation 3D Artist job?

A Military Simulation 3D Artist creates realistic 3D models, textures, and environments for training simulations used by military organizations. They focus on accuracy and detail to ensure models represent real-world vehicles, weapons, uniforms, and terrain. Their work helps enhance training effectiveness by providing immersive and realistic visual experiences. This role requires proficiency in 3D modeling software like Blender, 3ds Max, or Maya, along with an understanding of military equipment and environments.

What are the key skills and qualifications needed to thrive in the Military Simulation 3D Artist position, and why are they important?

To thrive as a Military Simulation 3D Artist, you need strong 3D modeling and texturing skills, a solid understanding of real-world military hardware, and experience in graphic design or game art, often supported by a degree in art, design, or a related field. Familiarity with industry-standard tools like Autodesk 3ds Max, Maya, Blender, Substance Painter, and simulation engines such as Unreal Engine or Unity is essential, along with any relevant security clearances. Attention to detail, teamwork, and the ability to adapt to high-priority changes are key soft skills for success in this position. These abilities ensure accurate, realistic, and effective simulation assets critical for high-stakes training and operational planning scenarios.

What cities are hiring for Military Simulation 3D Artist jobs? Cities with the most Military Simulation 3D Artist job openings:
What are the most commonly searched types of Military Simulation 3D Artist jobs? The most popular types of Military Simulation 3D Artist jobs are:
What states have the most Military Simulation 3D Artist jobs? States with the most job openings for Military Simulation 3D Artist jobs include:
What job categories do people searching Military Simulation 3D Artist jobs look for? The top searched job categories for Military Simulation 3D Artist jobs are:
Infographic showing various Military Simulation 3D Artist job openings in the United States as of July 2026, with employment types broken down into 75% Full Time, and 25% Contract. Highlights an 75% In-person, and 25% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA • Remote

$110K - $140K/yr

Full-time

Posted 19 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist