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Maya 3D Remote Jobs (NOW HIRING)

The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ... Advanced knowledge of DCC tools such as Maya, Blender, 3ds Max, ZBrush, Houdini, or similar.

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126.90K - $151.80K/yr

Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126.90K - $151.80K/yr

... such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games Demonstrated ... Maya, Photoshop, Substance, Houdini, etc. Passion for making video games, especially in a rapid ...

Principal Technical Artist, Games R&D - Tech Lab

$130K - $155.60K/yr

Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Principal Technical Artist, Games R&D - Tech Lab

$130K - $155.60K/yr

Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

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Maya 3D Remote information

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$31K

$63.9K

$132.5K

How much do maya 3d remote jobs pay per year?

As of May 29, 2026, the average yearly pay for maya 3d remote in the United States is $63,866.00, according to ZipRecruiter salary data. Most workers in this role earn between $49,500.00 and $62,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Maya 3D Remote Artist, and why are they important?

To thrive as a Maya 3D Remote Artist, you need strong 3D modeling, texturing, and animation skills, typically supported by a portfolio and relevant art or design education. Proficiency in Autodesk Maya and familiarity with related tools like ZBrush, Photoshop, and rendering engines are essential, and certifications in these can be advantageous. Creativity, self-motivation, and effective communication are vital soft skills for collaborating remotely and meeting client or team expectations. These abilities ensure the delivery of high-quality visual assets and smooth remote teamwork in fast-paced production environments.

What are some common challenges faced by Maya 3D artists working remotely and how can they be addressed?

Remote Maya 3D artists often face challenges such as ensuring effective communication with team members, managing large project files, and maintaining consistent workflow across different time zones. To overcome these, it's important to use collaborative platforms for feedback and version control, establish clear communication channels, and schedule regular check-ins. Additionally, utilizing cloud-based storage solutions can help with file sharing and backup, ensuring smooth collaboration on complex projects.

What is a Maya 3D Remote job?

A Maya 3D Remote job involves using Autodesk Maya, a powerful 3D modeling and animation software, to create digital assets, animations, and visual effects while working remotely. Professionals in this role can work for studios, game developers, advertising agencies, or as freelancers, collaborating with teams online. Typical tasks include modeling, texturing, rigging, and rendering 3D objects or characters for films, games, commercials, or virtual reality experiences. Remote Maya 3D artists use communication tools and cloud-based project management to deliver high-quality work from anywhere in the world.

What is the difference between Maya 3D Remote vs Maya 3D Artist?

AspectMaya 3D RemoteMaya 3D Artist
CredentialsOften requires proficiency in Maya, remote work experience, and sometimes certificationsRequires Maya skills, portfolio, and industry experience
Work EnvironmentPrimarily remote, flexible hours, home-based setupTypically studio or office-based, but can include remote roles
Industry UsageUsed by companies hiring remote 3D artists for projectsEmployed in animation, gaming, film, and design studios

The main difference is that Maya 3D Remote refers to a job role involving Maya 3D work performed remotely, often with flexible hours, while Maya 3D Artist describes a professional skilled in Maya 3D modeling and animation, which can be in-office or remote. The remote role emphasizes location flexibility, whereas the artist role focuses on skills and portfolio.

More about Maya 3D Remote jobs
What cities are hiring for Maya 3D Remote jobs? Cities with the most Maya 3D Remote job openings:
What states have the most Maya 3D Remote jobs? States with the most job openings for Maya 3D Remote jobs include:
Infographic showing various Maya 3D Remote job openings in the United States as of May 2026, with employment types broken down into 99% Full Time, and 1% Part Time. Highlights an 92% Physical, and 8% Remote job distribution, with an average salary of $63,866 per year, or $30.7 per hour.
Asset Artist (Remote)

Asset Artist (Remote)

AGBO

Los Angeles, CA • Remote

Full-time

Posted 14 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Awardwinning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of Fortniteas a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytellingand we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary:
AGBO is seeking an Asset Artist to join our Interactive team and help build high-quality, real-time content for our game projects. This role focuses on creating visually compelling, performance-optimized assets in Unreal Engine that support immersive, narrative-driven gameplay experiences.

The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout, and optimization, and a deep understanding of real-time production pipelines. You should be comfortable taking assets from concept through final in-engine implementation, collaborating across disciplines, and maintaining high visual standards while meeting performance targets.

This is a temporary, project-based role and an Expression of Interest for upcoming needs. Candidates will be contacted as opportunities align with production schedules. We're looking for artists of all levels who can operate independently, bring thoughtful creative solutions, and consistently deliver production-ready assets at a high level of polish.

Key Responsibilities:

  • Create high-quality real-time assets including characters, environments, vehicles, weapons, and props from concept through final implementation.
  • Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay and performance requirements.
  • Collaborate closely with Design, Technical Art, Lighting, and Engineering to ensure assets integrate seamlessly into gameplay systems.
  • Build and maintain clean topology, efficient UV layouts, and optimized materials suitable for real-time rendering.
  • Develop project-based materials and shaders in Unreal Engine, including parent materials and reusable functions.
  • Ingest internally created or third-party assets into the project, ensuring consistency and technical compliance.
  • Support set dressing, world building, and environment layout within Unreal.
  • Utilize Unreal tools such as Landscapes, PCG, Splines, and Blueprint-based asset setups where appropriate.
  • Identify and solve technical challenges within DCC tools and Unreal Engine while maintaining artistic intent.
  • Participate in look development and R&D to elevate visual fidelity while balancing performance budgets.
  • Maintain documentation and standardized workflows to support scalable asset production.
  • Address feedback and revisions efficiently while preserving quality and performance targets.
  • Perform other duties as assigned

Qualifications & Skills:

  • 1+ years of experience creating assets for real-time games or interactive projects.
  • Strong portfolio demonstrating expertise in modeling and texturing across characters, environments, vehicles, and props.
  • Proficient in Unreal Engine workflows for asset implementation, material creation, and optimization.
  • Advanced knowledge of DCC tools such as Maya, Blender, 3ds Max, ZBrush, Houdini, or similar.
  • Experience optimizing assets for performance while maintaining visual fidelity (LODs, draw calls, texture budgets, etc.).
  • Strong understanding of form, anatomy, proportion, scale, silhouette, lighting, and composition.
  • Experience working across multiple art styles, with or without direct concept reference.
  • Ability to gather references and contribute to look development.
  • Strong communication skills and ability to receive and implement art direction effectively.

Bonus Skills:

  • Experience with photogrammetry and asset scanning workflows.
  • Experience building Control Rigs or basic rigging for in-engine use.
  • Familiarity with procedural workflows and PCG tools.
  • Experience with advanced material creation, shader functions, and performance profiling.
  • Background in narrative-driven or third-person action games.

Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once a suitable opportunity becomes available.
  • All levels
  • Remote candidates may be considered; preference will be given to candidates based in or near Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel demonstrating relevant real-time asset work



AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.


AGBO logo

About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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