2

Maya 3D Remote Jobs (NOW HIRING)

$15 - $30/hr

The Opportunity We are inviting 3D Artists and VFX experts with experience creating computer ... Experience with Unreal Engine, Unity & Houdini, Maya / Blender / Cinema4D and similar * Expertise ...

$15 - $30/hr

The Opportunity We are inviting 3D Artists and VFX experts with experience creating computer ... Experience with Unreal Engine, Unity & Houdini, Maya / Blender / Cinema4D and similar * Expertise ...

next page

Showing results 1-20

Maya 3D Remote information

See salary details

$31K

$63.9K

$132.5K

How much do maya 3d remote jobs pay per year?

As of Jun 21, 2026, the average yearly pay for maya 3d remote in the United States is $63,866.00, according to ZipRecruiter salary data. Most workers in this role earn between $49,500.00 and $62,500.00 per year, depending on experience, location, and employer.

What is the difference between Maya 3D Remote vs Maya 3D Artist?

AspectMaya 3D RemoteMaya 3D Artist
CredentialsOften requires proficiency in Maya, remote work experience, and sometimes certificationsRequires Maya skills, portfolio, and industry experience
Work EnvironmentPrimarily remote, flexible hours, home-based setupTypically studio or office-based, but can include remote roles
Industry UsageUsed by companies hiring remote 3D artists for projectsEmployed in animation, gaming, film, and design studios

The main difference is that Maya 3D Remote refers to a job role involving Maya 3D work performed remotely, often with flexible hours, while Maya 3D Artist describes a professional skilled in Maya 3D modeling and animation, which can be in-office or remote. The remote role emphasizes location flexibility, whereas the artist role focuses on skills and portfolio.

What are some common challenges faced by Maya 3D artists working remotely and how can they be addressed?

Remote Maya 3D artists often face challenges such as ensuring effective communication with team members, managing large project files, and maintaining consistent workflow across different time zones. To overcome these, it's important to use collaborative platforms for feedback and version control, establish clear communication channels, and schedule regular check-ins. Additionally, utilizing cloud-based storage solutions can help with file sharing and backup, ensuring smooth collaboration on complex projects.

What are the key skills and qualifications needed to thrive as a Maya 3D Remote Artist, and why are they important?

To thrive as a Maya 3D Remote Artist, you need strong 3D modeling, texturing, and animation skills, typically supported by a portfolio and relevant art or design education. Proficiency in Autodesk Maya and familiarity with related tools like ZBrush, Photoshop, and rendering engines are essential, and certifications in these can be advantageous. Creativity, self-motivation, and effective communication are vital soft skills for collaborating remotely and meeting client or team expectations. These abilities ensure the delivery of high-quality visual assets and smooth remote teamwork in fast-paced production environments.

What is a Maya 3D Remote job?

A Maya 3D Remote job involves using Autodesk Maya, a powerful 3D modeling and animation software, to create digital assets, animations, and visual effects while working remotely. Professionals in this role can work for studios, game developers, advertising agencies, or as freelancers, collaborating with teams online. Typical tasks include modeling, texturing, rigging, and rendering 3D objects or characters for films, games, commercials, or virtual reality experiences. Remote Maya 3D artists use communication tools and cloud-based project management to deliver high-quality work from anywhere in the world.
More about Maya 3D Remote jobs
What cities are hiring for Maya 3D Remote jobs? Cities with the most Maya 3D Remote job openings:
What states have the most Maya 3D Remote jobs? States with the most job openings for Maya 3D Remote jobs include:
Infographic showing various Maya 3D Remote job openings in the United States as of June 2026, with employment types broken down into 100% Full Time. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $63,866 per year, or $30.7 per hour.
CONTRACT - Associate Environment Artist I (NST)

CONTRACT - Associate Environment Artist I (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Posted 25 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

95th of 191 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Substance Designer experience and a deep passion for stylized texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!

SUMMARY: 

  • A developing individual contributor that participates and assists in creations of visual assets for digital entertainment products.
  • Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

  • Participates in the creation of 3D content that meets required direction and quality specifications.
  • Participates in assigned illustrations, 3D models, and textures for characters, environments, and objects.
  • Participates in assigned animations for 3D and 2D assets.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • Minimum of 1 year of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.