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Maya 3D Remote Jobs (NOW HIRING)

Technical Artist - Monopoly GO!

Culver City, CA · On-site +1

$139K - $166.30K/yr

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... Experience in 3D graphics software such as Maya or Blender * Professional proficiency in English

VFX Artist

Minneapolis, MN · Remote

$105.60K - $144K/yr

This full-time, remote position provides an exciting opportunity to contribute to innovative visual ... Familiarity with 3D modeling software is a plus (e.g., Blender, Maya) * Knowledge of retail ...

Culver City, California (In-Office) / Remote considered , UK London office / remote considered Job ... 3D software packages (e.g., Blender, Maya, Nuke, Houdini). o Familiarity with Google Sheets or ...

We are headquartered in Los Angeles, CA with both a local and remote team. We were founded and ... Strong familiarity of the inner workings of CAD 3D editors such as Blender, Maya, Solidworks ...

Du arbeitest eng mit 3D/CGI/Compositing zusammen (u. a. C4D, Maya, Unreal, Nuke, After Effects ... Primär remote innerhalb Deutschlands, mit ca. 2 Tagen/Monat vor Ort in Stuttgart. * Alltagssprache ...

Technical Artist

Chicago, IL · On-site +1

$130.90K - $156.70K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Must have 3 or more years experience with Maya and modern 3D art pipelines * Proven experience ...

Support basic video editing needs and occasional remote capture, interviews, or long-form content ... Experience integrating 3D elements from Cinema4D, Blender, or Maya * Bonus points for hands-on 3D ...

Support basic video editing needs and occasional remote capture, interviews, or long-form content ... Experience integrating 3D elements from Cinema4D, Blender, or Maya * Bonus points for hands-on 3D ...

Fluency with creative tools ( Adobe Suite, Figma, ComfyUI, Davinci Resolve, Nuke , C4D/Maya/Blender ... Hybrid, flexible, async-friendly-- based in LA with remote option for exceptional candidates

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Maya 3D Remote information

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$31K

$63.9K

$132.5K

How much do maya 3d remote jobs pay per year?

As of May 29, 2026, the average yearly pay for maya 3d remote in the United States is $63,866.00, according to ZipRecruiter salary data. Most workers in this role earn between $49,500.00 and $62,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Maya 3D Remote Artist, and why are they important?

To thrive as a Maya 3D Remote Artist, you need strong 3D modeling, texturing, and animation skills, typically supported by a portfolio and relevant art or design education. Proficiency in Autodesk Maya and familiarity with related tools like ZBrush, Photoshop, and rendering engines are essential, and certifications in these can be advantageous. Creativity, self-motivation, and effective communication are vital soft skills for collaborating remotely and meeting client or team expectations. These abilities ensure the delivery of high-quality visual assets and smooth remote teamwork in fast-paced production environments.

What are some common challenges faced by Maya 3D artists working remotely and how can they be addressed?

Remote Maya 3D artists often face challenges such as ensuring effective communication with team members, managing large project files, and maintaining consistent workflow across different time zones. To overcome these, it's important to use collaborative platforms for feedback and version control, establish clear communication channels, and schedule regular check-ins. Additionally, utilizing cloud-based storage solutions can help with file sharing and backup, ensuring smooth collaboration on complex projects.

What is a Maya 3D Remote job?

A Maya 3D Remote job involves using Autodesk Maya, a powerful 3D modeling and animation software, to create digital assets, animations, and visual effects while working remotely. Professionals in this role can work for studios, game developers, advertising agencies, or as freelancers, collaborating with teams online. Typical tasks include modeling, texturing, rigging, and rendering 3D objects or characters for films, games, commercials, or virtual reality experiences. Remote Maya 3D artists use communication tools and cloud-based project management to deliver high-quality work from anywhere in the world.

What is the difference between Maya 3D Remote vs Maya 3D Artist?

AspectMaya 3D RemoteMaya 3D Artist
CredentialsOften requires proficiency in Maya, remote work experience, and sometimes certificationsRequires Maya skills, portfolio, and industry experience
Work EnvironmentPrimarily remote, flexible hours, home-based setupTypically studio or office-based, but can include remote roles
Industry UsageUsed by companies hiring remote 3D artists for projectsEmployed in animation, gaming, film, and design studios

The main difference is that Maya 3D Remote refers to a job role involving Maya 3D work performed remotely, often with flexible hours, while Maya 3D Artist describes a professional skilled in Maya 3D modeling and animation, which can be in-office or remote. The remote role emphasizes location flexibility, whereas the artist role focuses on skills and portfolio.

More about Maya 3D Remote jobs
What cities are hiring for Maya 3D Remote jobs? Cities with the most Maya 3D Remote job openings:
What states have the most Maya 3D Remote jobs? States with the most job openings for Maya 3D Remote jobs include:
Infographic showing various Maya 3D Remote job openings in the United States as of May 2026, with employment types broken down into 99% Full Time, and 1% Part Time. Highlights an 92% Physical, and 8% Remote job distribution, with an average salary of $63,866 per year, or $30.7 per hour.
Technical Artist - Monopoly GO!

Technical Artist - Monopoly GO!

Scopely

Culver City, CA • On-site, Remote

$139K - $166.30K/yr

Other

Posted 9 days ago


Job description

Scopely is looking for a Technical Artist to serve on and elevate our casual game, Monopoly GO!  team on a remote basis.

At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. 

MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.

What You Will Do

As a Technical Artist, you will collaborate closely with the art and engineering teams to support smooth feature development and content implementation. You will help maintain and improve the asset integration pipeline - overseeing the import, optimization, and assembly of assets from external tool suites into Unity. 

  • Import and integrate 2D and 3D assets from external tools into Unity
  • Manage, implement, and optimize assets within a versioned repository
  • With the team's support, create content with the internal Unity toolset: UI, shaders, materials, animation controllers, particle systems, timeline sequences, lighting, game logic and using internal tools and third party plugins
  • Act as a liaison between art and engineering to ensure smooth collaboration and efficient feature development and delivery
  • Help develop tools and workflows to improve artist productivity and pipeline efficiency
  • Explore AI-driven solutions to streamline workflows, improve efficiency, and enhance content production pipelines
  • Support, document, and continuously improve pipelines and best practices
What We're Looking For
  • Professional experience as a technical artist or similar discipline
  • Experience in repository management, asset exporting/importing, optimization and pipeline creation
  • Strong understanding of real-time performance constraints and optimization techniques
  • Experience with, or strong curiosity about, AI-driven tools and workflows to enhance content creation and pipeline efficiency
  • Experience in Unity game engine
  • Experience in UI / UX implementation
  • Experience in 2D graphics software such as Photoshop or Illustrator
  • Experience in 3D graphics software such as Maya or Blender
  • Professional proficiency in English