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Houdini Fx Jobs (NOW HIRING)

... FX in Houdini, including fire, smoke, fluids, electricity, explosions, supernatural/magical effects, and large-scale destruction. · Develop and refine procedural FX setups that are efficient ...

... FX in Houdini, including fire, smoke, fluids, electricity, explosions, supernatural/magical effects, and large-scale destruction. · Develop and refine procedural FX setups that are efficient ...

Houdini is a plus. * Solid asset building skills, including modeling and texturing and some rigging. * Ability to develop, execute, light, render and test comp FX. * Strong understanding of lighting ...

Experience with ComfyUI and traditional CG 2D and/or 3D DCCs such as Photoshop, Maya, Houdini, Harmony, and/or Blender * Conceptual understanding of diffusion-based rendering and animation techniques.

Experience with ComfyUI and traditional CG 2D and/or 3D DCCs such as Photoshop, Maya, Houdini, Harmony, and/or Blender * Conceptual understanding of diffusion-based rendering and animation techniques.

Review real-time VFX assets (environmental effects, combat FX, character abilities, particle ... Experienced in industry-standard tools such as Houdini, Maya/Blender, Substance tools, Photoshop ...

Experience with ComfyUI and traditional CG 2D and/or 3D DCCs such as Photoshop, Maya, Houdini, Harmony, and/or Blender * Conceptual understanding of diffusion-based rendering and animation techniques.

Support CG artists in the creation of shot-ready assets (e.g., characters, props, environments) using a combination of generative tools and traditional DCCs (Photoshop, Maya, Houdini, Harmony ...

Experience with ComfyUI and traditional CG 2D and/or 3D DCCs such as Photoshop, Maya, Houdini, Harmony, and/or Blender. * Experience with creating and animating assets (terrains, layout, characters ...

Principal Technical VFX Artist

Cary, NC · On-site

$117K - $140K/yr

You'll own FX systems, solve hard technical problems, and set the visual and technical standard for ... Houdini experience is a plus for candidates who work from simulation reference EPIC JOB + EPIC ...

Experience with ComfyUI and traditional CG 2D and/or 3D DCCs such as Photoshop, Maya, Houdini, Harmony, and/or Blender * Conceptual understanding of diffusion-based rendering and animation techniques.

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Houdini Fx information

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$84.5K

$246.3K

$400K

How much do houdini fx jobs pay per year?

As of Sep 10, 2026, the average yearly pay for houdini fx in the United States is $246,250.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,500.00 and $400,000.00 per year, depending on experience, location, and employer.

What is a Houdini FX?

A Houdini FX job involves creating dynamic visual effects for films, TV shows, and games using SideFX Houdini software. Artists in this role specialize in simulations like fire, smoke, water, destruction, and particle effects. They work closely with animators and lighting artists to integrate effects seamlessly into scenes. Strong problem-solving skills and a deep understanding of physics-based simulations are essential.

What are the typical daily tasks and responsibilities of a Houdini FX artist?

As a Houdini FX artist, your day-to-day work typically involves creating, simulating, and refining various visual effects such as explosions, water, smoke, or crowd simulations within the Houdini software. You'll collaborate closely with animation, lighting, and compositing teams to ensure your effects integrate seamlessly into the overall project. Your responsibilities may also include problem-solving technical challenges, optimizing effects for rendering, and receiving feedback from supervisors or clients. The role is dynamic, often requiring you to balance creative experimentation with pipeline efficiency and production deadlines.

What are the key skills and qualifications needed to thrive as a Houdini FX artist?

To thrive as a Houdini FX artist, you need strong 3D animation and visual effects skills, an in-depth understanding of Houdini software, and a background in computer graphics or a related field. Mastery of related tools like Maya, Nuke, and familiarity with rendering pipelines or VFX industry certifications (such as SideFX certifications) is often desired. Creativity, problem-solving, and effective teamwork are essential soft skills to excel in a fast-paced production environment. These competencies are crucial for delivering high-quality, innovative visual effects on schedule while collaborating with multidisciplinary teams.

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Infographic showing various Houdini Fx job openings in the United States as of September 2026, with employment types broken down into 93% Full Time, 2% Part Time, 1% Temporary, and 4% Contract. Highlights an 81% Physical, 10% Hybrid, and 9% Remote job distribution, with an average salary of $246,250 per year, or $118.4 per hour.

FX Houdini Artist

Sherman Oaks, CA • On-site

COSA VFX INC
Arts, Entertainment, and Recreation • 51 - 200 employees

Full-time

Posted 5 days ago


Job description

CoSA VFX has immediate opportunities for California based FX Artists.  CoSA is a fully remote studio with locations across North America.


RESPONSIBILITIES:

·Collaborate with VFX, CG, and department supervisors to deliver FX that meet creative vision, technical requirements, and production deadlines.

·Create a wide range of FX in Houdini, including fire, smoke, fluids, electricity, explosions, supernatural/magical effects, and large-scale destruction.

·Develop and refine procedural FX setups that are efficient, scalable, and adaptable by other artists

·Work from scratch or enhance existing setups, optimizing for performance, caching, and rendering

·Maintain consistency with established art styles while adapting to the creative needs of individual projects

·Participate in reviews and critiques, providing solutions to enhance quality and efficiency

·Research and collect reference material to guide look development

·Troubleshoot and resolve technical and artistic challenges, collaborating across departments for seamless integration of FX into shots

REQUIREMENTS:

·4+ years of professional experience in film, streaming episodic, cinematics, or high-end commercials

·Proven experience producing FX such as smoke, fire, clouds, water, steam, magical effects, and destruction

·Strong understanding of simulation techniques, procedural workflows, and FX optimization

·Proficiency with one or more industry-standard renderers (e.g., Karma XPU, Redshift, V-Ray, Mantra)

·Working knowledge of production tracking tools such as Ftrack, ShotGrid, or equivalent

·Ability to adapt to various art styles and quickly learn new tools and pipelines

·Excellent problem-solving skills, attention to detail, and ability to work efficiently under tight deadlines

PREFERRED SKILLS:

·Python and HOM scripting; VEX experience a plus

·Procedural shader creation and USD-based FX workflows

· X concept art skills for pitches and look development

·Compositing experience in Nuke