1

Houdini Vex Jobs (NOW HIRING)

MEL, Python, Houdini VEX, HLSL Shaders, etc. * Proficient in Photoshop for painting and editing textures. * Strong knowledge of procedural texture generation software (e.g. Substance Designer, Filter ...

Lead VFX Artist

$153K - $230K/yr

MEL, Python, Houdini VEX, HLSL Shaders, etc. * Proficient in Photoshop for painting and editing textures. * Strong knowledge of procedural texture generation software (e.g. Substance Designer, Filter ...

Knowledge of MEL/Python/VEX. And Houdini. Location State(s) US-California-Los Angeles The expected base pay range for this position in the location(s) listed above is $106,100.00 to $199,300.00 per ...

Artist: Environment

Andover, MA

$128K - $154K/yr

Experience with Houdini and a working knowledge of VEX. * Outstanding communication and interpersonal skills. * Ability to think creatively and develop innovative solutions to complex problems.

Houdini Knowledge * Scripting (Python, Vex, Mel, etc.) Required Application Materials: * Resume * Demo reel with breakdown/explanation of what you did About Studio Wildcard Studio Wildcard was ...

Houdini Knowledge * Scripting (Python, Vex, Mel, etc.) Required Application Materials: * Resume * Demo reel with breakdown/explanation of what you did About Studio Wildcard Studio Wildcard was ...

Artist: Environment

Andover, MA · On-site

$68K - $85K/yr

Experience with Houdini and a working knowledge of VEX. * Outstanding communication and interpersonal skills. * Ability to think creatively and develop innovative solutions to complex problems.

Principal Technical Artist

Seattle, WA · On-site +1

$144K - $173K/yr

You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ... Productive across some combination of Python, C++, HLSL, VEX, and shell. You reach for code rather ...

Principal Technical Artist

Seattle, WA

$144K - $173K/yr

You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ... Productive across some combination of Python, C++, HLSL, VEX, and shell. You reach for code rather ...

Principal Technical Artist

Seattle, WA · Remote

$130K - $155K/yr

You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ... Productive across some combination of Python, C++, HLSL, VEX, and shell. You reach for code rather ...

Expert proficiency in standard DCCs (Maya, Blender, Houdini) and strong scripting skills (Python, C++, or VEX) for tool and pipeline development. * Specialization: Exceptional understanding of human ...

Expert proficiency in standard DCCs (Maya, Blender, Houdini) and strong scripting skills (Python, C++, or VEX) for tool and pipeline development. * Specialization: Exceptional understanding of human ...

Houdini Vex information

What is Houdini VEX?

Houdini VEX (Vector Expression) is a high-performance, C-like scripting language used in SideFX Houdini for creating custom visual effects, shaders, and procedural modeling operations. VEX allows artists and technical directors to manipulate geometry, particles, volumes, and more at a granular level, enabling advanced procedural workflows. It's widely used for developing complex effects that would be difficult or impossible to achieve with standard Houdini tools alone.

What are some common challenges Houdini VEX artists face when collaborating with other departments in a studio environment?

Houdini VEX artists often work closely with departments such as lighting, compositing, and modeling, and a frequent challenge is ensuring that the procedural setups and scripts they create integrate smoothly with the broader production pipeline. Clear communication is crucial to avoid misalignment on technical requirements and artistic expectations. Additionally, VEX code can be highly specialized, so providing thorough documentation and user-friendly controls for non-technical team members helps prevent workflow bottlenecks. Successful collaboration requires adaptability and a willingness to iterate based on feedback from other departments.

What are the key skills and qualifications needed to thrive as a Houdini VEX Artist, and why are they important?

To thrive as a Houdini VEX Artist, you need a strong grasp of procedural 3D modeling, animation concepts, and advanced programming skills using VEX within SideFX Houdini. Experience with Houdini's node-based workflow, VEX coding, and familiarity with rendering engines like Mantra or Redshift are commonly required. Creative problem-solving, attention to detail, and the ability to collaborate effectively with other artists and technical teams are crucial soft skills. Mastering these skills enables the efficient creation of complex visual effects and procedural assets, which are essential for high-quality visual storytelling in film, games, and advertising.
Lead VFX Artist

Other

Posted 13 days ago


Job description

Insomniac Games is searching for a Lead Visual Effects Artist. The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the knowledge and experience of creating art assets and sets an example for the team by demonstrating a mastery of industry standards and tools, proprietary technology, and departmental production workflows. Has a proven understanding of production schedules and project goals, along with game performance, and technical considerations.

Essential Duties and Responsibilities:

  • Balance hands-on VFX asset creation with day-to-day team leadership and management of the VFX team.

  • Partner closely with Principal VFX Artist to plan, create and test content creation and pipelines before deploying to the development team

  • Oversee and support external VFX partners, ensuring they are properly onboarded to style and technical standards and that their deliveries meet quality expectations.

  • Collaborate with Production Management to scope and estimate work, build schedules, assign tasks and track progress for VFX deliverables.

  • Works closely with Art Directors to develop visual targets, maintain a cohesive visual style and consistent quality bar across all aspects in VFX.

  • Review VFX artists' work to ensure VFX content is performant aesthetically and technically that is aligned with Art Direction.  

  • Collaborate with multiple disciplines to support gameplay, characters, cinematics, environments with VFX requirements. 

  • Coordinate with cross-disciplinary teams to ensure VFX assets are delivered on time and integrated smoothly into the game.

  • Works closely with the Tool and Engine team to aid in the ongoing evolution and enhancements of proprietary tools and engine to improve and enhance VFX fidelity.

  • Champion and implement new production methods, best practices, and optimizations to improve efficiency and in-game performance.

  • Ensures that all complaints and concerns related to inappropriate or unprofessional conduct in the workplace are addressed immediately to foster a safe work environment.

  • Lead, mentor, and develop a team of VFX artists, including consistent quality bar, goalsetting and performance reviews.

  • Other duties may apply

Supervisory Duties:

  • This job has supervisory responsibilities

Supervisory Responsibilities:

  • Carries out supervisory responsibilities in accordance with the organization's policies and applicable laws

  • Responsibilities include interviewing, hiring, and training employees; planning, assigning, and directing work; appraising performance; rewarding and disciplining employees; addressing complaints and resolving problems

Computer Skills:

  • Advanced level in Houdini and Maya: expert understanding of these DCC visual effects packages, competent working with joints and locators, animation/keyframing, rigid-body and fluid simulations, materials, shaders, lighting and rendering.

  • 3d modeling and procedural modeling/UV'ing skills are a must.

  • Strong knowledge and experience with modern game engines/editors such as Unreal, Unity, proprietary, etc.

  • Proficient with real-time particle-editors and VFX systems such as Unreal's Niagara, PopcornFX, etc.

  • Advance understanding of complex node-based shader networks such as those used in Unreal, Unity, etc.

  • Familiarity with game scripting and/or node-based systems (e.g. Unreal Blueprint, etc).

  • Have strong grasp of technical scripting, programming and expressions pertaining to DCC and graphics: e.g. MEL, Python, Houdini VEX, HLSL Shaders, etc.

  • Proficient in Photoshop for painting and editing textures.

  • Strong knowledge of procedural texture generation software (e.g. Substance Designer, Filter-Forge, After-Effects, etc).

  • Knowledge of Microsoft Office Suite.

  • Knowledge of other visual effects or CG software a plus (e.g. Blender, Nuke, etc).

If this sounds like the opportunity that you have been looking for, please submit your application below.