MEL, Python, Houdini VEX, HLSL Shaders, etc. * Proficient in Photoshop for painting and editing textures. * Strong knowledge of procedural texture generation software (e.g. Substance Designer, Filter ...
MEL, Python, Houdini VEX, HLSL Shaders, etc. * Proficient in Photoshop for painting and editing textures. * Strong knowledge of procedural texture generation software (e.g. Substance Designer, Filter ...
Lead VFX Artist
$153K - $230K/yr
MEL, Python, Houdini VEX, HLSL Shaders, etc. * Proficient in Photoshop for painting and editing textures. * Strong knowledge of procedural texture generation software (e.g. Substance Designer, Filter ...
Lead VFX Artist
$153K - $230K/yr
MEL, Python, Houdini VEX, HLSL Shaders, etc. * Proficient in Photoshop for painting and editing textures. * Strong knowledge of procedural texture generation software (e.g. Substance Designer, Filter ...
Lead VFX Artist
$153K - $230K/yr
MEL, Python, Houdini VEX, HLSL Shaders, etc. * Proficient in Photoshop for painting and editing textures. * Strong knowledge of procedural texture generation software (e.g. Substance Designer, Filter ...
Lead VFX Artist
$153K - $230K/yr
MEL, Python, Houdini VEX, HLSL Shaders, etc. * Proficient in Photoshop for painting and editing textures. * Strong knowledge of procedural texture generation software (e.g. Substance Designer, Filter ...
Junior Crowd Technical Director (Project Hire) - ILM San Francisco
San Francisco, CA · On-site
$67K - $86K/yr
Proficiency scripting in Vex and/or Python. * Strong understanding of Houdini input/output pipeline. * Experience with cloth/hair simulation. * Working knowledge of Maya and rigging. * Keen eye for ...
Junior Crowd Technical Director (Project Hire) - ILM San Francisco
San Francisco, CA · On-site
$67K - $86K/yr
Proficiency scripting in Vex and/or Python. * Strong understanding of Houdini input/output pipeline. * Experience with cloth/hair simulation. * Working knowledge of Maya and rigging. * Keen eye for ...
Student TA - CG-3301 Procedural Modeling and Visual Effects (Brunner), F26
Redmond, WA · On-site
$17.13 - $18.25/hr
Must understand the fundamentals of Houdini for the basics of the course: modeling, fracturing and destruction, HDAs, particles, rendering, camera, materials, lighting, VEX, and animation Experience ...
Student TA - CG-3301 Procedural Modeling and Visual Effects (Brunner), F26
Redmond, WA · On-site
$17.13 - $18.25/hr
Must understand the fundamentals of Houdini for the basics of the course: modeling, fracturing and destruction, HDAs, particles, rendering, camera, materials, lighting, VEX, and animation Experience ...
Senior VFX Artist (Gameplay)
$106K - $199K/yr
Knowledge of MEL/Python/VEX. And Houdini. Location State(s) US-California-Los Angeles The expected base pay range for this position in the location(s) listed above is $106,100.00 to $199,300.00 per ...
Senior VFX Artist (Gameplay)
$106K - $199K/yr
Knowledge of MEL/Python/VEX. And Houdini. Location State(s) US-California-Los Angeles The expected base pay range for this position in the location(s) listed above is $106,100.00 to $199,300.00 per ...
Senior VFX Artist (Gameplay)
$106K - $199K/yr
Knowledge of MEL/Python/VEX. And Houdini. Location State(s) US-California-Los Angeles The expected base pay range for this position in the location(s) listed above is $106,100.00 to $199,300.00 per ...
Senior VFX Artist (Gameplay)
$106K - $199K/yr
Knowledge of MEL/Python/VEX. And Houdini. Location State(s) US-California-Los Angeles The expected base pay range for this position in the location(s) listed above is $106,100.00 to $199,300.00 per ...
Junior Creature Technical Director (Project Hire) - ILM San Francisco
San Francisco, CA · On-site
$67K - $85K/yr
Experience with Maya or Houdini is required * A reel demonstrating character or creature effects ... Knowledge of Linux as well as coding/scripting knowledge (Python, Me, or VEX) a plus JoinILM The ...
Junior Creature Technical Director (Project Hire) - ILM San Francisco
San Francisco, CA · On-site
$67K - $85K/yr
Experience with Maya or Houdini is required * A reel demonstrating character or creature effects ... Knowledge of Linux as well as coding/scripting knowledge (Python, Me, or VEX) a plus JoinILM The ...
Artist: Environment
$128K - $154K/yr
Experience with Houdini and a working knowledge of VEX. * Outstanding communication and interpersonal skills. * Ability to think creatively and develop innovative solutions to complex problems.
Artist: Environment
$128K - $154K/yr
Experience with Houdini and a working knowledge of VEX. * Outstanding communication and interpersonal skills. * Ability to think creatively and develop innovative solutions to complex problems.
Sr. VFX Artist
Bellevue, WA · On-site
Houdini Knowledge * Scripting (Python, Vex, Mel, etc.) Required Application Materials: * Resume * Demo reel with breakdown/explanation of what you did About Studio Wildcard Studio Wildcard was ...
Sr. VFX Artist
Bellevue, WA · On-site
Houdini Knowledge * Scripting (Python, Vex, Mel, etc.) Required Application Materials: * Resume * Demo reel with breakdown/explanation of what you did About Studio Wildcard Studio Wildcard was ...
Houdini Knowledge * Scripting (Python, Vex, Mel, etc.) Required Application Materials: * Resume * Demo reel with breakdown/explanation of what you did About Studio Wildcard Studio Wildcard was ...
Houdini Knowledge * Scripting (Python, Vex, Mel, etc.) Required Application Materials: * Resume * Demo reel with breakdown/explanation of what you did About Studio Wildcard Studio Wildcard was ...
Artist: Environment
Andover, MA · On-site
$68K - $85K/yr
Experience with Houdini and a working knowledge of VEX. * Outstanding communication and interpersonal skills. * Ability to think creatively and develop innovative solutions to complex problems.
Artist: Environment
Andover, MA · On-site
$68K - $85K/yr
Experience with Houdini and a working knowledge of VEX. * Outstanding communication and interpersonal skills. * Ability to think creatively and develop innovative solutions to complex problems.
Principal Technical Artist
Seattle, WA · On-site +1
$144K - $173K/yr
You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ... Productive across some combination of Python, C++, HLSL, VEX, and shell. You reach for code rather ...
Principal Technical Artist
Seattle, WA · On-site +1
$144K - $173K/yr
You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ... Productive across some combination of Python, C++, HLSL, VEX, and shell. You reach for code rather ...
Principal Technical Artist
$144K - $173K/yr
You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ... Productive across some combination of Python, C++, HLSL, VEX, and shell. You reach for code rather ...
Principal Technical Artist
$144K - $173K/yr
You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ... Productive across some combination of Python, C++, HLSL, VEX, and shell. You reach for code rather ...
Principal Technical Artist
Seattle, WA · Remote
$130K - $155K/yr
You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ... Productive across some combination of Python, C++, HLSL, VEX, and shell. You reach for code rather ...
Quick apply
Principal Technical Artist
Seattle, WA · Remote
$130K - $155K/yr
You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ... Productive across some combination of Python, C++, HLSL, VEX, and shell. You reach for code rather ...
Principal Character Technical Artist
San Mateo, CA · On-site
$133K - $198K/yr
Expert proficiency in standard DCCs (Maya, Blender, Houdini) and strong scripting skills (Python, C++, or VEX) for tool and pipeline development. * Specialization: Exceptional understanding of human ...
Principal Character Technical Artist
San Mateo, CA · On-site
$133K - $198K/yr
Expert proficiency in standard DCCs (Maya, Blender, Houdini) and strong scripting skills (Python, C++, or VEX) for tool and pipeline development. * Specialization: Exceptional understanding of human ...
Principal Character Technical Artist
San Mateo, CA · On-site +1
$133K - $198K/yr
Expert proficiency in standard DCCs (Maya, Blender, Houdini) and strong scripting skills (Python, C++, or VEX) for tool and pipeline development. * Specialization: Exceptional understanding of human ...
Principal Character Technical Artist
San Mateo, CA · On-site +1
$133K - $198K/yr
Expert proficiency in standard DCCs (Maya, Blender, Houdini) and strong scripting skills (Python, C++, or VEX) for tool and pipeline development. * Specialization: Exceptional understanding of human ...
Principal Character Technical Artist
San Mateo, CA · On-site
$133K - $198K/yr
Expert proficiency in standard DCCs (Maya, Blender, Houdini) and strong scripting skills (Python, C++, or VEX) for tool and pipeline development. * Specialization: Exceptional understanding of human ...
Principal Character Technical Artist
San Mateo, CA · On-site
$133K - $198K/yr
Expert proficiency in standard DCCs (Maya, Blender, Houdini) and strong scripting skills (Python, C++, or VEX) for tool and pipeline development. * Specialization: Exceptional understanding of human ...
Principal Character Technical Artist
San Mateo, CA · On-site +1
$133K - $198K/yr
Expert proficiency in standard DCCs (Maya, Blender, Houdini) and strong scripting skills (Python, C++, or VEX) for tool and pipeline development. * Specialization: Exceptional understanding of human ...
Principal Character Technical Artist
San Mateo, CA · On-site +1
$133K - $198K/yr
Expert proficiency in standard DCCs (Maya, Blender, Houdini) and strong scripting skills (Python, C++, or VEX) for tool and pipeline development. * Specialization: Exceptional understanding of human ...
Houdini Vex information
What is Houdini VEX?
What are some common challenges Houdini VEX artists face when collaborating with other departments in a studio environment?
What are the key skills and qualifications needed to thrive as a Houdini VEX Artist, and why are they important?
Job description
Insomniac Games is searching for a Lead Visual Effects Artist. The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the knowledge and experience of creating art assets and sets an example for the team by demonstrating a mastery of industry standards and tools, proprietary technology, and departmental production workflows. Has a proven understanding of production schedules and project goals, along with game performance, and technical considerations.
Essential Duties and Responsibilities:
Balance hands-on VFX asset creation with day-to-day team leadership and management of the VFX team.
Partner closely with Principal VFX Artist to plan, create and test content creation and pipelines before deploying to the development team
Oversee and support external VFX partners, ensuring they are properly onboarded to style and technical standards and that their deliveries meet quality expectations.
Collaborate with Production Management to scope and estimate work, build schedules, assign tasks and track progress for VFX deliverables.
Works closely with Art Directors to develop visual targets, maintain a cohesive visual style and consistent quality bar across all aspects in VFX.
Review VFX artists' work to ensure VFX content is performant aesthetically and technically that is aligned with Art Direction. Â
Collaborate with multiple disciplines to support gameplay, characters, cinematics, environments with VFX requirements.Â
Coordinate with cross-disciplinary teams to ensure VFX assets are delivered on time and integrated smoothly into the game.
Works closely with the Tool and Engine team to aid in the ongoing evolution and enhancements of proprietary tools and engine to improve and enhance VFX fidelity.
Champion and implement new production methods, best practices, and optimizations to improve efficiency and in-game performance.
Ensures that all complaints and concerns related to inappropriate or unprofessional conduct in the workplace are addressed immediately to foster a safe work environment.
Lead, mentor, and develop a team of VFX artists, including consistent quality bar, goalsetting and performance reviews.
Other duties may apply
Supervisory Duties:
This job has supervisory responsibilities
Supervisory Responsibilities:
Carries out supervisory responsibilities in accordance with the organization's policies and applicable laws
Responsibilities include interviewing, hiring, and training employees; planning, assigning, and directing work; appraising performance; rewarding and disciplining employees; addressing complaints and resolving problems
Computer Skills:
Advanced level in Houdini and Maya: expert understanding of these DCC visual effects packages, competent working with joints and locators, animation/keyframing, rigid-body and fluid simulations, materials, shaders, lighting and rendering.
3d modeling and procedural modeling/UV'ing skills are a must.
Strong knowledge and experience with modern game engines/editors such as Unreal, Unity, proprietary, etc.
Proficient with real-time particle-editors and VFX systems such as Unreal's Niagara, PopcornFX, etc.
Advance understanding of complex node-based shader networks such as those used in Unreal, Unity, etc.
Familiarity with game scripting and/or node-based systems (e.g. Unreal Blueprint, etc).
Have strong grasp of technical scripting, programming and expressions pertaining to DCC and graphics: e.g. MEL, Python, Houdini VEX, HLSL Shaders, etc.
Proficient in Photoshop for painting and editing textures.
Strong knowledge of procedural texture generation software (e.g. Substance Designer, Filter-Forge, After-Effects, etc).
Knowledge of Microsoft Office Suite.
Knowledge of other visual effects or CG software a plus (e.g. Blender, Nuke, etc).
If this sounds like the opportunity that you have been looking for, please submit your application below.