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Marvel Comics Jobs (NOW HIRING)

Staff Environment Artist

Seattle, WA · Remote

$150K - $170K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

... comics, audio, and more. Built by veterans from game and entertainment studios such as Marvel, Disney, Pixar, Bungie, and Riot, our team leverages expertise and passion to build worlds that matter.

Staff Environment Artist

Seattle, WA · On-site

$150K - $170K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

... comics, audio, and more. Built by veterans from game and entertainment studios such as Marvel, Disney, Pixar, Bungie, and Riot, our team leverages expertise and passion to build worlds that matter.

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How much do marvel comics jobs pay per hour?

As of Aug 16, 2026, the average hourly pay for marvel comics in the United States is $21.70, according to ZipRecruiter salary data. Most workers in this role earn between $16.35 and $24.28 per hour, depending on experience, location, and employer.

What is a Marvel Comics job?

A Marvel Comics job typically involves working in various roles related to the creation, marketing, and distribution of Marvel's comic books and related media. Positions range from writers, artists, and editors to marketing, sales, and production staff. Employees collaborate to develop stories, design characters, and ensure the brand's success across comics, films, and merchandise. Working at Marvel requires creativity, passion for storytelling, and industry knowledge.

What are the key skills and qualifications needed to thrive in the Marvel Comics position, and why are they important?

To thrive at Marvel Comics, you need expertise in visual storytelling, artistic illustration or writing, and a solid understanding of comic book production, often supported by a degree in art, design, or a related field. Familiarity with industry-standard tools such as Adobe Creative Suite, Clip Studio Paint, and digital publishing platforms is essential. Strong collaboration, creativity, and adaptability set standout candidates apart. These skills ensure the creation of high-quality, engaging content that aligns with Marvel’s brand and delivers compelling experiences to a global audience.

What does the typical workflow and team structure look like for creative professionals at Marvel Comics?

At Marvel Comics, creative professionals such as writers, artists, inkers, and colorists typically work as part of cross-functional teams structured around specific comic book series or projects. The workflow often begins with script development, followed by illustration, inking, coloring, and lettering, with regular feedback loops from editors and other team members to refine the final product. Collaboration is key, and team members frequently communicate through project management platforms and regular meetings. This environment offers opportunities to learn from experienced colleagues, develop versatile creative skills, and potentially advance to lead roles such as head writer or senior artist.

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Infographic showing various Marvel Comics job openings in the United States as of August 2026, with employment types broken down into 83% Full Time, and 17% Part Time. Highlights an 67% In-person, and 33% Remote job distribution, with an average salary of $45,138 per year, or $21.7 per hour.

Staff Environment Artist

Stone Kite

Seattle, WA • Remote

$150K - $170K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted yesterday


Job description

Staff Environment Artist

Stone Kite is a world building studio that thoughtfully develops heroic universes across games, film, TV, comics, audio, and more. Built by veterans from game and entertainment studios such as Marvel, Disney, Pixar, Bungie, and Riot, our team leverages expertise and passion to build worlds that matter. 

We're looking for an experienced Environment Artist to lead environment art on our flagship project. Reporting to the Art Director, the ideal candidate brings deep expertise in realtime environment production across first- or third-person titles, strong Unreal Engine fluency, and a track record of owning pipelines and setting standards in a collaborative development environment.

This role involves a high degree of creative autonomy. You will be expected to take initiative and work independently, seek out information and feedback to validate your decisions, and share your work early and often. Pursuing alignment with the art team, the Project Art Director, the game team as a whole, and other teams across the company is essential to success; utilizing empathetic communication with feedback skills and a spirit of curiosity.

This role is a remote based position. 

What You'll Do:

Environment Art & Pipeline

  • Create high-quality realtime environments in Unreal Engine
  • Build modular environment palette, shaders, and textures
  • Own scene assembly, composition, lighting, and environmental storytelling
  • Collaborate closely with art direction to establish the game's visual identity
  • Develop scalable workflows for a small team that will grow over time
  • Optimize environments for performance while maintaining high visual fidelity
  • Work across palette creation, set dressing, lighting, and post-processing to craft the "final frame"
  • Help define technical standards for environment production inside Unreal
  • Collaborate with the level designer to support and enhance gameplay
  • Serve as a major stakeholder in rendering pipeline discussions
  • Build and own asset pipelines that empower other team members

Creative Participation & Team Building

  • Engage in team brainstorming, playtest, and feedback sessions
  • Provide feedback for teams working across different forms of media
  • Partner with the Art Director on future staffing plans including outsourcing
  • As the team grows, participate in interviews, take on direct reports, and help build a world-class environment art team

What You'll Bring:

  • 6+ years of professional realtime environment art experience in first- or third-person AA-AAA games
  • Multiple shipped titles as an environment artist
  • Strong understanding of full environment production pipelines, from blockout to final implementation
  • Deep familiarity with Unreal Engine workflows and tooling, including material and shader workflows
  • Experience with modular environment construction
  • Familiarity with procedural content generation tools like Houdini is a plus
  • Strong understanding of lighting, composition, color, and spatial storytelling
  • Experience optimizing scenes for performance and memory constraints
  • Strong portfolio demonstrating shipped or production-quality realtime environments
  • Comfortable wearing multiple hats and self-directing in a small team environment
  • Strong collaboration and communication skills with a passion for quality and excellence
  • Ability to adapt and problem solve in a fast-paced startup environment


What You'll Get:

  • Competitive medical, vision, and dental benefits
  • Generous PTO
  • Winter break
  • 401k Options
  • Monthly meals stipend
  • Opportunities for learning and development across multiple areas of media and forms of storytelling
  • Be a part of an early-stage, innovative team

The expected salary range for this position is $150,000 - 170,000. The compensation package will also include a range of generous medical, dental, vision and other perks & benefits. Compensation decisions are determined using a variety of job-related factors such as skill set, geographic location, market demands, experience, and education / certifications. If we extend an offer for employment, we will consider all individual qualifications.