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Locum Video Game Software Engineer Jobs (NOW HIRING)

Software Engineer, Audio

Santa Monica, CA · On-site

$115K - $140K/yr

As a Software Engineer with audio focus, you will be responsible for audio system support, feature ... the video game industry. * Strong proficiency in C++ and Unreal engine or other large-scale game ...

The ideal candidate will have a proven track record of leading software engineering teams in the video game industry, with recent and extensive experience in cross-platform console development.

The ideal candidate will have a proven track record of leading software engineering teams in the video game industry, with recent and extensive experience in cross-platform console development.

They are seeking a passionate Software Engineer to develop scalable online services for their game ... Rockstar Games is a multinational video game development and publishing company that provides a ...

Job Summary As a Senior Advanced Software Engineer at Light & Wonder, you will be a key contributor ... Exposure to Windows and Linux platforms and video drivers. * Strong understanding of game ...

Game Designer

Las Vegas, NV

$148K/yr

The Game Designer works in a collaborative small team environment with a group of exceptionally talented artists, animators, software engineers, and game designers to provide the best gaming ...

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Locum Video Game Software Engineer information

See salary details

$11K

$150K

$173.5K

How much do locum video game software engineer jobs pay per year?

As of Jun 11, 2026, the average yearly pay for locum video game software engineer in the United States is $150,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $104,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What is a Locum Video Game Software Engineer?

A Locum Video Game Software Engineer is a temporary or contract-based professional who develops and maintains software for video games. They fill short-term roles within game development teams, often to cover for permanent staff or to help meet project deadlines. Their responsibilities can include coding, debugging, and testing game features, and they may work remotely or on-site. Locum engineers bring specialized skills and flexibility, making them valuable for studios needing extra support during critical phases of development.

What are some common challenges faced by locum video game software engineers when joining new studios or projects?

Locum video game software engineers often encounter challenges such as quickly adapting to unfamiliar codebases, learning new development pipelines, and integrating with diverse team dynamics. Since projects may be at different stages, engineers must rapidly understand project goals and technical requirements. Effective communication and flexibility are essential, as locum engineers frequently collaborate with designers, artists, and other engineers to deliver features on tight timelines. Overcoming these challenges can lead to valuable experience and expanded professional networks.

What are the key skills and qualifications needed to thrive as a Locum Video Game Software Engineer, and why are they important?

To thrive as a Locum Video Game Software Engineer, you need strong programming skills (commonly in C++, C#, or Python), a solid understanding of game development principles, and experience with game engines like Unity or Unreal, typically backed by a relevant degree or equivalent experience. Familiarity with source control systems (e.g., Git), debugging tools, and an ability to quickly adapt to different codebases and pipelines is crucial. Exceptional problem-solving, communication, and teamwork skills help you integrate seamlessly into new teams and projects. These abilities are vital for delivering high-quality code and features on tight timelines while collaborating effectively in fast-paced, dynamic environments.

What is the difference between Locum Video Game Software Engineer vs Contract Video Game Developer?

AspectLocum Video Game Software EngineerContract Video Game Developer
CredentialsBachelor's in Computer Science or related field, relevant programming skillsSimilar educational background, programming expertise
Work EnvironmentTemporary, short-term assignments often at different studiosProject-based, freelance or temporary roles at game studios
Employer & Industry UsageUsed by studios needing short-term coverage or specialized skillsCommon in freelance, indie, or larger studios for specific projects

Both roles involve short-term, project-specific work requiring strong programming skills. The main difference is that a Locum Video Game Software Engineer typically fills temporary gaps in staffing, often through staffing agencies, while a Contract Video Game Developer usually works as a freelancer or independent contractor on specific projects. Both roles are essential for flexible staffing in the gaming industry.

What cities are hiring for Locum Video Game Software Engineer jobs? Cities with the most Locum Video Game Software Engineer job openings:
What are the most commonly searched types of Video Game Software Engineer jobs? The most popular types of Video Game Software Engineer jobs are:
What states have the most Locum Video Game Software Engineer jobs? States with the most job openings for Locum Video Game Software Engineer jobs include:
Graphics Engineer (Retro Studios)

Graphics Engineer (Retro Studios)

Nintendo of America Inc

Austin, TX • On-site

$138K - $171K/yr

Full-time

Posted 13 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

95th of 188 rated software companies


Job description

RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence. Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF DUTIES: Partner with the Graphics team to elevate the final visual quality of our proprietary engine through a mix of novel techniques and iterative improvements to existing systems. Collaborate with visual effects artists to research, prototype, and implement advanced real-time visual effects methodologies. Work directly with Environment, Character, and Technical Artists to implement rendering features and provide technical support for their workflows. Assist senior engineers in the development and maintenance of larger core engine systems. Document and gather technical requirements from content teams to ensure graphics features meet production needs. Maintain a forward-thinking mindset by staying current on industry research, hardware advancements, and emerging rendering techniques. Actively participate in code reviews, providing and receiving constructive feedback to ensure high code quality. *This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing. SUMMARY OF REQUIREMENTS: Strong understanding of visual perception, physics, and the mathematical principles (linear algebra, geometry, calculus) underlying 3D transformations and lighting. Proficiency with 3D graphics algorithms and their practical application in real-time computer simulation or video game software. Experience with image processing techniques and statistical analysis for visual data. Solid background in object-oriented design (OOD) and modern software engineering methodologies. Professional or significant academic experience inC++. Understanding of low-level systems, includingmemory allocators, file systems, and CPU/GPU synchronization. 2-4 yearsof experience in graphics engineering (or a strong portfolio of complex personal rendering projects/internships). Bonus: Experience with particle rendering, compute shaders, or modern APIs (Vulkan, DX12, Metal). Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.
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