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Locum Video Game Software Engineer Jobs (NOW HIRING)

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138K - $171K/yr

... developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF DUTIES ... video game software. * Experience with image processing techniques and statistical analysis for ...

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138K - $171K/yr

... developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF DUTIES ... video game software. * Experience with image processing techniques and statistical analysis for ...

The ideal candidate will have a proven track record of leading software engineering teams in the video game industry, with recent and extensive experience in cross-platform console development.

The ideal candidate will have a proven track record of leading software engineering teams in the video game industry, with recent and extensive experience in cross-platform console development.

Lead Software Engineer

Austin, TX · On-site

$150K - $220K/yr

The ideal candidate will have a proven track record of leading software engineering teams in the video game industry, with recent and extensive experience in cross-platform console development.

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Locum Video Game Software Engineer information

See salary details

$11K

$150K

$173.5K

How much do locum video game software engineer jobs pay per year?

As of Jun 11, 2026, the average yearly pay for locum video game software engineer in the United States is $150,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $104,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What is a Locum Video Game Software Engineer?

A Locum Video Game Software Engineer is a temporary or contract-based professional who develops and maintains software for video games. They fill short-term roles within game development teams, often to cover for permanent staff or to help meet project deadlines. Their responsibilities can include coding, debugging, and testing game features, and they may work remotely or on-site. Locum engineers bring specialized skills and flexibility, making them valuable for studios needing extra support during critical phases of development.

What are some common challenges faced by locum video game software engineers when joining new studios or projects?

Locum video game software engineers often encounter challenges such as quickly adapting to unfamiliar codebases, learning new development pipelines, and integrating with diverse team dynamics. Since projects may be at different stages, engineers must rapidly understand project goals and technical requirements. Effective communication and flexibility are essential, as locum engineers frequently collaborate with designers, artists, and other engineers to deliver features on tight timelines. Overcoming these challenges can lead to valuable experience and expanded professional networks.

What are the key skills and qualifications needed to thrive as a Locum Video Game Software Engineer, and why are they important?

To thrive as a Locum Video Game Software Engineer, you need strong programming skills (commonly in C++, C#, or Python), a solid understanding of game development principles, and experience with game engines like Unity or Unreal, typically backed by a relevant degree or equivalent experience. Familiarity with source control systems (e.g., Git), debugging tools, and an ability to quickly adapt to different codebases and pipelines is crucial. Exceptional problem-solving, communication, and teamwork skills help you integrate seamlessly into new teams and projects. These abilities are vital for delivering high-quality code and features on tight timelines while collaborating effectively in fast-paced, dynamic environments.

What is the difference between Locum Video Game Software Engineer vs Contract Video Game Developer?

AspectLocum Video Game Software EngineerContract Video Game Developer
CredentialsBachelor's in Computer Science or related field, relevant programming skillsSimilar educational background, programming expertise
Work EnvironmentTemporary, short-term assignments often at different studiosProject-based, freelance or temporary roles at game studios
Employer & Industry UsageUsed by studios needing short-term coverage or specialized skillsCommon in freelance, indie, or larger studios for specific projects

Both roles involve short-term, project-specific work requiring strong programming skills. The main difference is that a Locum Video Game Software Engineer typically fills temporary gaps in staffing, often through staffing agencies, while a Contract Video Game Developer usually works as a freelancer or independent contractor on specific projects. Both roles are essential for flexible staffing in the gaming industry.

What cities are hiring for Locum Video Game Software Engineer jobs? Cities with the most Locum Video Game Software Engineer job openings:
What are the most commonly searched types of Video Game Software Engineer jobs? The most popular types of Video Game Software Engineer jobs are:
What states have the most Locum Video Game Software Engineer jobs? States with the most job openings for Locum Video Game Software Engineer jobs include:
Sr Software Engineer - Gameplay (NST)

Sr Software Engineer - Gameplay (NST)

Nintendo of America Inc

Redmond, WA • On-site

$149K - $224K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 3 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

95th of 188 rated software companies


Job description

Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. As a Senior Software Engineer in Gameplay, you will have a desire for leading the implementation on key gameplay features as well as managing small groups of engineers. You will also have a passion for games and working collaboratively across different departments to implement gameplay features that will surprise and delight players. If this sounds like you, we would love to see your resume! Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other. For more information about NST, click here. DESCRIPTION OF DUTIES: Develops, writes clear, maintainable and portable code, and debugs using the relevant programming languages. Reviews and optimizes other engineers' code. Provides effective solutions by applying advanced programming skills and knowledge. Provides technical documentation and explanations intended for distribution to other parties. Allocates work to other team members and supervises their results. Mentors less experienced members of the team. Makes recommendations regarding system architectural design, data structures, and algorithm development. Manages team members' performance by setting clear goals and expectations, tracking progress against the goals, ensuring feedback, and addressing performance problems and issues promptly. Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness. SUMMARY OF REQUIREMENTS: 7 or more years of software engineering experience in the relevant field. Strong all-around programming skills including ability to review and optimize other engineers' code. Strong understanding of core technologies, toolsets, and common workflows for video game development. In-depth understanding of interactive entertainment methodologies and production pipelines. Advanced knowledge of the relevant programming languages (C/C++/C#). Strong preference of experience supervising a team; allocating work, supervising their results, providing clear expectations, and providing coaching and development - to ensure high-quality execution and successful outcomes. Proven experience leading and mentoring other gameplay engineers. Undergraduate degree in Computer Science or related field; or equivalent education and experience. Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role. This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Pay Range: $149,414-$224,121 USD
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