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Lighting Compositing Artist Jobs (NOW HIRING)

Additional skills in 3d modeling, rigging, and game engine tasks such as lighting, camera staging ... compositing and editing to create animatics and videos o Organize, combine, cut, and arrange ...

Execute VFX work including compositing, rig/equipment paint-outs, color-accurate product ... Eye for detail on product-accurate color, lighting, and presentation * Ability to balance a fast ...

Execute VFX work including compositing, rig/equipment paint-outs, color-accurate product ... Eye for detail on product-accurate color, lighting, and presentation * Ability to balance a fast ...

... lighting, rendering, and compositing. * Teach production skills necessary to design, rig, animate ... artist or designer statement (or statement of practice and creative activity) * a statement of ...

AI Design Intern

Los Angeles, CA · On-site +1

$20 - $25/hr

... with sketch artists and art directors to refine visual direction * Assist with inpainting ... Working knowledge of Photoshop (including layers, masking, basic compositing, Generative Fill)

Provide art direction and mentorship to CGI artists across modeling, texturing, lighting, rendering, and compositing. * Review creative work throughout production, providing clear and constructive ...

Provide art direction and mentorship to CGI artists across modeling, texturing, lighting, rendering, and compositing. * Review creative work throughout production, providing clear and constructive ...

Provide art direction and mentorship to CGI artists across modeling, texturing, lighting, rendering, and compositing. * Review creative work throughout production, providing clear and constructive ...

Senior 3D Motion Designer

Austin, TX · On-site

$105K - $119K/yr

... composition, lighting, materials, camera animation, rendering, and compositing. * Create both ... Bachelor's degree in Animation, Motion Design, Fine Arts, or a related field, with 5-8 years of ...

Senior 3D Motion Designer

Austin, TX · On-site

$105K - $119K/yr

... composition, lighting, materials, camera animation, rendering, and compositing. * Create both ... Bachelor's degree in Animation, Motion Design, Fine Arts, or a related field, with 5-8 years of ...

$120 - $160/hr

Familiarity with 2D/3D production pipelines (layout, animation, lighting, rendering, compositing ... Artist-First Philosophy: Strong conviction that technology should empower human creators and ...

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Lighting Compositing Artist information

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How much do lighting compositing artist jobs pay per hour?

As of Aug 20, 2026, the average hourly pay for lighting compositing artist in the United States is $29.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $32.93 per hour, depending on experience, location, and employer.

What does a lighting compositing artist do?

A Lighting Compositing Artist is responsible for adding lighting effects and finalizing visual elements in animated films, TV shows, or video games. They ensure scenes have realistic or stylistic lighting, proper shadows, and seamless integration of different rendered elements. Their work enhances mood, depth, and storytelling by balancing colors and light interactions. Using software like Nuke, Maya, or Houdini, they refine the final look of a scene before it is rendered and delivered for production.

What are the key skills and qualifications needed to thrive as a lighting compositing artist?

To thrive as a Lighting Compositing Artist, you need a strong understanding of lighting principles, color theory, and digital compositing, often demonstrated through a degree in visual effects, computer graphics, or a related field. Expertise in industry-standard tools such as Autodesk Maya, Nuke, and Adobe After Effects is typically required, with relevant certifications seen as a plus. Creativity, attention to detail, and collaborative communication are valuable soft skills that help you succeed on multidisciplinary production teams. These skills ensure visually compelling, seamless results and efficient teamwork in fast-paced animation or visual effects environments.

What does a typical workday look like for a lighting compositing artist in a studio environment?

A typical day for a Lighting Compositing Artist involves working on assigned shots or sequences by adjusting digital lighting to enhance mood and realism, integrating various elements into the final image, and ensuring visual consistency. You’ll collaborate closely with animators, modelers, and other VFX specialists, attending team reviews and providing or receiving feedback to meet creative goals. The environment is often fast-paced and deadline-oriented, requiring flexibility to handle revisions and technical problem-solving. This role offers opportunities to develop your artistic eye and technical skills, while also contributing directly to the look and feel of high-profile film, television, or game projects.

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Infographic showing various Lighting Compositing Artist job openings in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $60,546 per year, or $29.1 per hour.

3D Video Production Artist

CTI

Memphis, TN • On-site

Full-time

Posted 12 days ago


Job description

PURPOSE OF POSITION: This position is part of a development team creating both high-level interactive courseware and case study videos; responsible for the conception, design, and development of 3D visuals and videos for final delivery of computer-based training courseware. This position will be responsible for creating 3d animations as well as previz and post-production tasks such as animatics and video editing. Additional skills in 3d modeling, rigging, and game engine tasks such as lighting, camera staging, and scene setup will strengthen success in this role to cover a wide range of abilities in the 3d production pipeline.

QUALIFICATIONS: Education: Bachelor's Degree in 3D animation or 3D art/ game design (with animation skills) Training and Experience: 3+ years' experience working as a 3D Animator or Multimedia/ Technical Artist Proficiency in industry standard 3D software for animation and modeling Proficiency in video editing software Experience in game engine(s) Experience in animatic creation Experience in 3D video production pipeline Required Software: Autodesk Maya or 3DsMax Adobe Creative Suite o Premier o Photoshop Unity (non-coding) Other Preferred Software: Substance Painter Unreal Engine/ Meta Human Source Control Systems (Plastic, Perforce) Cascadure General Skills: Oral, written, and visual communication skills Handle multiple tasks, be flexible with assignments, and meet deadlines Collaborates well and can work with little to no supervision Follow organization and naming conventions for file and project structures Ability to troubleshoot technical issues, creatively problem-solve Ability to research new ways of working to keep our team innovative and working smarter, not harder Other Preferred Skills: 3D soft surface/ character modeling Rigging hard surface models Rigging soft surface models 2D/ 3D FX skills Game Engine o Importing assets to game engine o Material setup o Lighting o Scene dressing o Prefab basics o Rendering image sequences in game engine Portfolio: Must submit link to portfolio/ demo reel. Include examples of animation, animatics, storyboarding, 3D modeling (UV, wireframes, and texture maps). Rigging and game engine rendering a plus.

DUTIES AND RESPONSIBILITIES: Skills: PreViz Skills o Storyboarding Ability to understand/ interpret script storyboards Create story visuals for case study scenarios using 3d/ 2d mediums Plan shots with animation needs and storytelling efficiency in mind Strong eye for compositions that emphasize story points and keep 3d camera limitations in mind o 3D layout Prep 3d scenes by set dressing and environment generation for animation projects Prep 3d cameras to match storyboard visuals for final rendering o Animatics Combine and arrange storyboard visuals with audio tracks Strong sense of story flow, timing, and pacing 3D Animation o Animate 3d props, aircraft, characters, and 3d cameras o Animate with natural posing/gestures and the key principles of animation o Facial animation and lip syncing Postproduction Skills o Non-linear video compositing and editing to create animatics and videos o Organize, combine, cut, and arrange footage, image sequences, and audio o Strong eyes/ ears to spot animation errors, color correct, and fix audio o Strong sense of timing and pacing for story flow 3D hard surface modeling o Create general props and technically accurate aircraft using reference o Clean, organize, and prep assets for game engine use o Create materials as needed, including texture maps and UV unwrapping SUPERVISORY/MANAGEMENT RESPONSIBILITY: None