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Level Designer Jobs in Virginia (NOW HIRING)

Endpoint Lead Engineer

Vienna, VA · On-site

$102K - $135K/yr

Serves as the enterprise-level designer and technical authority for all UEM platforms across the environment. This role architects end-to-end management strategies for Windows, macOS, iOS, and ...

MID LEVEL UX-UI DESIGNER

Chesapeake, VA · On-site

$90K - $110K/yr

Job Summary The Mid-Level UX/UI Designer is responsible for creating intuitive, modern digital interfaces that support user needs and business objectives. This role focuses on translating UX ...

DESIGNER 4

Newport News, VA · On-site

$83K - $104K/yr

Level 4 Designers serve as technical experts within their discipline, providing advanced design support, mentoring, and oversight to junior designers and cross-functional teams. This position ...

DESIGNER 4

Newport News, VA · On-site

$83K - $104K/yr

Level 4 Designers serve as technical experts within their discipline, providing advanced design support, mentoring, and oversight to junior designers and cross-functional teams. This position ...

DESIGNER 4

Newport News, VA · On-site

$83K - $104K/yr

Level 4 Designers serve as technical experts within their discipline, providing advanced design support, mentoring, and oversight to junior designers and cross-functional teams. This position ...

Professional Level The Graphic Designer aligns as an L2 Consultant position at 9th Way Insignia. The position supports the VA Office of Academic Affiliations Data Management Center (DMC) on a ...

DESIGNER 3

Newport News, VA · On-site

$70K - $88K/yr

Level 3 Designers work independently or as project leads, applying advanced design principles and shipbuilding knowledge to support major programs and initiatives. Designers at this level are ...

Secret The Software Developer is responsible for designing, developing, and maintaining software applications that support business and technical requirements. This role works closely with ...

DESIGNER 3

Newport News, VA · On-site

$70K - $88K/yr

Level 3 Designers work independently or as project leads, applying advanced design principles and shipbuilding knowledge to support major programs and initiatives. Designers at this level are ...

Level 3 Designers work independently or as project leads, applying advanced design principles and shipbuilding knowledge to support major programs and initiatives. Designers at this level are ...

Instructional Designer

Norfolk, VA · On-site

$62K - $85K/yr

Collect and analyze student feedback (Level 1 data) for courses to recommend possible areas ... Instructional Designer I, II, III - Bachelors level degree inInstructional System Design or ...

Crate and Barrel Designers are passionate about helping customers envision possibilities with the latest home design trends. They build meaningful, long-term relationships by using their knowledge to ...

Crate and Barrel Designers are passionate about helping customers envision possibilities with the latest home design trends. They build meaningful, long-term relationships by using their knowledge to ...

The Designer position responsible for operating with minimal supervision while completing project designs and submittals. Expected to be very familiar with SFS's quality documents, procedures, and ...

Level 4 Designers serve as technical experts within their discipline, providing advanced design support, mentoring, and oversight to junior designers and cross-functional teams. This position ...

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Level Designer information

See Virginia salary details

$105.1K

$107.7K

$110.5K

How much do level designer jobs pay per year?

As of Jul 17, 2026, the average yearly pay for level designer in Virginia is $107,726.00, according to ZipRecruiter salary data. Most workers in this role earn between $108,100.00 and $108,100.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Level Designer, and why are they important?

To thrive as a Level Designer, you need a solid understanding of game design principles, spatial awareness, and experience with 3D modeling or level editing software, often supported by a degree in game design or a related field. Proficiency with industry-standard tools like Unity, Unreal Engine, and visual scripting systems is typically required. Creativity, strong collaboration skills, and attention to detail help Level Designers stand out when crafting engaging player experiences. These skills are crucial for building immersive, balanced, and enjoyable game environments that support both gameplay and storytelling.

What does a Level Designer do?

A Level Designer is responsible for creating the environments, stages, or levels in a video game. They design the layout, challenges, and pacing to ensure the gameplay experience is engaging and balanced. Level Designers work closely with other team members such as artists, programmers, and game designers to bring their concepts to life, often using specialized software and game engines. Their goal is to make sure each level is fun, visually appealing, and fits within the story and mechanics of the game.

What Does a Level Designer Do?

A level designer uses special design software to create levels, which are also known as stages or maps, for a video game. As a level designer, your duties may include mapping the level, creating a layout, and using your artistic skills to create the look and feel of the stage's environments and locales. Your designs need to fit with the gameplay and story scenarios, so you frequently collaborate with other members of the design team, like environment artists. Your designs need to include any structural elements required by the storyline or game missions, so adhering to a game’s narrative is an essential part of your job.

What is the difference between Level Designer vs Environment Artist?

AspectLevel DesignerEnvironment Artist
Primary FocusDesigning gameplay spaces, layout, and player flowCreating visual environments, textures, and atmosphere
Skills & ToolsLevel design software, scripting, game mechanics3D modeling, texturing, art software
Work EnvironmentGame studios, collaborative teamsArt departments, visual teams
Common Industry UsageUsed in game design and developmentUsed in art and environment creation

While both roles contribute to the game's visual and spatial experience, Level Designers focus on gameplay layout and player experience, whereas Environment Artists specialize in creating the visual aesthetics of game worlds. Understanding these differences helps in choosing the right career path or job search focus within the game development industry.

How does a Level Designer typically collaborate with other departments during game development?

Level Designers work closely with artists, programmers, and game designers to bring levels to life. They often start by discussing design goals with the core game design team, then partner with artists to ensure visual consistency and technical requirements are met. Regular playtesting sessions with QA and feedback from other departments help refine the player experience. Effective communication and iteration are essential, as Level Designers must balance creative ideas with technical constraints and gameplay objectives.
What are the most commonly searched types of Level Designer jobs in Virginia? The most popular types of Level Designer jobs in Virginia are:
What are popular job titles related to Level Designer jobs in VA? For Level Designer jobs in VA, the most frequently searched job titles are:

Graphic and Visualization Designer Level 4

Tulk LLC

Fort Belvoir, VA • On-site

Full-time

Medical, Dental, Vision, Retirement

Posted 16 days ago


Job description

Graphic and Visualization Designer Level 4

TULK is a leading boutique consulting firm providing technology and management consulting services to the US Federal Government. Our expert team assists Defense and National Security clients in acquiring, designing, managing, and developing advanced technology systems and business practices to advance their missions. We offer tailored benefits, including medical, dental, and vision insurance, long and short-term disability, flexible work schedules, cash bonuses, access to technology, tuition reimbursement, 401k, and more.

We are looking for applicants with a broad range of skills and interests to join our team. At TULK, we carefully match our employees with assignments that best fit their unique skill sets and career goals. If you're interested in the position below, we encourage you to apply and take the next step in your career with TULK.

About the Work

The Program Control Office oversees Foundation GEOINT (FG) corporate business and technology activities supporting aeronautical, maritime, geography and geomatics missions. SFC’s functions include the following:

  • Perform strategic workforce planning coordination.
  • Perform corporate communications planning and execution for SF.
  • Monitor manpower and career service requirements.
  • Coordinate new technology capabilities and requirements.
  • Lead enterprise data management for SF.
  • Develop and promulgate data standards, product standards and content guidance for FG.
  • Oversee space, Information Technology (IT) systems/devices and software.
  • Provide senior level staff support.
  • Oversee taskers and awards.

Create and revise technical documents to include NGA manuals, reports, brochures or articles. Writes and edits technical documents including reference manuals and product manuals. Responsible for determining the type of publication that will best serve the project requirements. Engages with NGA engineers, programmers, and project managers to learn about specific products or processes. Assesses the audience needs for whom the technical and procedural documentation is intended; adjusts tone and technical terms used to meet those needs and to ensure understanding. Plans writing processes and sets timelines and deadlines. Creates or works with graphic designers to create diagrams, charts, and other visual aids to assist readers in understanding a product or process.

Your Duties

  • Develop and coordinate graphics to support the execution of communications and marketing plans for SF.
  • Support the communications program with graphic arts support for SF web presence.
  • Responsible for crafting/providing briefings and helping other members of SF
  • Assist in maintaining SF websites and SharePoint
  • Assist in providing content management support to SF websites and SharePoint.
  • Review marketing material for design flaws, grammatical errors, and enforce layout consistency
  • Coordinate with external entities to ensure we obtain information from all relevant sources
  • Plan, design, administer, standardize, coordinate, and deliver graphics that support the business process of SF.
  • Crafts/provides briefings and assist other members of the SF Communications Team.

Required Skills and Experience

  • Top Secret SCI (TS/SCI) Security Clearance
  • US Citizenship
  • Demonstrated experience with the Adobe Creative Suite with emphasis in applications such as Adobe Photoshop, Adobe Illustrator, Adobe After Effects, and Adobe Acrobat.
  • Demonstrated experience with presentations, interpersonal skills, and written communication skills to support a project management office.
  • Demonstrated experience with the printing production process.
  • Demonstrated experience with communicating with print and production vendors.
  • Demonstrated experience with the US Intelligence Community and Web Support.
  • Demonstrated experience in managing a project.
  • Demonstrated experience to prioritize and satisfy multiple requirements on time, in an environment where requirements frequently change.
  • Demonstrated project management and organizational skills, including the ability to prioritize and juggle multiple project with short deadlines.
  • Demonstrated proficiency in using MS Word, MS PowerPoint, Adobe InDesign.
  • Demonstrated experience to work independently or with little supervision.
  • Demonstrated advance customer service and representational skills.
  • Demonstrated advance written communication skills to support project execution.

Demonstrated advance attention to detail; solid skills in proofreading and editing.