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Level Designer Jobs in Minnesota (NOW HIRING)

Tool & Die Designer

Saint Paul, MN · On-site

$34 - $51/hr

Salary: $34-51/hr, based on experience and level (Designer I-II) Shift: 1st shift M-Th 6a-3p, Fri 6a-noon Location: St. Paul, MN Position Levels: * Tool & Die Designer I - Focus on individual design ...

Open to an early-mid career or a senior-level designer. Tasks and Responsibilities * Designs new tooling per Trelleborg standard practices * Leads tool design review meetings * Designs tool rework as ...

Open to an early-mid career or a senior-level designer. Tasks and Responsibilities * Designs new tooling per Trelleborg standard practices * Leads tool design review meetings * Designs tool rework as ...

Mechanical Designer Level 3

Crystal, MN · On-site

$80K - $120K/yr

As a Mechanical Designer Level 3 , you'll play a key role in bringing smart, sensible, and sustainable MEP solutions to life across nearly every project type and market. You'll work side-by-side with ...

Electrical Designer Level 3

Crystal, MN · On-site

$80K - $120K/yr

As a Electrical Designer Level 3, you'll play a key role in bringing smart, sensible, and sustainable MEP solutions to life across nearly every project type and market. You'll work side-by-side with ...

Senior Designer, MCAD

Chaska, MN · On-site

$87K - $105K/yr

Senior Designer, MCAD Position Profile: The Senior Designer (CAD Designer) provides computer aided ... Create as-built drawing package with a high level of efficiency * Performs basic engineering ...

Senior Designer, MCAD

Chaska, MN · On-site

$87K - $105K/yr

Senior Designer, MCAD Position Profile: The Senior Designer (CAD Designer) provides computer aided ... Create as-built drawing package with a high level of efficiency * Performs basic engineering ...

Interior Designer, Mid-Senior Level Department: Interior Design Employment Type: Full Time Location: Bloomington, MN Compensation: $60,000 - $80,000 / year Description Founded in 1973, ISG is a multi ...

Senior Designer, MCAD

Chaska, MN · On-site

$87K - $105K/yr

Senior Designer, MCAD Position Profile: The Senior Designer (CAD Designer) provides computer aided ... Create as-built drawing package with a high level of efficiency * Performs basic engineering ...

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Level Designer information

See Minnesota salary details

$103.8K

$106.4K

$109.2K

How much do level designer jobs pay per year?

As of Jun 26, 2026, the average yearly pay for level designer in Minnesota is $106,421.00, according to ZipRecruiter salary data. Most workers in this role earn between $106,800.00 and $106,800.00 per year, depending on experience, location, and employer.

How do you become a level designer?

To become a level designer, you typically need a background in game design, computer science, or a related field, along with strong skills in 3D modeling, level editing tools, and game engines like Unity or Unreal. Building a portfolio of level designs and gaining experience through internships or personal projects is also important. Certifications or courses in game development can enhance your prospects in this role.

What is the role of a level designer?

A level designer is responsible for creating and designing game levels, including layout, environment, and gameplay elements, to ensure an engaging player experience. They use tools like level editors and collaborate with artists and programmers to implement their designs within the game engine. Strong spatial awareness, creativity, and knowledge of game mechanics are essential skills for this role.

What are the key skills and qualifications needed to thrive as a Level Designer, and why are they important?

To thrive as a Level Designer, you need a solid understanding of game design principles, spatial awareness, and experience with 3D modeling or level editing software, often supported by a degree in game design or a related field. Proficiency with industry-standard tools like Unity, Unreal Engine, and visual scripting systems is typically required. Creativity, strong collaboration skills, and attention to detail help Level Designers stand out when crafting engaging player experiences. These skills are crucial for building immersive, balanced, and enjoyable game environments that support both gameplay and storytelling.

Will AI replace level designers?

AI is unlikely to fully replace level designers, as their role involves creative problem-solving, understanding player experience, and designing engaging environments. AI tools can assist with tasks like procedural generation and testing, but human oversight and artistic judgment remain essential in level design. The profession continues to evolve with technology, emphasizing skills in design, storytelling, and tool proficiency.

What does a Level Designer do?

A Level Designer is responsible for creating the environments, stages, or levels in a video game. They design the layout, challenges, and pacing to ensure the gameplay experience is engaging and balanced. Level Designers work closely with other team members such as artists, programmers, and game designers to bring their concepts to life, often using specialized software and game engines. Their goal is to make sure each level is fun, visually appealing, and fits within the story and mechanics of the game.

What Does a Level Designer Do?

A level designer uses special design software to create levels, which are also known as stages or maps, for a video game. As a level designer, your duties may include mapping the level, creating a layout, and using your artistic skills to create the look and feel of the stage's environments and locales. Your designs need to fit with the gameplay and story scenarios, so you frequently collaborate with other members of the design team, like environment artists. Your designs need to include any structural elements required by the storyline or game missions, so adhering to a game’s narrative is an essential part of your job.

What job makes $10,000 a month without a degree?

A Level Designer can potentially earn $10,000 or more per month through freelance work, contract projects, or working for large gaming companies, especially with experience and strong portfolios. Success often depends on skills in game development tools, creativity, and industry reputation, rather than formal education. High earnings are typically associated with senior roles or independent consulting in the gaming industry.

What is the difference between Level Designer vs Environment Artist?

AspectLevel DesignerEnvironment Artist
Primary FocusDesigning gameplay spaces, layout, and player flowCreating visual environments, textures, and atmosphere
Skills & ToolsLevel design software, scripting, game mechanics3D modeling, texturing, art software
Work EnvironmentGame studios, collaborative teamsArt departments, visual teams
Common Industry UsageUsed in game design and developmentUsed in art and environment creation

While both roles contribute to the game's visual and spatial experience, Level Designers focus on gameplay layout and player experience, whereas Environment Artists specialize in creating the visual aesthetics of game worlds. Understanding these differences helps in choosing the right career path or job search focus within the game development industry.

How does a Level Designer typically collaborate with other departments during game development?

Level Designers work closely with artists, programmers, and game designers to bring levels to life. They often start by discussing design goals with the core game design team, then partner with artists to ensure visual consistency and technical requirements are met. Regular playtesting sessions with QA and feedback from other departments help refine the player experience. Effective communication and iteration are essential, as Level Designers must balance creative ideas with technical constraints and gameplay objectives.
What are the most commonly searched types of Level Designer jobs in Minnesota? The most popular types of Level Designer jobs in Minnesota are:
What are popular job titles related to Level Designer jobs in MN? For Level Designer jobs in MN, the most frequently searched job titles are:
Infographic showing various Level Designer job openings in Minnesota as of June 2026, with employment types broken down into 1% As Needed, and 99% Full Time. Highlights an 90% Physical, 4% Hybrid, and 6% Remote job distribution, with an average salary of $106,421 per year, or $51.2 per hour.

Tool & Die Designer

HiFyve

Saint Paul, MN • On-site

$34 - $51/hr

Full-time

Posted 24 days ago


Job description

HiFyve is hiring Tool & Die Designers in the Manufacturing industry!

Salary: $34-51/hr, based on experience and level (Designer I–II)

Shift: 1st shift M-Th 6a-3p, Fri 6a-noon

Location: St. Paul, MN

Position Levels:

  • Tool & Die Designer I – Focus on individual design projects, developing tooling and die concepts, building prototypes, and coordinating with manufacturing.
  • Tool & Die Designer II – Includes all Designer I responsibilities, plus mentoring junior engineers, handling more complex tooling projects, and contributing to process improvements.

Key Responsibilities:

  • Develop tool and die concepts based on manufacturing needs, customer specifications, and production requirements.
  • Create detailed designs, 3D models, blueprints, and flat blank geometry using SolidWorks/LogoPress and Cadkey.
  • Design punch press tooling, weld fixtures, assembly fixtures, and inspection fixtures.
  • Build and test prototypes to ensure tools meet functional, design, and customer specifications.
  • Select materials (steel, plastics, composites, springs, punches, bolts, dowels) for durability, cost, and performance.
  • Oversee tool and die fabrication with precision and quality control.
  • Coordinate with manufacturing teams (EDM, CNC Mill, Press Brake, Toolmakers, Quality) to support production.
  • Review customer drawings, CAD files, and RFQs to ensure designs meet requirements and budgets.
  • Modify designs based on testing, feedback, or engineering clarifications.
  • Designer II only: Mentor junior engineers and team members to foster skill development.
  • Manage project timelines, resources, and budgets to meet deadlines.
  • Maintain documentation of design processes, test results, and compliance records.
  • Follow all safety procedures and compliance guidelines.
  • Perform other related duties as assigned.

Required Skills/Abilities:

  • Proficiency in SolidWorks/LogoPress; Cadkey knowledge is a plus.
  • Expertise in materials selection and manufacturing techniques (machining, stamping, laser cutting, injection molding).
  • Skilled in prototyping, testing, and reading blueprints with GD&T.
  • Strong analytical, problem-solving, and creative design skills.
  • Attention to detail and ability to conduct quality inspections.
  • Clear verbal and written communication skills for team collaboration.
  • Effective time management to meet production deadlines.
  • Strong understanding of safety protocols.

Education and Experience:

  • Bachelor’s degree in engineering preferred, or High School Diploma/technical degree with equivalent experience.
  • 5–7 years of experience in tool and die designing, with a strong background in manufacturing processes.

Physical Requirements:

  • Ability to see, hear, and perform tasks requiring close, distance, and peripheral vision, depth perception, and focus adjustment.
  • Frequent standing, walking, and hand use; ability to reach with hands and arms.
  • Physical stamina to perform repetitive tasks over long shifts.
  • Ability to regularly lift/move up to 25 lbs and occasionally lift/move up to 50 lbs.

Note: Multiple positions available at different levels (Designer I and Designer II). Candidates will be considered for level based on experience, skills, and demonstrated leadership ability.


About HiFyve

Sourced by ZipRecruiter

Industry

Recruiting and staffing services

Company size

11 - 50 Employees

Headquarters location

Springfield, MO, US

Year founded

2022