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Internship Lighting Compositing Artist Jobs (NOW HIRING)

Execute VFX work including compositing, rig/equipment paint-outs, color-accurate product ... Eye for detail on product-accurate color, lighting, and presentation * Ability to balance a fast ...

CGI Lead

Manhattan, NY

$20.75 - $28.25/hr

... 3D artists, this role defines technical workflows, oversees asset creation, lighting, rendering ... Establish technical standards for seamless handoffs between CGI, compositing, photography, motion ...

CGI Lead

Manhattan, NY · On-site

$20.75 - $28.25/hr

... 3D artists, this role defines technical workflows, oversees asset creation, lighting, rendering ... Establish technical standards for seamless handoffs between CGI, compositing, photography, motion ...

CGI Lead

Manhattan, NY · On-site

$225K/yr

... 3D artists, this role defines technical workflows, oversees asset creation, lighting, rendering ... Establish technical standards for seamless handoffs between CGI, compositing, photography, motion ...

... 3D artists, this role defines technical workflows, oversees asset creation, lighting, rendering ... Establish technical standards for seamless handoffs between CGI, compositing, photography, motion ...

AI Design Intern

Los Angeles, CA · On-site +1

$20 - $25/hr

... internship. You are a sharp visual thinker who uses AI tools like a second language and who is ... Working knowledge of Photoshop (including layers, masking, basic compositing, Generative Fill)

AI Design Intern

Los Angeles, CA · On-site +1

$20 - $25/hr

... internship. You are a sharp visual thinker who uses AI tools like a second language and who is ... Working knowledge of Photoshop (including layers, masking, basic compositing, Generative Fill)

... internship. You are a sharp visual thinker who uses AI tools like a second language and who is ... Working knowledge of Photoshop (including layers, masking, basic compositing, Generative Fill)

... lighting, rendering, and compositing. * Teach production skills necessary to design, rig, animate ... internships, and capstone thesis projects. * Encourage and support our students in developing ...

Sr. CGI Artist

Irvine, CA · On-site

$130K - $150K/yr

Own the pipeline end-to-end: modeling/import, texturing, lighting, rendering, compositing, delivery. Keep an eye on new rendering and AI-assisted tools and flag where they could speed up our work.

Sr. CGI Artist

Irvine, CA · On-site

$130K - $150K/yr

... lighting, rendering, compositing, delivery. • Keep an eye on new rendering and AI-assisted tools and flag where they could speed up our work. Requirements Must Haves • 7+ years of professional ...

Showing results 21-40

Internship Lighting Compositing Artist information

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$5

$13

$19

How much do internship lighting compositing artist jobs pay per hour?

As of Aug 11, 2026, the average hourly pay for internship lighting compositing artist in the United States is $13.02, according to ZipRecruiter salary data. Most workers in this role earn between $11.54 and $14.42 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an internship lighting compositing artist?

To thrive as an Internship Lighting Compositing Artist, you should have a solid understanding of visual storytelling, color theory, and basic 3D rendering principles, often supported by coursework or a demo reel. Familiarity with industry-standard software such as Autodesk Maya, Nuke, and Adobe After Effects is typically expected. Attention to detail, creativity, and strong collaboration skills help you bring scenes to life and work effectively within a team. These abilities are crucial for producing visually compelling shots that align with the artistic vision of a project and meet production deadlines.

How do I become an internship lighting compositing artist?

To become an internship lighting compositing artist, develop skills in compositing software such as Nuke or After Effects, and gain a solid understanding of lighting, color correction, and visual effects. A background in film, animation, or visual effects through a relevant degree or coursework is often required, along with a strong portfolio demonstrating your work. Internships typically seek candidates eager to learn and collaborate in a creative environment.

What is the difference between Internship Lighting Compositing Artist vs Lighting Compositing Artist?

AspectInternship Lighting Compositing ArtistLighting Compositing Artist
CredentialsTypically enrolled in or recent graduate of relevant programsProfessional certification or experience often required
Work EnvironmentEntry-level, supervised, learning-focusedFull-time, independent, project-driven
Industry UsageInternship positions in film, TV, or VFX studiosEstablished roles in similar industries

The Internship Lighting Compositing Artist is an entry-level position designed for learning and skill development, often held by students or recent graduates. In contrast, the Lighting Compositing Artist is a professional role requiring experience and expertise. Both roles work within the same industry and environment but differ significantly in responsibilities and career stage.

What is an internship lighting compositing artist?

An Internship Lighting Compositing Artist is an entry-level position in the animation or visual effects industry that involves assisting with the lighting and compositing of digital scenes. Lighting artists are responsible for creating the mood and atmosphere of a shot by adjusting light sources, while compositing artists combine rendered images and effects to produce the final output. Interns in this role learn industry-standard software, work under senior artists, and gain hands-on experience in the production pipeline. This position is ideal for students or recent graduates looking to build a portfolio and gain practical skills in lighting and compositing for film, TV, or video games.

What are the typical responsibilities of an internship lighting compositing artist?

As an Internship Lighting Compositing Artist, you'll assist with setting up and refining lighting in digital scenes, ensuring that visual elements blend seamlessly and achieve the desired mood or realism. You'll often work with senior artists and supervisors, receiving guidance as you learn industry-standard software and workflows. Collaboration is key—you'll coordinate with departments like modeling, texturing, and animation to integrate their work into final shots. This role offers exposure to the full production pipeline and helps build a foundation for more advanced roles in visual effects or animation.
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Infographic showing various Internship Lighting Compositing Artist job openings in the United States as of August 2026, with employment types broken down into 20% Internship, 40% Full Time, and 40% Contract. Highlights an 60% In-person, and 40% Remote job distribution, with an average salary of $27,073 per year, or $13 per hour.

Full-time

Re-posted 15 days ago


Job description

Who are we hiring?

We are seeking an experienced 3D Generalist with passion for creating content for the largest screen in the world.

This 3D generalist role requires experience across every aspect of 3D: camera tracking and layout, modeling, texturing, rigging, animation, particles, dynamics, lighting, and rendering, with expert level skills in one or more of those areas. 

Expected to work closely with leadership in creative development, production, post-production, and playback, this position is ideal for good communicators with a positive attitude and experience at creative problem solving.  This role is part of a production artist group exploring and developing a unique visual and technical language for Sphere, in collaboration with the creative development team.  

What will you do?

  • Work through the lifecycle of the content, advise on where efficiencies can be gained via current and advancing toolsets.
  • Collaborate in a production artist group exploring and developing a unique language for Sphere, in collaboration with a creative development team. 
  • Provide technical and artistic solutions to fulfill creative requirements, collaborating cross-department to achieve deliverable goals to studio standards. 
  • Utilize 3D capabilities to solve technical problems and create new workflows to fulfill creative needs. 
  • Stay up-to-date with trends in art, design, and advancing technology.
  • Work with supervisors to address notes from clients or creative teams to create content.
  • Document tools and techniques for departmental reference.
  • Collaborate with the team to solve complex challenges and contribute to best practices and workflows from development to compositing.
  • Additional responsibilities as assigned by the supervisor.
  • Provide exceptional experiences for our guests, partners, and team members, including by adhering to our appearance and presentation guidelines while on-site.  

QUALIFICATIONS:   

  • Proficiency equivalence to 5+ years of experience working as 3D/CG generalist. 
  • Proficient user of Cinema 4D and After Effects, plus working knowledge of other 3D software and tools. 
  • Knowledge of lighting and rendering, with experience in Redshift is desirable
  • Experience with Motion Graphics and Animation for events, commercials, or advertising. 
  • Working knowledge of real-time software toolsets, creation, and rendering of that content in those DCCs (Unreal Engine) is desirable.
  • Understanding and experience within 3D Pipeline from visualization to final render. 
  • Positive attitude and proven track record in creative problem solving with expressed interest in new technology and processes. 
  • Software agnosticism a plus; adaptability to new pipelines and utilization of provided tools is critical.  
  • Exceptional problem-solving skills and the ability to think creatively under pressure.
  • Strong communication and interpersonal skills, with the ability to collaborate effectively with other departments and stakeholders.
  • Passion for innovation and a commitment to staying at the forefront of industry trends and technologies.
  • Ability to manage multiple projects simultaneously, balancing creative and technical demands.

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