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Internship Lighting Compositing Artist Jobs (NOW HIRING)

Sr. CGI Artist

Irvine, CA · On-site

$130K - $150K/yr

Own the pipeline end-to-end: modeling/import, texturing, lighting, rendering, compositing, delivery. * Keep an eye on new rendering and AI-assisted tools and flag where they could speed up our work.

Sr. CGI Artist

Irvine, CA · On-site

$130K - $150K/yr

Own the pipeline end-to-end: modeling/import, texturing, lighting, rendering, compositing, delivery. Keep an eye on new rendering and AI-assisted tools and flag where they could speed up our work.

Sr. CGI Artist

Irvine, CA · On-site

$130K - $150K/yr

... lighting, rendering, compositing, delivery. • Keep an eye on new rendering and AI-assisted tools and flag where they could speed up our work. Requirements Must Haves • 7+ years of professional ...

Lead 3D Tracking Artist

New Orleans, LA · On-site

$122K - $146K/yr

... Lighting, and Compositing. * Create accurate rotomation of CG character rigs to match puppet and ... Review artist work, identify opportunities for improvement, and help troubleshoot difficult ...

$55 - $65/hr

... Arts (BA) Degree in Architectural Engineering, or Theatrical Lighting Design, or Theatrical ... Prior internship experience in the building design consulting industry preferred * Engineer-In ...

New

The Unreal Artist (Generalist) will focus on the creation and execution of CG replacements and set ... lighting, and rendering through final handoff to the compositing team. This person will also ...

New

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Internship Lighting Compositing Artist information

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$13

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How much do internship lighting compositing artist jobs pay per hour?

As of Sep 3, 2026, the average hourly pay for internship lighting compositing artist in the United States is $13.02, according to ZipRecruiter salary data. Most workers in this role earn between $11.54 and $14.42 per hour, depending on experience, location, and employer.

What is an internship lighting compositing artist?

An Internship Lighting Compositing Artist is an entry-level position in the animation or visual effects industry that involves assisting with the lighting and compositing of digital scenes. Lighting artists are responsible for creating the mood and atmosphere of a shot by adjusting light sources, while compositing artists combine rendered images and effects to produce the final output. Interns in this role learn industry-standard software, work under senior artists, and gain hands-on experience in the production pipeline. This position is ideal for students or recent graduates looking to build a portfolio and gain practical skills in lighting and compositing for film, TV, or video games.

What are the typical responsibilities of an internship lighting compositing artist?

As an Internship Lighting Compositing Artist, you'll assist with setting up and refining lighting in digital scenes, ensuring that visual elements blend seamlessly and achieve the desired mood or realism. You'll often work with senior artists and supervisors, receiving guidance as you learn industry-standard software and workflows. Collaboration is key—you'll coordinate with departments like modeling, texturing, and animation to integrate their work into final shots. This role offers exposure to the full production pipeline and helps build a foundation for more advanced roles in visual effects or animation.

What are the key skills and qualifications needed to thrive as an internship lighting compositing artist?

To thrive as an Internship Lighting Compositing Artist, you should have a solid understanding of visual storytelling, color theory, and basic 3D rendering principles, often supported by coursework or a demo reel. Familiarity with industry-standard software such as Autodesk Maya, Nuke, and Adobe After Effects is typically expected. Attention to detail, creativity, and strong collaboration skills help you bring scenes to life and work effectively within a team. These abilities are crucial for producing visually compelling shots that align with the artistic vision of a project and meet production deadlines.

What is the difference between Internship Lighting Compositing Artist vs Lighting Compositing Artist?

AspectInternship Lighting Compositing ArtistLighting Compositing Artist
CredentialsTypically enrolled in or recent graduate of relevant programsProfessional certification or experience often required
Work EnvironmentEntry-level, supervised, learning-focusedFull-time, independent, project-driven
Industry UsageInternship positions in film, TV, or VFX studiosEstablished roles in similar industries

The Internship Lighting Compositing Artist is an entry-level position designed for learning and skill development, often held by students or recent graduates. In contrast, the Lighting Compositing Artist is a professional role requiring experience and expertise. Both roles work within the same industry and environment but differ significantly in responsibilities and career stage.

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Infographic showing various Internship Lighting Compositing Artist job openings in the United States as of August 2026, with employment types broken down into 12% Internship, 58% Full Time, 27% Part Time, 1% Temporary, and 2% Contract. Highlights an 85% Physical, 2% Hybrid, and 13% Remote job distribution, with an average salary of $27,073 per year, or $13 per hour.

3D Video Production Artist

Crew Training International

Memphis, TN • On-site

Other

Posted 25 days ago


Job description

Requisition #
03001002_COMPANY_1.1
Job Title
3D Video Production Artist
Job Type
Full-time
Location
Corporate - TN US (Primary)
Remote, US
Category
Operations
Job Description

POSITION LOCATION: Remote

PURPOSE OF POSITION:

This position is part of a development team creating both high-level interactive courseware and case study videos; responsible for the conception, design, and development of 3D visuals and videos for final delivery of computer-based training courseware. This position will be responsible for creating 3d animations as well as previz and post-production tasks such as animatics and video editing. Additional skills in 3d modeling, rigging, and game engine tasks such as lighting, camera staging, and scene setup will strengthen success in this role to cover a wide range of abilities in the 3d production pipeline.


QUALIFICATIONS:

Education: Bachelor's Degree in 3D animation or 3D art/ game design (with animation skills)

Training and Experience:
* 3+ years' experience working as a 3D Animator or Multimedia/ Technical Artist
* Proficiency in industry standard 3D software for animation and modeling
* Proficiency in video editing software
* Experience in game engine(s)
* Experience in animatic creation
* Experience in 3D video production pipeline

Required Software:
* Autodesk Maya or 3DsMax
* Adobe Creative Suite
o Premier
o Photoshop
* Unity (non-coding)


Other Preferred Software:
* Substance Painter
* Unreal Engine/ Meta Human
* Source Control Systems (Plastic, Perforce)
* Cascadure

General Skills:
* Oral, written, and visual communication skills
* Handle multiple tasks, be flexible with assignments, and meet deadlines
* Collaborates well and can work with little to no supervision
* Follow organization and naming conventions for file and project structures
* Ability to troubleshoot technical issues, creatively problem-solve
* Ability to research new ways of working to keep our team innovative and working smarter, not harder

Other Preferred Skills:
* 3D soft surface/ character modeling
* Rigging hard surface models
* Rigging soft surface models
* 2D/ 3D FX skills
* Game Engine
o Importing assets to game engine
o Material setup
o Lighting
o Scene dressing
o Prefab basics
o Rendering image sequences in game engine

Portfolio:
Must submit link to portfolio/ demo reel. Include examples of animation, animatics, storyboarding, 3D modeling (UV, wireframes, and texture maps). Rigging and game engine rendering a plus.


DUTIES AND RESPONSIBILITIES:
Skills:
* PreViz Skills
o Storyboarding
* Ability to understand/ interpret script storyboards
* Create story visuals for case study scenarios using 3d/ 2d mediums
* Plan shots with animation needs and storytelling efficiency in mind
* Strong eye for compositions that emphasize story points and keep 3d camera limitations in mind
o 3D layout
* Prep 3d scenes by set dressing and environment generation for animation projects
* Prep 3d cameras to match storyboard visuals for final rendering
o Animatics
* Combine and arrange storyboard visuals with audio tracks
* Strong sense of story flow, timing, and pacing
* 3D Animation
o Animate 3d props, aircraft, characters, and 3d cameras
o Animate with natural posing/gestures and the key principles of animation
o Facial animation and lip syncing
* Postproduction Skills
o Non-linear video compositing and editing to create animatics and videos
o Organize, combine, cut, and arrange footage, image sequences, and audio
o Strong eyes/ ears to spot animation errors, color correct, and fix audio
o Strong sense of timing and pacing for story flow
* 3D hard surface modeling
o Create general props and technically accurate aircraft using reference
o Clean, organize, and prep assets for game engine use
o Create materials as needed, including texture maps and UV unwrapping


SUPERVISORY/MANAGEMENT RESPONSIBILITY:

None